Place you hate to visit in games

Carbonic Penguin

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Jul 7, 2009
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Noble Cookie said:
When I was a kid I hated going through the town Market in Ocarina of Time as adult Link.

Fucking ReDeads.
This! I wouldn't even go there until my dad pointed out I could just run past them all...
Today, I don't like going through Ravenholm... first time I went through, it was great! All scary and stuff... now that I know what to expect, it's just tedium now... also, sometimes my Left 4 Dead habits come in and I end up shooting a grenade at point blank range...
In Kingdom Hearts, I hate Atlantica... I prefer number 2's Atlantica over the first one! The swimming controls are bad... and the first time I played it I spent an hour lost, because I didn't know how to use the stupid dolphin properly...
Oh, and in Majora's Mask... it took me around 8 years to get through the Ikana Tower, WITH a walkthrough! Probably because I was too young to work out where to go... because I went fine without the walkthrough when I tried it again later...
 

O maestre

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Nov 19, 2008
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Worgen said:
sewers, they are almost universally boring
sewers and all the variations... it is boring at best lazy game design at worst... every single frakking action game has them... and no sewer level to date has ever made a positive impact on a gameplay experience.


actually i think the mass effect games are the only popular games not to feature a sewer level....but that may just be the virtue of being in space

oh and planet scanning more than makes up for the lack of sewer levels... some would say that planet scanning is overkill on the tedium scale.
 

SSoSFAGTiaCaGwaP

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Mar 11, 2011
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MiracleOfSound said:
The Strip and Camp McCarran in New Vegas, because I always have to watch 2-3 long loading screens every time I want to go to them.



This is basically what 80% of the mid section of that game looks like.
There's a mod to get rid of the gates at the strip.
 

LittleBlondeGoth

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Mar 24, 2011
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The Fade is not coming out of this well.

I have a love / hate relationship with it. I love the concept of what they did. Really, I do. This bizarro mirror world, where you were stripped of your friends and had to find your way out via mediums that weren't normally available to you. Sounds great.

But in practice, it felt like I was there for days, and not always in a fun way. Working out where you had to go, because obviously you couldn't just finish each area they had to be revisited to open up new bits, got grating after a while. The Mages in one of the areas were just nasty. Using the lyrium clusters was fiddly and didn't always work (at least on a PS3, targetting them was a PITA).

It wasn't so bad the first time. But I like playing alts - testing out the different origins and classes and playstyles - and by the end of my second trip to the Fade, I was grinding teeth. Plus, I could never remember the order in which to do things since it appeared completely random.

Since then, I always do the Mage Tower first, to get it out of the way. And always have the walkthrough on my iPad next to me.
 

putowtin

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Jul 7, 2010
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Skoldpadda said:
I have a paragon-savegame of Mass Effect 2, and I really should have a renegade one by the time Mass Effect 3 comes out, but the goddamn planet scanning is literally the only thing stopping me from replaying. I just can't do it again.
if you start a new game you get given supplies for starting a second ME2 game, I think its something like 50,000 of each mineable. you'll still need to mine a few planets but nowhere near the amount of your first play thru (and if your playing as renegade and don't care about your crew, don't upgrade the normandy)
 

MiracleOfSound

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Jan 3, 2009
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TheAztec said:
There's a mod to get rid of the gates at the strip.
I'm on 360, and the gates aren't the problem, it's the lack of a fast-travel point inside the area.
 

brunothepig

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May 18, 2009
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Well, I started playing Amnesia, and I now hate going anywhere that's dark or underground. I cringe every time I see a staircase going down. It's the strangest game, I am loving it, but it makes me want to cry when I play it.
 

Ando85

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Apr 27, 2011
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I found a place that to me makes the fade feel like Paradise.

That being the secret dungeon of Eternal Sonata. Everything looked the same and the place was just a huge never ending maze. It felt like it was tacked on at the last minute to inflate the game's play time. I was literally in there for nearly 10 hours.
 

Gregg Lonsdale

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Jan 14, 2011
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When I was about 6 I was scared to go into the ghost-tower place in lavender town in pokemon red/blue. eventually one of my friends did it for me so i could continue the game
 

Mr.Squishy

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Apr 14, 2009
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Hoo boy, there's a lot to agree with here.
The dungeons and oblivion gates felt, for the most part, empty, dull and lifeless.
The Fade was a brave attempt at doing something cool, just too bad it was tedious. The Deep roads were also a chore to do too.
Sewer levels are enough to make me rage, as is watertemples and other bad levels with swimming.
After a while, the environments in DA2 were enough to make me cringe with just how boring, linear and samey they were.
Also, while it may be logical, a lot of the tunnels in metro2033 were really repetitive.
EDIT: Forgot to mention Taris and Irenicus' dungeon.
 

pvaglueman123

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Aug 6, 2009
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Darkwood in Fable 1, i just hate escort quests so and when your running through a werewolf infested place as a ranged character and have to kill a troll at the end it's a pain, especially so when you have 2 (or 3) stupid traders running alongside you.

The Spiderlair in Brutal Legend is quite frustrating as well as is any level with the Drowning Doom in it. The only way to win those is to Zurg rush i swear.

Finally the level Cortana in Halo 3. Everywhere looks the same and the bleedin' flood are EVERYWHERE i never want to fight those things again, thank god they wern't in reach. To make it worse i still need the Skull in there.

You don't have to go to these places twice but i love the games so much i kind of have to

In terms of places you must return to, i again look to Fable's Bargate Prison if only because of the Nypmhs and the Kraken on the second run through.
 

The_Fezz

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Oct 21, 2010
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Dungeons in general, Oblivion especially due to how ridiculously dark they are.

Also the Fade from DA:O came close to ruining the game for me, partly due to a serious lack of plot or even context: a big thing makes you sleepy?!

That's literally the watered down reason as to why the Fade section took place.
 

infernovolver

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Jun 11, 2008
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Sewer levels in general.
The Fade in Dragon Age: Origins.
Water Temple in Zelda: Ocarina of Time (despite ho much I love the atmosphere of the place).
Roaming around 500 planets in the Mako in Mass Effect.
Even though it's not a place but planet scanning in Mass Effect 2. This and the Mako fucking KILLED any notions of replayability for me with Mass Effect games.
Any "treasure hunting" levels in Sonic Adventure games, with Knuckles and Rouge.
Nunvice "the only low level, buggy, disconnect every 5 seconds and kicks you out" instance dungeon in Dekaron.
Could probably think of more but I'm tired.
 

ultrachicken

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Dec 22, 2009
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I truly cannot stand the fade in either dragon age game. It was better in the second because they didn't make you fight completely on your own, but forcing you to take on enemies without a complete party is annoying in a group based combat game. Not to mention that it looks fucking ugly. Dreams do not always have a washed out look with the exact same color palette.
BanicRhys said:
World 3 and 5 in Demon's Souls.
The industrial area in inFamous 2.
I'm inclined to agree with both of these. World 3 in demon's souls was tense at first, and then just an exercise in tediousness. World 5 I have been able to mostly get past with ease by just equipping the regenerator's ring and adjudicator's shield (and a blessed weapon if I'm playing a faith build), but the leechmonger, giant depraved ones, and the fact that the swamp only inhibits your movement turn me off of the level completely. Not to mention that world 3 and 5 are absolutely boring to look at.

The industrial area of inFamous 2 earned my hatred because it looks boring. Other than that, I thought it was fine, and the giant vertical launchers were a nice touch.