LiquidSolstice said:
Alright fine, I did straw-man because of the trolly and aggressive way you addressed me. If we are going to have a legitimate discussion about this allow me to proceed.
lets go back to one of your earlier arguments then. Blizzard is too big to feel the effects of piracy.
How did they get that way?
Do you think back in the day when games could easily be copy pasted to floppies or CD's that they didn't suffer piracy?
Do you think blizzard didn't have starcraft/warcraft pirated?
If all this piracy was going on, to the extent that DRM is necessary is such a vital component to the survival of gaming, how did blizzard manage to survive?
Why would people buy this game, to the extent that it sold 11 million copies worldwide as of Feb 09, is piracy was the easier option?
(source: http://www.edge-online.com/news/blizzard-confirms-one-frontline-release-09)
Let go with minecraft as well, it sold a million copies while it was still in beta (ie free to play)
and now he has something like 20 million players world wide that play this game and a paying user base that is nearly 5 million strong.
(source: http://www.webcitation.org/mainframe.php)
How could he as a developer sustain such loses of potential sales and not just be completely ruined?
(source: http://www.escapistmagazine.com/news/view/115452-Notch-Mojang-No-Longer-Indie)
Wouldn't you argue that you, as a developer, shouldn't be concerned when people want the product you offer. You should be worried when no one wants your product at all.
Such as in the case of Too Human? which only sold 700,000 units in its life time, and made no claims excuses of "piracy" killing it's sales. (in fact you can't find any statistics or articles in relation to anyone pirating too human via my google searches)
But a game like Modern Warfare 3 within 24 hours of going on sale, the game sold 6.5 million copies in the US and UK alone and grossed $400 million, making it the biggest entertainment launch of all time. (source: http://en.wikipedia.org/wiki/Modern_warfare_3)
And yet was able to achieve those numbers (those being just the 24 sales figures no life time figures have yet been posted) despite being the number 2 most pirated game of 2011.
(source: http://www.thesixthaxis.com/2011/12/31/the-ten-most-pirated-games-of-2011/)
It seems to me that games that have the most successful sales records are also the most pirated ones. Meaning that if piracy was killing them, they should not be successful or profitable. But yet they are able to profit and grow.