Obvious cat is obvious? Really, I thought that most people would have realized piracy is the reason there are so few PC exclusives. It's kinda obvious.
The funny thing is that even when a developer, like Crytek, specifically says piracy drove them to consoles, people accuse them of "making excuses". In other words, lying. Despite the fact that Crysis was pirated at a rate of 15-1, pirated to legit. That couldn't have anything to do with the decision.spartan231490 said:Obvious cat is obvious? Really, I thought that most people would have realized piracy is the reason there are so few PC exclusives. It's kinda obvious.
Incorrect. If it's not on another console, and it's not planned to be on another console, then it's an exclusive. Once they decide to put it on another platform, it's not exclusive anymore.ph0b0s123 said:The dumb thing is the PC does not have 'exclusives'. Just games other platforms of the time could not handle.
But piracy is a factor, in that it makes the sales even lower. Or at the very least, is more of a problem.So now consoles are in the same ball park as PC's as far a processing, exclusives were always going to decrease. Piracy or not PC games sales are always generally going to be less than consoles sales, so people go to the bigger market. You can see this when you notice that most games now are designed for consoles and then ported to the PC after the fact.
Not a very objective opinion you have there. I mean, "the reason, obviously, is the rise of the console". You're of course entitled to your opinion, but when posting News... its best to leave YOUR personal opinion out of it. At least in my opinion... maybe you could provide some proof? Some reason why you believe this? I mean, its not brain surgery... so it shouldn't be hard to prove.Andy Chalk said:Piracy, Not Consoles, Killed the PC Exclusive
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The lead designer of Kingdoms of Amalur: Reckoning says it's piracy, not the dominance of consoles, that makes big-budget PC exclusives impossible today.
Big-budget PC exclusives are pretty much unheard of in this day and age. They do happen but they tend to be either indie affairs, low-budget niche products or Ukrainian. The reason, obviously, is the rise of the console, which drove gaming from the computer desk to the far more consumer-friendly confines of the living room. PCs are expensive and complicated, consoles are cheap and easy - it's not exactly brain surgery.
But according to Kingdoms of Amalur: Reckoning Lead Designer Ian Frazier, nailing the lucrative console market isn't necessarily the biggest impediment to major PC exclusives. "No, probably not. A game this big is very expensive, to be blunt about it," he told IncGamers [http://www.incgamers.com/News/30386/reckoning-dev-rampant-piracy-makes-big-budget-pc-exclusives-unlikely] when asked whether a game like Kingdoms of Amalur could make it on the PC alone. "The PC, with piracy being as rampant as it is, is really hard to make money from. My first game was Titan Quest, a hack 'n' slash RPG, which was PC only, but the amount that it was pirated was the difference between us staying in business and going out of business."
Frazier was a designer on marred by pre-release piracy [http://www.amazon.com/Titan-Quest-Gold-Immortal-Throne-Pc/dp/B000WCCURW/ref=sr_1_1?ie=UTF8&qid=1328231129&sr=8-1], specifically an undocumented security check that dumped players out of illegal copies of the game. That led to some very negative word-of-mouth about its buggy, unfinished state prior to launch, which turned out to be inaccurate but still hampered sales and contributed to the studio's demise.
It's not impossible to do well by focusing on the PC but the bottom line is that the open nature of the system makes the risk of failure, even with a really good game, much higher. "It's really, really hard to be profitable by concentrating only on PC," he said. "Unless you're an MMO."
Kingdoms of Amalur: Reckoning [http://www.amazon.com/Kingdoms-Amalur-Reckoning-Xbox-360/dp/B0044SA70M/ref=sr_1_1?ie=UTF8&qid=1328231241&sr=8-1] comes out on February 7 for the Xbox 360, PlayStation 3 and PC.
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That's interesting as it allows us to do some maths. Witcher 2 was 'estimated' by the dev to have been pirated 4.5 million times. The dev said Witcher 2 had had 1 million legitimate sales at that point.direkiller said:From stuff I have seen on the music industry a pirated copy of a song is about 1/15 to 1/20th a cd soldph0b0s123 said:That's a more accurate headline.Andy Chalk said:Fear Of Piracy, Not Consoles, Killed the PC Exclusive
The question is how many sales. Just saying it cost them sales does not help much as it could be an extra 50% sales, which is worth jumping up and down about, or 1% sales which is not. Saying piracy costs sales, just does not cut it anymore as people are now more cynical.Kapol said:We could get into the argument of that each piracy case isn't a lost sale and so on, but the fact is that piracy DOES end up costing the company sales.
And as someone else has said, it looks like it was the DRM that did not work in the pirated copies that screwed things up. So the inclusion of faulty DRM causing the loss of sales is just as logical an argument as piracy did it.
Was there a demo released for this game anywhere near release? A demo would have proved the game was working OK.
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1609847
i don't know how well that translates to games but the conclusion seems to hit at home for the games industry as well as music.
Not all of them are, but don't you think that at least 1/3 of the pirate population would eventually buy the game if there was no other way to get it?Hisher said:Angry PC gamer here to say that a pirated game is not the equivalent of a lost sale.
It's easier for them to believe a convenient lie than the truth because the truth would make them responsible. Would make them have to accept the fact that there are consequences to piracy, and to letting your friends pirate without reproach. We are all of us culpable in this because we have created an atmosphere where it's ok to pirate because pirating can't possibly affect the developers or the industry. Pirating can't possibly cost them sales. It's easier to be willfully ignorant than it is to be an adult, that's why you meet so few of the latter nowadays.JonnWood said:The funny thing is that even when a developer, like Crytek, specifically says piracy drove them to consoles, people accuse them of "making excuses". In other words, lying. Despite the fact that Crysis was pirated at a rate of 15-1, pirated to legit. That couldn't have anything to do with the decision.spartan231490 said:Obvious cat is obvious? Really, I thought that most people would have realized piracy is the reason there are so few PC exclusives. It's kinda obvious.
And it becomes a case study for what people have been saying about DRM for years. It was still pirated, and it hurt the brand.Sober Thal said:Poor Titan Quest...
Thanks PC gaming pirates... thanks for fucking that up.
It's simple, the PC version is way easier to pirate, you don't need to modify your system to run pirated software therefore the PC version will always be the one to get pirated the most. xbox vesrion of kingdoms of amalur was already leaked yesterday, but once PC version gets out it will beat the xbox version in downloads pretty fast. I'm a PC gamer myself, but these are the facts, our games are way too easy to download and play illegaly and no DRM can do anything about it, it can only delay it a few days at best. I'm eager to see what happens with diablos always online DRM, i'll laugh my ass off if it gets cracked easily and legitimate players gets screwed. But if it succeeds then i predict a sad future for PC gaming if other follow blizzards example.devotedsniper said:Once again pc gets the blame for piracy...yet i'm fairly sure it's always the console version which gets leaked first, yer if it's preloaded on steam then they can get there hands on the majority of it early but they still can't do anything with it. This is all i have to say, i'm fed up with pc getting the blame and trying to defend it.
But but...HOW WILL I GET DEAD OR ALIVE 5?!KrossBillNye said:In regards to PC exclusives being killed and whatnot, Not sure if this is acceptable and normally I wouldn't do this but this image helps explain the situation.
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But ya, I feel this image shows that we shouldn't be worried about games on PC for a while.
In the case of Titan Quest, it's a good (great!) game that didn't sell. Why? 'cause they tried the same trick as Arkham Asylum - breaking the game for pirates - which made the prerelease pirates (as I recall, the game leaked through manufacturing) post "bug" complaints, which built up such a critical mass as to be mentioned in reviews... Game comes out, no legitimate customers are affected (iirc the "crash" only happened if you circumvented the basic security), but it was too late to save the game. ILE died, we never got a Titan Quest 2, and all the pirates and legitimate consumers alike suffered for it.Sylveria said:Yeah, darn pirates, they ruin all the PC games, except for all those hugely successful ones.Sober Thal said:Poor Titan Quest...
Thanks PC gaming pirates... thanks for fucking that up.
I also find the last line interesting : "It's really, really hard to be profitable by concentrating only on PC," he said. "Unless you're an MMO."
Wasn't the idea of Kingdoms of Amawhatever supposed to be the intro for their MMO game?
Oh, hey, crazy thought, but maybe, just maybe, good games sell and bad games don't?
Actually I beat you to it in my post a few moments ago lol.NicoDK said:Excuses if this has already been posted, but the release chart disagrees.
http://imgur.com/r/gaming/iTZtG
What kind of logic is that?!?JonnWood said:Not an excuse. A reason. The article specifically describes a situation where a good game got screwed because of piracy. And not because people were pirating in lieu of buying; where a glitch in the leaked pirated version, and only the pirated version, was assumed to be indicative of the final game.Robert Ewing said:PC exclusives may be dying out. But every PC exclusive I've known has sold rather well. Half-life 2. Starcraft 2. Both games sold horribly. Oh wait, no they didn't.
Yeah... Piracy is not the same as a lost sale I'm afraid. It just seems that they're using piracy as an excuse for THEIR poor sales and lack of creativity. And consoles have had a part to play to some extent...
Did you actually read the article?