Place you hate to visit in games

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ascorbius

Numberwanger
Nov 18, 2009
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Ravenholm - I don't go to Ravenholm.. unless I have to. Give me a room full of Combine soldiers any day.. I hate the linear nature of it. It feels forced whereas the rest of the game at least gives the illusion of choice... Truth be told, I just hate those poison headcrabs.. urghhh... evil little f**kers!


I didn't like the Dungeons in Oblivion too much, but they were OK to spend an hour doing to get some loot.. I hated the sticky red blood soaked tunnels of the Oblivion towers - So I used night eye goggles.. all blue, much better.

Lava levels in any game... I mean Lava? Really? there's nothing else dangerous you could think of? Lazy Lazy design.
 

proandi

New member
Jul 26, 2011
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Most areas in WOW or Final Fantasy Online. Takes far too long to get anywhere, it kills me as I really want to like an MMO.

Also Sewers in Fallout 3 or any RPG where you have to kills rats or something.
 

Araksardet

New member
Jun 5, 2011
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Those dumb "exploration" planets in Mass Effect... with the Mako. *shudder*

Noob areas in vanilla WoW were amazingly boring, especially Durotar (doubly so because I always played as Orcs, so I had to see it way too often).

That one level in the first Jazz Jackrabbit game where you were bouncing around all the time and you couldn't get through a certain part if your computer was too good, because the game went too fast for you to get through a tiny little opening (fourth full planet, I think).
 

PunkZERO

New member
Oct 11, 2010
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Any kind of generic dungeon that's just there for reasons of grind and/or artificial play-time-enhancement.
 

ruben6f

New member
Mar 8, 2011
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Oblivion the dark caves, I wold just climb over them or swim in lava if I had too, and any dungeon or cave that had zombies or another scary monster.
 

Apollo45

New member
Jan 30, 2011
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madster11 said:
The planets in Mass Effect 2 were so incredibly bad, Mass Effect 2 now stands at one of the few games where i've had to use a Trainer to beat it.
I downloaded a trainer, got all my upgrade points, and then bought everything.

I only count this as half cheating because the planet scanning thing was put in Mass Effect 2 to keep 'Jeff', the resident retarded child happy. No one wanted to deal with the tantrums he would throw if it got left out.

Seriously, fuck the planet probe.


Also, Oblivion gates. Freaked me out for a while until i got some good spells, then just strolled through them with ease.
The Fade is now included in my own personal hell - when i get to hell, i will be forced to play through that level 5,000 times with the weakest characters available.


The water temples in most Zelda games get a mention, too.
This man has said everything I was going to say.

Seriously though, fuck the water temple. It literally made it impossible for me to beat my first runthrough of OoT because I used the wrong key in the wrong fucking door. I had to go buy a strategy guide just to figure out the level was a piece of shit and I had to replay my ENTIRE FUCKING GAME.

Oblivion gates were annoying at first, then they got easy, then they got tedious.

The Fade... Well, first time through I thought it wasn't too bad. Second time through I managed to power through it. Third time through... I downloaded a mod that let me skip the whole thing. Place sucked.

And... well... "Probing Uranus... Very funny Commander" was the only, THE ONLY, good part about that.

Then there are the starting levels on both KOTORs...

And every dungeon and combat event (and, arguably, the city itself) past Act 1 of DA2...

And the Maco in Mass Effect...

You know, the more I think about it, the more I realize that Bioware has an extremely bad track record of throwing in at least one horribly tedious yet absolutely necessary area in every game they've ever made...
 

Ailia

New member
Nov 11, 2010
261
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Skoldpadda said:
Blore said:
Oh god, I thought of another one, IRENICUS' DUNGEON IN BALDUR'S GATE II. FFFF.
There's a mod to remove it. That being said, I've never minded the place all that much. It's pretty interesting. It's just that if you constantly start over to try out another class, then this is the place you're going to see the most. I think not having access to enough gear to really customize your characters the way you want to is the most annoying thing about it.
That mod made my life. I adore the game to bits but after the 7th character that dungeon is like pulling your own teeth out.

I'm going to go with the dark caves in Pokemon too. If I run into one with a Pokemon with Flash I'm too damn stubborn to go get one and stumble along in the dark. Topped with random-encounters every few steps, I just despise those.
 

Vakz

Crafting Stars
Nov 22, 2010
603
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Caves. I have yet to find a cave I couldn't get lost in. On top of that, there seems to be spiders in every single one of them. I hate spiders..
 

Fiad

New member
Apr 3, 2010
572
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That Canyon in New Vegas full of death claws, hated it every time I went there. Saved all of my stealth boys just for that.
 

Baldry

New member
Feb 11, 2009
2,412
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The starting area and the final area of KotOR. Seriously it was just so barren and empty, I felt so alone I hated it!
 

Porecomesis

New member
Jul 10, 2010
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TerribleAssassin said:
HURR HURR.

I know ignorant post is ignorant, but what Ravenholm really that scary?

Once you found the sawblades or got the shotgun, the whole thing was trivial.....
It was the atmosphere, considering it wasn't trying to be a horror FPS, but ended up feeling like the Silent Zombie Apocalypse Hill, it did fucking well.[/quote]

Trust me, I know how to use the shotgun and the sawblades. I just hate Headrcrabs. They scare the hell out of me. Especially the Poison ones.
 

Spawny0908

New member
Feb 11, 2009
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HANDS DOWN the Valley of Defilement in Demon's Souls! A huge ass swamp where the water poisons you and it just looks gross!

The fucking fade in Dragon Age: Origins gets a close second!
 

Argonian alchemist

Master-level alchemist
May 5, 2011
663
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GraveeKing said:
That -one- part in every sandbox game where you're put inside a closed building environment and are stuck to cover based shooting - GTA 4 bank level I'm looking at you....
What!? That was the best mission in the whole game! Plus you weren't inside a building, you were in a sub-way station, lots of room to maneuver and you end up outside in the middle of the mission anyway.

You sir, have started a battle of immense immenseness-ness... one you cannot win for 2 reasons...

REASON 1) That level was awesome...

REASON 2) I have a giant robot iguana with laser eyes. You don't wanna mess with blinky now do you...?
 

Bobbity

New member
Mar 17, 2010
1,659
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Most of the stuff in Oblivion: Oblivion gates, sewers, caves and ruins. They can be fun, but they can also be *really* onerous.

Then there was the Fade, and to a lesser extent, the deeproads. I'm convinced that Bioware forgot the meaning of 'fun' when making those levels.

Finally: Peragus. All of the aforementioned areas together haven't a patch on that one fucking level.
 

PAGEToap44

New member
Jul 16, 2008
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Some Random Tosser said:
I really REALLY hate Ravenholm. Headcrabs scare me and I'm reluctant to ask for someone to sit with me as my incredibly bratty and annoying sister always asks me for help and I want to set an example. I played through half of Ravenholm by having the game in Windowed Mode with Guile's Theme playing in the background, but when I caught my first glimpse of a Poison Zombie, I was 'screw that' and I turned off the game.
Same, Ravenholm is freaky. Then again it made me all the more relieved when you bump into Father Gregori. That man is a savior.
 

Captain Booyah

New member
Apr 19, 2010
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Most underground metro tunnels/sewers in Fallout 3. (They're dark, they're monotonous, and goddamn mole rats. They're like the second-weakest enemy in the game bar Radroaches, but they repulse me on a basic human level. Blegh.) I'd also say Ravenholm, but not because it was particularly scary or anything, I just found it kind of an unpleasant level to get through. Headcrabs jumping out everywhere, wasting precious ammo on fast zombies getting all up in Gordon's business, bit of a maze of buildings and alleyways and streets at one point. Bloody good considering it was never trying to be a horror game, though.

Also, does anybody remember that flooded basement with the plaster Splicers in BioShock? You'd pan the camera, and the mannequins you'd just walked past would be Splicers frozen in ballet poses. They'd move closer and closer each time you turned away. That is a place I hate.