If you cannot purchase the item in question for your region, then I say go for it. They can't say it's a lost sale, since you couldn't have bought the item through legitimate channels anyway. (edit: actually I suppose that's technically not true since you could still buy online or whatever, but it'd be in the wrong language for you. make of that what you will.)
There are tons of tiny little fan projects that address the needs of a niche audience, something that's not mainstream enough to have massive profit potential for a big corporation. Projects that include fan translations, revivals of old movies/games/books that have long been out of print or been mired in copyright issues, and more. All of them run by fans volunteering their time to share the thing they're passionate about with other fans.
Because that's what the pirates are, at their core, which is something the industries just don't understand. Pirates aren't thieves or hoodlums or career criminals, they're not shady guys waiting in an alleyway for a chance to bop someone on the head with a lead pipe and make off with their wallet. They're just fans, who probably spent a good portion of their income on the hobby that they love, until one day they encountered something money couldn't get them. Maybe a game they purchased legitimately isn't working properly due to the DRM, or whatever. And then they discover that pirates have been doing this stuff for years, doing it for free, and most importantly, doing it well.
People don't turn to piracy just because it's free; they turn to it because it provides a better service than the legitimate channels (or a service which the legitimate channels are entirely missing). If the law says that that's wrong... well, then the law is mistaken. It sometimes is.
(Bet there's plenty of "GRR PIRACY IS STEALING" people rolling their eyeballs at this post, but hey, there are countless people who will be all too glad to sit you down and lecture to you about just how baaaaad piracy is, it's only fair that someone be allowed to deliver the opposing point.)
There are tons of tiny little fan projects that address the needs of a niche audience, something that's not mainstream enough to have massive profit potential for a big corporation. Projects that include fan translations, revivals of old movies/games/books that have long been out of print or been mired in copyright issues, and more. All of them run by fans volunteering their time to share the thing they're passionate about with other fans.
Because that's what the pirates are, at their core, which is something the industries just don't understand. Pirates aren't thieves or hoodlums or career criminals, they're not shady guys waiting in an alleyway for a chance to bop someone on the head with a lead pipe and make off with their wallet. They're just fans, who probably spent a good portion of their income on the hobby that they love, until one day they encountered something money couldn't get them. Maybe a game they purchased legitimately isn't working properly due to the DRM, or whatever. And then they discover that pirates have been doing this stuff for years, doing it for free, and most importantly, doing it well.
People don't turn to piracy just because it's free; they turn to it because it provides a better service than the legitimate channels (or a service which the legitimate channels are entirely missing). If the law says that that's wrong... well, then the law is mistaken. It sometimes is.
(Bet there's plenty of "GRR PIRACY IS STEALING" people rolling their eyeballs at this post, but hey, there are countless people who will be all too glad to sit you down and lecture to you about just how baaaaad piracy is, it's only fair that someone be allowed to deliver the opposing point.)