TWRule said:
I do find it unfortunate for anyone to consider the anti-thesis of something part of the definition of the category, but I suppose it can't be helped.
Not to start a needless argument that won't be resolved here, but I'm somewhat skeptical of the idea that art is contingent upon cultural norms. Perhaps a specific cultural interpretation lends itself to how we agree upon an understanding of art (and maybe what we decide to place in a museum), but it seems to me that art itself is something that any human being has the potential to experience equally, regardless of culture. In other words, social (collective) interactions should not be confused with interpersonal (dialogue between two people) interactions as they are fundamentally different in nature. Art, in my view, is interpersonal - not something that merely has to be collectively interpreted and agreed upon. Take that for what you will.
Well, I mean the point is that the anti thesis, as you put it,
became the definition of the category, rather than was just considered to be a part of it. I see your point though.
The thing is, while you are uncomfortable with the idea of art being contingent on cultural norms, you have to realise that everything in the world is, and art is just the extreme embodiment of this. Similarly, when you claim that you feel art should be something that people experience equally, again you have to agree that people don't experience
anything equally. We have opinions, we read into things differently, and we are culturally conditioned to create opinions that people from other culture will differ from. If we weren't this way, then the superior argument would always win, and there would be no call for political parties because we would all choose a sensible and perfect working order.
I would never demand that you like a piece of art, nor respect or even appreciate it. That is for everyone alone to decide. I still think that this is very much within the definable boundaries of the term art, alongside Painting, Sculpture, Installation, Film, Photography, and Games.