Get yourself an invisibility spell and if you have a half-way decent intelligence score you will regnerate more mana then it costs. Then you just invisible your way through, going from point A to point B without all the killing in between.TheKruzdawg said:I take back what I said earlier about not minding the realm of Oblivion very much. I've just been going through a crap ton of gates for each city so they will help defend Bruma at the finale and I AM SICK OF IT! Not only is it not a challenge, it's so tedious. The same routine over and over again. All the hallways have the same name and I fight the same enemies. This place sucks.
I thought it was fun in a terrifying kind of way for like the first hour, but you're right. It drags on way too long, there's way too little resources to get you through it unless you knew how huge it was going to be beforehand and cleaned out every shop you could find before going in. Not to mention the Broodmother; found her much worse than the final boss.Gutlord Grom said:The Deep Roads, in Dragon Age: Origins.
The game pulls the the drag chutes, and you have to deal with a long dungeon crawl, facing multiple bosses and huge mobs of enemies guarding ostensibly nothing but side rooms. There's maybe a handful of useful items down there, and unless you packed enough health poultices (or Cthulu save you, didn't bring Wynne along) you were dead. Worst bit is they don't tell you how damn huge it is.
Place killed my Noble Dwarf Warrior Warden, and that wasn't even past the first real boss. And the fight at the end is hair tearingly miserable, even if you came ready for either bosses particular brand of ass hattery, its probably the least fun bit of a great game.
I don't get all the Deep Roads hate, other than the relatively boring first couple parts, the Deep Roads was my favourite place. I also tend to go for character builds that require minimal input of consumables, so by that time I was hardly ever using potions and I never used poisons at all. And I found the Broodmother incredibly easy since she can't move out of the way of spells and her tentacles come up in a limited area - just stack an ice storm and an inferno on top of her, and stay back to fight the adds. If she's still alive when the AoE spells run out, stack 'em again.Sexy Devil said:I thought it was fun in a terrifying kind of way for like the first hour, but you're right. It drags on way too long, there's way too little resources to get you through it unless you knew how huge it was going to be beforehand and cleaned out every shop you could find before going in. Not to mention the Broodmother; found her much worse than the final boss.Gutlord Grom said:The Deep Roads, in Dragon Age: Origins.
The game pulls the the drag chutes, and you have to deal with a long dungeon crawl, facing multiple bosses and huge mobs of enemies guarding ostensibly nothing but side rooms. There's maybe a handful of useful items down there, and unless you packed enough health poultices (or Cthulu save you, didn't bring Wynne along) you were dead. Worst bit is they don't tell you how damn huge it is.
Place killed my Noble Dwarf Warrior Warden, and that wasn't even past the first real boss. And the fight at the end is hair tearingly miserable, even if you came ready for either bosses particular brand of ass hattery, its probably the least fun bit of a great game.
lol what's with the caps? I'm not calling you wrong or a liar or anything. I'm really thinking more of games like L4D and such.Timedraven 117 said:WRONG they can HIDE. i know a few memorable cases where orks where hanging from the ceiling and hiding in the water.captaincabbage said:I don't really mind Sewer levels to be honest, it's the subway levels I really hate. At least in a sewer there's no place for the enemies to hide.Worgen said:at least the industrial districts can be open, sewer levels are required to be in small confined spaces that are also usually darkcaptaincabbage said:I think I could potentially one-up you on this matter, as my personal choice is the universal "Industrial District".Worgen said:sewers, they are almost universally boring
I totally did. And I always thought it was weird that in a game called Dragon Age, there is like maybe 2 or 3 times you actually ever see a dragon at all.Bugerion said:4 you forgot the mines where the on of 2 dragons liveTheKruzdawg said:So those 3 other places besides Kirkwall?Bugerion said:Everywhere in Dragon Age 2
This. I made every attempt to never enter a cave while in Oblivion. I've swam through more than my fair share of lava rivers in that endeavor.ruben6f said:Oblivion the dark caves, I wold just climb over them or swim in lava if I had too, and any dungeon or cave that had zombies or another scary monster.![]()
That's exactly what I started doing once I found a decent spell. By the time the spell wears off all the mana I spent has regenerated. After that I just merrily sprinted past everyone and it was great.Biosophilogical said:]Get yourself an invisibility spell and if you have a half-way decent intelligence score you will regnerate more mana then it costs. Then you just invisible your way through, going from point A to point B without all the killing in between.
These sections were a pain to me as well, until I made my best character, and figured out this tactic:TheKruzdawg said:For me, any time I had to enter an Oblivion gate, I REFUSED to enter those awful NetherTunnels or caves or whatever they were called in order to get to the main tower. I did it early on in the game and got near-hopelessly lost and vowed never to do it again. They suck and they take forever. I've even resorted to swimming through lava to avoid going through the tunnels and this is often a much, much faster way to complete a Gate.
Well I've just got the random urge to play it again, so maybe I'm just bad and I'll like it more if I think more...strategically.lithium.jelly said:I don't get all the Deep Roads hate, other than the relatively boring first couple parts, the Deep Roads was my favourite place. I also tend to go for character builds that require minimal input of consumables, so by that time I was hardly ever using potions and I never used poisons at all. And I found the Broodmother incredibly easy since she can't move out of the way of spells and her tentacles come up in a limited area - just stack an ice storm and an inferno on top of her, and stay back to fight the adds. If she's still alive when the AoE spells run out, stack 'em again.
I completely agree. I loved Kingdom Hearts II, but that place was soul-crushingly tedious, and the musical numbers didn't help. At all. One of the few places in games where I've muted my TV while playing through it.Drakmeire said:But I'll go for the single worst place in gaming history, Atlantica in Kingdom Hearts II, the boss battle was almost fun but everything is ruined by these three words
Swim. This. Way.
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It feels like my soul is being slowly sliced apart by paper-cuts.
I guess I just decided to go Beast Mode on Oblivion. Fuck your lava I say! It cannot defeat me! Although it was close a few times. But I finally beat it yesterday, so I don't have to worry about it anymore!Silva said:These sections were a pain to me as well, until I made my best character, and figured out this tactic:
Firstly, have high Aerobatics. Any physical class character should be able to get this if you level them for a while and do lots of jumping.
Secondly, get a 100% Fire Resistance Ring. These do appear in certain areas in the game, including one in an Oblivion Gate area, I believe.
Third, get a piece of equipment or bless it with Water Walking.
With this combination, you can pretty much hack the Oblivion Gate sections by running across lava without getting hurt or having to swim, then, get this, leaping up the side of the towers by tapping jump continuously while moving at their walls, skipping several levels, then finish the tower, grab the sigil and get out.
Interestingly, one of the Elder Scrolls unofficial Wikis tells me that Fire Resistance doesn't make you immune to lava, but it worked for me just fine. Either way, running across quickly works well enough.