World of Goo, a beautifully done little indie puzzle game that cost only $20 at launch had an initial piracy rate of 82%. Think about that. 82% of the people actively playing the game shortly after it launched had pirated it. This isn't some big name blockbuster game with a massive 'evil' corporation backing it either, it was a little indie game made by a tiny studio and distributed independently. LINKY
So every time I see people who pirate games rationalizing the act through some roundabout 'it costs too much' or 'I don't wanna support ____' and so on argument, I just look back at what happened with World of Goo and so many other games and shake my head, knowing full and well that it simply isn't true for the avast majority of pirates.
No, I don't support piracy for any reason because ultimately its a game I'd be stealing, something that if I'm really so poor I can't afford to buy it, I can also afford to live without because in the end its only a hobby and to pirate those games would just be to cheapen games as a whole and to disrespect the people who spent so much time and effort crafting them.
So every time I see people who pirate games rationalizing the act through some roundabout 'it costs too much' or 'I don't wanna support ____' and so on argument, I just look back at what happened with World of Goo and so many other games and shake my head, knowing full and well that it simply isn't true for the avast majority of pirates.
No, I don't support piracy for any reason because ultimately its a game I'd be stealing, something that if I'm really so poor I can't afford to buy it, I can also afford to live without because in the end its only a hobby and to pirate those games would just be to cheapen games as a whole and to disrespect the people who spent so much time and effort crafting them.