Piracy, Not Consoles, Killed the PC Exclusive

Farotsu

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Soul Storm was pretty horrid but I really am liking Titan Quest now that the COMMUNITY made a patch for it. Before that it was pretty unbalanced and near unplayable. So I'd say they botched the thing up themselves.
 

JonnWood

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Sjakie said:
Granted, piracy aint a very nice thing to do.
But if everybody stuck to, let's call it 'the moral high ground', and never pirated games they werent sure about, even less sales would be made.
There are quite a few people out there that pirate a game and afterwards go out and purchase it legally because they like what they saw.
Piracy aint good, but it also gives access to a bigger audience that normally would not even think about getting it.
Most pirates don't buy jack. Piracy isn't wrong primarily because it loses sales, it's wrong primarily because it violates people's rights.
 

Xanthious

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Andy Chalk said:
Bostur said:
Serious discussions do happen - on this very site. But not as a result of your 'news'.
Piracy is douchebag behaviour. That's not opinion, that's fact. It's a sense of entitlement run wild: I can't afford this game, or I'm not sure if I'll like this game, or I don't know if it's worth the money, BUT I have some god-given right to play it, so I'll take it without paying for it.

Serious conversations come from serious people who are willing to think and speak seriously. People who opt for silly rationalizations get what they get.

And if you don't care for my "news" - quote unquote - stay away from it.
It must be nice to be able to see the world in absolute shades of black and white. I can only think it has to be enlightening to be able to judge the actions of others, know their reasons for doing said action, and state with total certainty your opinion of their actions as an indisputable fact. We should all be so lucky I guess.

As for the issue at hand you know as well as I do that these forums are not the place you will ever be able to have a fair or serious conversation about piracy due to one side getting slapped with warnings, bans, or suspensions for voicing anything that could even slightly be construed as a pro piracy argument.

It's pretty easy to attack others when those people aren't even allowed to argue their points in response. I would absolutely love to continue this conversation someplace where both sides are free to argue their points equally. Sadly this is not that place.
 

MrTub

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Andy Chalk said:
Bostur said:
Serious discussions do happen - on this very site. But not as a result of your 'news'.
Piracy is douchebag behaviour. That's not opinion, that's fact. It's a sense of entitlement run wild: I can't afford this game, or I'm not sure if I'll like this game, or I don't know if it's worth the money, BUT I have some god-given right to play it, so I'll take it without paying for it.

Serious conversations come from serious people who are willing to think and speak seriously. People who opt for silly rationalizations get what they get.

And if you don't care for my "news" - quote unquote - stay away from it.
Yeah serious conversations happens really often, except when a site decides to ban anyone that speaks anything good about one side.
 

JonnWood

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Dys said:
It sounds a lot like an asshole DRM system was the difference between success and failure for his company....

No PC exclusive games? Relic/THQ, Valve, Blizzard, The Creative Assembly and all the other AAA PC exclusive developers I couldn't spring off the top of my head seem to have missed that memo...

Andy Chalk said:
Piracy is douchebag behaviour. That's not opinion, that's fact. It's a sense of entitlement run wild: I can't afford this game, or I'm not sure if I'll like this game, or I don't know if it's worth the money, BUT I have some god-given right to play it, so I'll take it without paying for it.
Or there's the other option of wanting to play the game they paid hard earned money for without having to install the unwanted, hindering DRM software bundled......

...But hey, let's not let actual facts get in the way of your outrage, I'm sure that it's just the small group of people that I personally know who have a habit of pirating games after they've paid for a copy of the game are totally unique and that such habits don't exist elsewhere.
In which case they are still taking something they didn't pay for; an extra copy. It's based on exactly the same sense of entitlement.
 

ph0b0s123

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Kapol said:
That's the problem. There's no way of knowing how many sales are lost. Some people say it's the vast majority, which I don't agree with. Some people say it's only a very small number of people who would have bought it without piracy. I don't think that's true either. Neither side can really claim the high ground because neither side knows exactly how many would be lost. I consider that more of a pointless argument then an actual point for either side.

As a general rule of thumb, I think the number is around 15-30% depending on the game (higher for AAA games and lower for indie). That doesn't seem like a lot, but considering how many people pirate games, it could add up to a lot. Of course, that's entirely guesswork and it could easily be higher or lower.
So what is that 15 - 30% of extra sales a games would get to 15 - 30% of piracy could be converted to sales?

If it only resulted in 15% extra sales, would that have been enough to change a games from unsuccessful to successful, the idea the dev in the story is pushing.


Andy Chalk said:
The mad, sad rush to declare that piracy is harmless - or even good! - is why it's so frustrating and difficult to have a serious conversation about piracy. You're just as bad as the people on the other side who blame piracy for costing the entertainment industry a hundred trillion gazillion dollars every year.

And claiming that you're square with the universe because now and then you pick up a game you pirated years ago when you see it for five bucks on Steam? Squirrel, please.
So the industry makes highly inflated claims about the cost of piracy, and as a backlash people start to wonder if it is not as bad as they are making out. Wow, that is surprising. Piracy is wrong, that is a given, the question that is more important is how much damage is it actually doing. If the damage is less than the cost of the anti-piracy measures needed to defeat it, I don't see it as unreasonable to ask if it is worth jumping up and down against, even if wrong.
 

JonnWood

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ravenshrike said:
Andy Chalk said:
Bostur said:
Serious discussions do happen - on this very site. But not as a result of your 'news'.
Piracy is douchebag behaviour. That's not opinion, that's fact. It's a sense of entitlement run wild: I can't afford this game, or I'm not sure if I'll like this game, or I don't know if it's worth the money, BUT I have some god-given right to play it, so I'll take it without paying for it.

Serious conversations come from serious people who are willing to think and speak seriously. People who opt for silly rationalizations get what they get.

And if you don't care for my "news" - quote unquote - stay away from it.
Thus is the opinion of a person whose entire article is repeating someone else's post hoc ergo propter hoc fallacy. Now, if DRM were illegal,
It's not. People are entitled to protect their creative content.

and copyright were some sane length of time,
Which assumes that it already isn't.

one could easily say that piracy(being defined for my purposes as people reproducing ideas for no tangible renumeration, after all the idiots in the "info wants to be free" camp probably get a mild endorphin rush) is morally wrong.
Piracy is copyright infringement. People reproducing and distributing intellectual property--that is, creative output, not just "ideas"--without permission, against the wishes of the person it belongs to.

I love how you're arguing that piracy being wrong depends, in part, on DRM being illegal. Piracy is wrong because it violates rights.

About on the level as these things go as telling some random stranger who has done nothing at all that impacts you in any way that he's a fucking ****, but still morally wrong. Unfortunately such is not the case, so the moral evil of copyright outweighs any piratical acts.
Yes, a moral evil of giving people the right to sell their stuff. Boo hoo.

And, because I can, I will once again post the words of a man who, 171 years ago, foresaw how this shit would go down if we allowed copyright to be thought of as anything more than a necessary evil, as we in fact have.

I will only say this, that if the measure before us should pass, and should produce one-tenth part of the evil which it is calculated to produce, and which I fully expect it to produce, there will soon be a remedy, though of a very objectionable kind. Just as the absurd acts which prohibited the sale of game were virtually repealed by the poacher, just as many absurd revenue acts have been virtually repealed by the smuggler, so will this law be virtually repealed by piratical booksellers. At present the holder of copyright has the public feeling on his side. Those who invade copyright are regarded as knaves who take the bread out of the mouths of deserving men. Everybody is well pleased to see them restrained by the law, and compelled to refund their ill-gotten gains. No tradesman of good repute will have anything to do with such disgraceful transactions. Pass this law: and that feeling is at an end. Men very different from the present race of piratical booksellers will soon infringe this intolerable monopoly. Great masses of capital will be constantly employed in the violation of the law. Every art will be employed to evade legal pursuit; and the whole nation will be in the plot...

Remember too that, when once it ceases to be considered as wrong and discreditable to invade literary property, no person can say where the invasion will stop. The public seldom makes nice distinctions. The wholesome copyright which now exists will share in the disgrace and danger of the new copyright which you are about to create. And you will find that, in attempting to impose unreasonable restraints on the reprinting of the works of the dead, you have, to a great extent, annulled those restraints which now prevent men from pillaging and defrauding the living.
That was Lord Macauley before British Parliament in 1841 btw.
Nice quote. Too bad the vast majority of piracy is from people who are alive. And Lord Macauley was against piracy. He literally says as much. He was arguing against the extension of copyright for sixty years after death. Of course, this was in 1841, in a country where most people didn't have indoor plumbing, and the situation today might just be a tad different.

http://www.baen.com/library/palaver4.htm

He also argued that copyright should extend 42 years from publication instead of the then-standard 28. Not "the creator's life". Under the 48-year terms, To Kill a Mockingbird would've passed into the publc domain four years ago, and Harper Lee is still alive. The lord also argued an extension of copyright for books published in the last 17 years of an author's life, which he says, in general, are when an author writes his most valuable books. Do you support these?

Of course, given that the vast majority of piracy is from people who are still alive, I'm not sure what you're on about. And this is coming from a guy who likes Baen Books.
 

JonnWood

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ph0b0s123 said:
Andy Chalk said:
The mad, sad rush to declare that piracy is harmless - or even good! - is why it's so frustrating and difficult to have a serious conversation about piracy. You're just as bad as the people on the other side who blame piracy for costing the entertainment industry a hundred trillion gazillion dollars every year.

And claiming that you're square with the universe because now and then you pick up a game you pirated years ago when you see it for five bucks on Steam? Squirrel, please.
So the industry makes highly inflated claims about the cost of piracy, and as a backlash people start to wonder if it is not as bad as they are making out.
Straw man. Chalk is arguing that the "backlash" is to make claims that are just as exaggerated, not to simply wonder.
 

spartan231490

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Obvious cat is obvious? Really, I thought that most people would have realized piracy is the reason there are so few PC exclusives. It's kinda obvious.
 

ph0b0s123

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The dumb thing is the PC does not have 'exclusives'. Just games other platforms of the time could not handle. So now consoles are in the same ball park as PC's as far a processing, exclusives were always going to decrease. Piracy or not PC games sales are always generally going to be less than consoles sales, so people go to the bigger market. You can see this when you notice that most games now are designed for consoles and then ported to the PC after the fact.
 

JonnWood

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spartan231490 said:
Obvious cat is obvious? Really, I thought that most people would have realized piracy is the reason there are so few PC exclusives. It's kinda obvious.
The funny thing is that even when a developer, like Crytek, specifically says piracy drove them to consoles, people accuse them of "making excuses". In other words, lying. Despite the fact that Crysis was pirated at a rate of 15-1, pirated to legit. That couldn't have anything to do with the decision.
 

JonnWood

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ph0b0s123 said:
The dumb thing is the PC does not have 'exclusives'. Just games other platforms of the time could not handle.
Incorrect. If it's not on another console, and it's not planned to be on another console, then it's an exclusive. Once they decide to put it on another platform, it's not exclusive anymore.

So now consoles are in the same ball park as PC's as far a processing, exclusives were always going to decrease. Piracy or not PC games sales are always generally going to be less than consoles sales, so people go to the bigger market. You can see this when you notice that most games now are designed for consoles and then ported to the PC after the fact.
But piracy is a factor, in that it makes the sales even lower. Or at the very least, is more of a problem.
 

michael87cn

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Andy Chalk said:
Piracy, Not Consoles, Killed the PC Exclusive


The lead designer of Kingdoms of Amalur: Reckoning says it's piracy, not the dominance of consoles, that makes big-budget PC exclusives impossible today.

Big-budget PC exclusives are pretty much unheard of in this day and age. They do happen but they tend to be either indie affairs, low-budget niche products or Ukrainian. The reason, obviously, is the rise of the console, which drove gaming from the computer desk to the far more consumer-friendly confines of the living room. PCs are expensive and complicated, consoles are cheap and easy - it's not exactly brain surgery.

But according to Kingdoms of Amalur: Reckoning Lead Designer Ian Frazier, nailing the lucrative console market isn't necessarily the biggest impediment to major PC exclusives. "No, probably not. A game this big is very expensive, to be blunt about it," he told IncGamers [http://www.incgamers.com/News/30386/reckoning-dev-rampant-piracy-makes-big-budget-pc-exclusives-unlikely] when asked whether a game like Kingdoms of Amalur could make it on the PC alone. "The PC, with piracy being as rampant as it is, is really hard to make money from. My first game was Titan Quest, a hack 'n' slash RPG, which was PC only, but the amount that it was pirated was the difference between us staying in business and going out of business."

Frazier was a designer on marred by pre-release piracy [http://www.amazon.com/Titan-Quest-Gold-Immortal-Throne-Pc/dp/B000WCCURW/ref=sr_1_1?ie=UTF8&qid=1328231129&sr=8-1], specifically an undocumented security check that dumped players out of illegal copies of the game. That led to some very negative word-of-mouth about its buggy, unfinished state prior to launch, which turned out to be inaccurate but still hampered sales and contributed to the studio's demise.

It's not impossible to do well by focusing on the PC but the bottom line is that the open nature of the system makes the risk of failure, even with a really good game, much higher. "It's really, really hard to be profitable by concentrating only on PC," he said. "Unless you're an MMO."

Kingdoms of Amalur: Reckoning [http://www.amazon.com/Kingdoms-Amalur-Reckoning-Xbox-360/dp/B0044SA70M/ref=sr_1_1?ie=UTF8&qid=1328231241&sr=8-1] comes out on February 7 for the Xbox 360, PlayStation 3 and PC.


Permalink
Not a very objective opinion you have there. I mean, "the reason, obviously, is the rise of the console". You're of course entitled to your opinion, but when posting News... its best to leave YOUR personal opinion out of it. At least in my opinion... maybe you could provide some proof? Some reason why you believe this? I mean, its not brain surgery... so it shouldn't be hard to prove.

That's why you keep opinions out of news posts.

However, I agree partially. Consoles are a factor into it. But they are not the only one, and piracy is also a factor.

In my personal opinion, the greatest factor in consoles>pcs for gaming, is that they are easier to design for, there is much less stress and worry what with all the different PC setups, graphics cards, manufacturers... when designing for consoles, because theyre all the SAME configuration. That provides easier work for game makers, and a more enjoyable (less frustrating) experience for players.

PC users cannot deny that blue screens of death, freezing, crashing, glitches, bugs and all kinds of tedious problems plague their gaming. Its a fact that consoles are almost free of these issues, at least when put under the microscope and compared to a PC experience over a long period of time.

Anyone ever bought a computer specifically for gaming, only to find out that it has major issues with CERTAIN games that you bought it for? HAYOO! *raises hand*. That's not fun, and the larger price tags and necessary technical know how required, make this.. "not brain surgery" and "obviously" a part of the problem.
 

ph0b0s123

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direkiller said:
ph0b0s123 said:
Andy Chalk said:
Fear Of Piracy, Not Consoles, Killed the PC Exclusive
That's a more accurate headline.
Kapol said:
We could get into the argument of that each piracy case isn't a lost sale and so on, but the fact is that piracy DOES end up costing the company sales.
The question is how many sales. Just saying it cost them sales does not help much as it could be an extra 50% sales, which is worth jumping up and down about, or 1% sales which is not. Saying piracy costs sales, just does not cut it anymore as people are now more cynical.

And as someone else has said, it looks like it was the DRM that did not work in the pirated copies that screwed things up. So the inclusion of faulty DRM causing the loss of sales is just as logical an argument as piracy did it.

Was there a demo released for this game anywhere near release? A demo would have proved the game was working OK.
From stuff I have seen on the music industry a pirated copy of a song is about 1/15 to 1/20th a cd sold

http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1609847

i don't know how well that translates to games but the conclusion seems to hit at home for the games industry as well as music.
That's interesting as it allows us to do some maths. Witcher 2 was 'estimated' by the dev to have been pirated 4.5 million times. The dev said Witcher 2 had had 1 million legitimate sales at that point.

1/20 th of 4.5 million is about 200000 extra sales that could have happened is if piracy was stopped. So an increase in sales of 20%.

The thing is Witcher 2 did not have any DRM, so the question becomes how much would have the DRM cost them to implemented in licensing, development and testing? It could have cost as much money as those 200000 sales to implement, which would have stopped the piracy but meant the company still made the same amount of profit.
 

KrossBillNye

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In regards to PC exclusives being killed and whatnot, Not sure if this is acceptable and normally I wouldn't do this but this image helps explain the situation.


But ya, I feel this image shows that we shouldn't be worried about games on PC for a while.
 

kasperbbs

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Well hes somewhat right. Its hardly news that piracy hurts sales.
Hisher said:
Angry PC gamer here to say that a pirated game is not the equivalent of a lost sale.
Not all of them are, but don't you think that at least 1/3 of the pirate population would eventually buy the game if there was no other way to get it?
 

spartan231490

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JonnWood said:
spartan231490 said:
Obvious cat is obvious? Really, I thought that most people would have realized piracy is the reason there are so few PC exclusives. It's kinda obvious.
The funny thing is that even when a developer, like Crytek, specifically says piracy drove them to consoles, people accuse them of "making excuses". In other words, lying. Despite the fact that Crysis was pirated at a rate of 15-1, pirated to legit. That couldn't have anything to do with the decision.
It's easier for them to believe a convenient lie than the truth because the truth would make them responsible. Would make them have to accept the fact that there are consequences to piracy, and to letting your friends pirate without reproach. We are all of us culpable in this because we have created an atmosphere where it's ok to pirate because pirating can't possibly affect the developers or the industry. Pirating can't possibly cost them sales. It's easier to be willfully ignorant than it is to be an adult, that's why you meet so few of the latter nowadays.