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fanklok

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Jul 17, 2009
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Traverse the planes on a quest to help an immortal discover who they were and why they are. Each of you will be fulfilling one of 6 specific roles in the group.
Centuries ago you sought immortality and found it, but something was wrong you could still die but would awaken soon after with a piece of your memory missing. Knowing that you would eventually forget yourself entirely you left clues to who you were scattered across the Multiverse, each leading you closer to those bits of memory that had been sealed off from your mind. You can't remember your real name or even how old you really are, but you do know that finishing the puzzle of yourself is the most important thing you must do.
Armed with your bow and vast knowledge of beasts, you provide vital information on almost anything your party encounters.
A lifetime working on various construction projects throughout the Multiverse has given you the gift of being able to identify traps and the ability to navigate labyrinthine buildings. Which fully makes up for your complete lack of combat prowess
Countless years on the battle field have sharpened your reflexes and mind to almost that of your sword's edge.
The churches doctrine dictates that you must provide any help you can to anyone in need. You've tended the sick and patched up wounded soldiers and this has given you more knowledge then any doctor that has spent years studying in a university. Soldiers have shown their gratitude by teaching you some self defense but you can't hold your own in a full scale battle.
Time spent studying in libraries have left your physical body rather weak and frail, but your mind and words are devastating weapons.

It was tempting for me to play the immortal but I decided to leave that role to one of you so I can spend my time in this RP fully focused on story and the like.

But not in the crazy gobbledegook sense there won't be turned based combat or leveling, dice are just there to determine damage. Yes damage means health and the lack of leveling does not impair that, each character will have a base amount of health and armor will add on more max health, no that does not mean armor will break.

Each spell you cast is going to wear you out a bit (much like running will) the stronger the spell the more tiresome it is. I'll leave that to the players discretion.
Heal Light Wounds: 1d8+3 healing
Heal Moderate Wounds: 2d8+7 healing
Heal Serious Wounds: 3d8+11 healing
Heal Critical Wounds: 4d8+15 healing
Call Lightning: 4d10 holy damage
Fire Bolt: 2d6+3 fire damage
Frozen Knife: 2d6+3 frost damage
Magic Missile: 3d4+3 damage
Agony: The next 5 attacks against the target deal an additional 2d6 damage
Armor: The next 5 attacks against the target deal 2d6 less damage
Ethereal Axe: 3d6+2 damage
Halthor's Rage: 2d10+5 damage
The Mage may find scrolls and tomes that they can learn new spells from as the game progresses

Name: Current name for the immortal
Age: unknown for the immortal
Race: go ahead and be creative here
Appearance: I'm sure you know what that means
Role: one of the 6, they're first come first serve
Equipment: weapon and armor you have, (Mage and Priest will have cloth armor, and dagger/knife or staff, Blade Master will have metal armor and sword, Architect will have cloth armor, Hunter will have leather armor and bow, Immortal may have anything)

Name: William Arnup

Age: unknown

Race: Faerie (imagine a human, then make him thinner, taller, and with pointy ears. Give his hair a habit of defying gravity and his eyes a habit of changing colour. Give him and odd look in his eyes as if he's looking through you at somehting more real. Bear in mind these are essentially humans who have been spread rather thin by massive amounts of magic used regularly byy an entire race. As such they have an afinity for magic, and are physically weak but fast)

Appearance: Tall an slim, William stands at 6'5", with a mane of ginger-brown hair that floats as if ignorant of gravity. His face is serene and beautiful, but beautiful like a mask; it almost seems false, such is the calmness and surety he exudes. He walks as if he only happens to be touching the floor by coincidence.

Role: Immortal

Equipment: Will wears a loose top and trousers in an odd material, resilient but smooth and graceful. It has strips of metal sewn in, able to turn aside a slash, but not prevent a stab. For a weapon, he carries a cane which looks purely ornamental, but is weighted with lead and carries an surprising degree of weight when swung, easily enough to stove in a man's head. From the handle can be drawn an elegant sword, though it is more a tool of grace than a heavy duty broadsword
Name: Leonart Arimat Edgarus III (But his friends call him Leo)

Age: 67 (about 19 when compared with a Human's lifespan)

Race: Kaiman (Your usual human plus a few extra qualities. They are usually a bit taller than humans, though no more thin, and have tanned skin, dark hair, amber or golden eyes. The females are generally shorter and thinner and have a greater chance of receiving the golden eyes gene than males. Their lives are about 282 years on average, (279 for males and 285 for females) though some lucky so-and-sos have lived to 300 and onwards.

Kaiman, generally speaking, are a lot less subtle in communication than humans are. They find themselves physically unable to keep secrets or lie to another and find no greater horror than to be burdened with guilt. As such they are incredibly gullible, believing even the most blatant of lies, and also incredibly forward, flirting with any being that catches their eye.)

Appearance: Leo is the goddamned authority on hunting, having written enough books about the subject and killed enough creatures to stock a small library and mount heads on every inch of the wall, so he bloody well looks like it. He's 6'5", garbed in personalised armour that looks like something from a fashionista's worst nightmare but a hunter's best friend. His hair is unusually light for a Kaiman, though only visible as a brown tinge reflected in the thick, black strands of his hair. His eyes are amber coloured and jitter back and forth as they analyse every inch of the environment, making sure that this hunter is never surprised.

Role: Hunter

Equipment: He wears the usual hunter's garb, tanned leather sewn expertly together to give maximum protection while sacrificing no mobility, with a few added spoils which include a cape and brooch made from the bodies of animals he has killed. Baroc, eygars, baby drogan, you name it and he's probably got some of it's fur in his cape, and perhaps a bit of their skeleton holding it in place. He has a metal pad, on his right shoulder, with a little flame designed crest embedded onto it and the letters "Z.A.M.S", though he refuses to tell you what this means and similar pads on his knees and a metallic mesh over his chest to shrug off piercing attacks, such as tusks or the arrows of a rival hunter. It is not so useful against slashing weapons.

His longbow is a similar affair. He took a perfectly bog standard longbow and set to work customising it. As such a large blue Gebaroc feather winds from the top to the bottom, a red Sibaroc one running in the opposite direction, both providing enough tensile strength to prevent the bow from snapping or breaking as an arrow is drawn back. A drogan tooth sticks from the bottom, allowing him to stand it up in the ground (if the ground is suitably soft and stable) or stab people without having to fumble for another weapon.

The quiver he keeps his arrows in gets the same treatment, to expect otherwise would be foolish. He has put two quivers together, holding them with an unidentifiable type of ribcage and wrapping them with ironweed, an anti-rust herb.

Bio: "Leonart Edgarus is a ridiculous man, and an awful brother. How he, a man who I saw first hand couldn't lie to save his own life, made such a living of hiding and hunting in plain sight is beyond me." --- Marxine Edgarus, sister to Leonart.

Leo grew up in the city of Montedare, overlooking the river Ester from his home. He always admired his father's work as a hunter for giving him such a view, the lights of the Montedare river boats dancing across the Ester is a sight unparalleled in the entire natural world (or so says this hunter). As such, Leonart aspired to become a hunter also.

No misfortunes beheld him, his village did not spontaneously set on fire, his family was not murdered by some over-eager noble for some ridiculous reason that made no sense to anyone and he was not orphaned at a young age like that which seems to happen to a freakishly large amount of people nowadays, and when he was 13 his father, Sahert Edgarus, allowed him to watch a true master at work. They went hunting together, his mother and sister coming along to watch the two of them.

He went hunting with his family for days, and sometimes weeks, at a time by the age of 17. They would stay beneath the stars, forgetting every worry as they drifted in a serene dream, and hunt the most profitable creatures by day. A bit strange, yes, but he found the exercise to be engaging, fun and often felt happy during the hunting trips. They made much money from this, spending little on the trip itself and gaining huge returns from their prey.

Since then Leo has been on the fast track to success, hunting the biggest of creatures and bringing them to their knees with naught but a longbow and his ingenuity. He's become fairly well known over the year and wealthy enough to start a bit of traveling. All in the interest of hunting of course, he plans to kill one of each animal and get a 'souvenir' from each.
Name: Haseo De Infernus

Age: 157 years

Race: Human/demon hybrid (See bio)

Appearance: 6'7" with black hair and azure blue eyes that seem to flicker with fire. Strange runes run along his body, ending at the shoulders and the tips of the extremities.

Role: Sword Master

Equipment: A longsword, about 4 inches across and 4 feet long. the hilt and handle are both black. The pommel of the sword is a spike which can be launched then retrieved via a chain hidden within the handle. but the blade is a deep blue, with a silver stripe running down the middle. However, where most blades end in a point, this blade ends in a round curve. It is an executioner's blade. He wears a black cloak over blue and silver plate armor, which has designs of raging flames.

Bio: When Haseo turned 17, he went out into the world to carve his name into history. 6 years later, Haseo was one of the greatest swordsmen in the world. He took a quest to help a beseiged city. When he arrived, he discovered that the city was being terrorized by none other than the Demon Emperor Inferno, strongest of the four Demon Emperors. He set off, undismayed, towards the caves where Inferno was known to abide. Haseo found and challenged Inferno. They fought for three days and three nights. On the final night, Inferno had separated Haseo from his sword and was prepared to deal the final blow. Haseo rushed forward and grabbed Inferno, grinning though he was being burned alive. While he was running towards Inferno, he had picked up his sword. Haseo pieced his own heart, spearing the heart of Inferno in the process. Inferno let out a roar that seemed as if it could be heard from the other side of the world. He glowed bright blue then disappeared.However, Haseo did not die. Even as he pulled out the sword, his mortal wound healed instantly. Haseo's mind was assaulted by Inferno. Haseo's body began to glow with the same runes that appeared on Inferno, and his hair changed color from gold to black and his eyes from emerald green to azure blue. Haseo spent another fortnight fighting off the onslaught of Inferno. On the forteenth day, victory was his, and Inferno was trapped within Haseo. From the moment his heart was pierced, Haseo has not aged a day in the nearly 200 years he has spent upon this earth.
Name: Ross Terrias
Age: 54
Race: Human

Appearance: A rather thin and ill looking creature whit large round dirty spectacles concealing small, dark eyes that flash with intelect and greed. His outfit is an old and worn blue robe which is several sizes to small for him and hangs just under his knees, wich contrasts with his huge cloak that trails behind him. His footwear is nothing special, just some old caligae sandals (Roman sandals). His face is sunken, his cheekbones are prominent and his noes is crooked. He is relatively fit, and looks rather middle-eastern in colour.

Role: Architect

Equipment: A small pack full of tools and gizmos, a worn robe and a very long and comfotable cloak, perfect for sleeping in on those long winter nights.
Name: Derrick Moorton
Age: 28
Race: Human

Appearance: 6', built, but not warrior style. Often, he is found wearing travelers clothing, as he is not one to sit still when there are things he could be doing. Looking at him, he is not exactly remarkable. Green eyes, a simple smile, and scars mostly on his arms and torso. His hair, while mostly black, has some grey strands in it, likely from his exertion of magic.

Role: Priest

Equipment: A simple dark cloak, so as to not attract attention, and a reinforced quarterstaff, so a sword or axe doesn't split it in two. A pair of silver daggers, a sealed flask of holy water, and a wooden stake. A bag filled with different herbs and bandages, as well as a few survival tools, like torches, food, and water flasks, and few holy trinkets.

Bio: Derrick is a Priest, but you wouldn't know it by talking to him. The battles he helped heal in have made him more than just a healer. He is more than willing to fight, but realizes he was not built for it. Being a traveling healer has expanded his knowledge quite a bit of the world, and has made him odd in the sight of his other priestly brethren. He is more than skilled with his reinforced staff he had made for himself. The metal inside of the pole is something that was realized as a need after a nice arm slicing when he got too close to the front lines. Even a captain once remarked to him "If I didn't know any better, you're more skilled than most of my men with that stick you have."
Name: Raisavoir Un'jaami

Age: 34

Race: Falaori, a race of Elf-like creatures, who have spiritual connections to Nature. They believe that Mother nature is the god of all that lives and it is the god of who they warship. Their appearance is a brownish tan color skin with long pointy ears, blackened or yellow glowing eyes who are naturally slim. Their children at taught how to cast nature spells at thr age of 5. They can learn how to control weather, and bend many plants to their will to defend, fight, or work. When their race first started, it was all about survival, they were nomads, constantly moving, killing animals to survive. Once their pack became to large, they learned to settle and build villages. Many advancements for their race came shortly after.

Appearance:Raisavoir is a slim, tall man who stands at 6'8', he has a long beard with hair that is many big locks. His hair is blue . He has long pointy ears and pitch black eyes.

Role: A druid like mage.

Equipment: Nature spirit's robe (a robe made of felt like leaves strung together by roots(cloth armor)),sandals, and a staff of the wicken (a staff carved directly out of a tree)
 

EvilJoe1

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Aug 13, 2009
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May I suggest that you find a way to use normal old d6? almost everyone will have a few of those lying around and if they dont then they can always use Excel.
 

Quad08

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EvilJoe1 said:
May I suggest that you find a way to use normal old d6? almost everyone will have a few of those lying around and if they dont then they can always use Excel.
The user groups allow the use of all Dice types so dice would not be a trouble
 

fanklok

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Jul 17, 2009
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Sneaklemming said:
So the broken immortal is the nameless one from planescape torment?
shhhh, but yeah that's where the concept came from
 

EvilJoe1

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Quad08 said:
EvilJoe1 said:
May I suggest that you find a way to use normal old d6? almost everyone will have a few of those lying around and if they dont then they can always use Excel.
The user groups allow the use of all Dice types so dice would not be a trouble
Ive never done a RP on this site with dice so I may have the wrong idea but dont the people who own the character role the dice or does the host do it?

In my post I was say that alot of people dont have those select dice but most people will have d6's lying around.
 

fanklok

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Jul 17, 2009
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ThreeWords said:
Interesting. Potential reserve?
reserving what?

EvilJoe1 said:
Quad08 said:
EvilJoe1 said:
May I suggest that you find a way to use normal old d6? almost everyone will have a few of those lying around and if they dont then they can always use Excel.
The user groups allow the use of all Dice types so dice would not be a trouble
Ive never done a RP on this site with dice so I may have the wrong idea but dont the people who own the character role the dice or does the host do it?

In my post I was say that alot of people dont have those select dice but most people will have d6's lying around.
everyone playing would join a user group with dice activated, which means everyone in it can use the dice so you'd be rolling for yourself and my rolls would be for everything else
 

ThreeWords

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fanklok said:
ThreeWords said:
Interesting. Potential reserve?
reserving what?
Name: William Arnup

Age: unknown

Race: Faerie (imagine a human, then make him thinner, taller, and with pointy ears. Give his hair a habit of defying gravity and his eyes a habit of changing colour. Give him and odd look in his eyes as if he's looking through you at somehting more real. Bear in mind these are essentially humans who have been spread rather thin by massive amounts of magic used regularly byy an entire race. As such they have an afinity for magic, and are physically weak but fast)

Appearance: Tall an slim, William stands at 6'5", with a mane of ginger-brown hair that floats as if ignorant of gravity. His face is serene and beautiful, but beautiful like a mask; it almost seems false, such is the calmness and surety he exudes. He walks as if he only happens to be touching the floor by coincidence.

Role: Immortal

Equipment: Will wears a loose top and trousers in an odd material, resilient but smooth and graceful. It has strips of metal sewn in, able to turn aside a slash, but not prevent a stab. For a weapon, he carries a cane which looks purely ornamental, but is weighted with lead and carries an surprising degree of weight when swung, easily enough to stove in a man's head. From the handle can be drawn an elegant sword, though it is more a tool of grace than a heavy duty broadsword
 

fanklok

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Jul 17, 2009
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ThreeWords said:
\

Name: William Arnup

Age: unknown

Race: Faerie (imagine a human, then make him thinner, taller, and with pointy ears. Give his hair a habit of defying gravity and his eyes a habit of changing colour. Give him and odd look in his eyes as if he's looking through you at somehting more real. Bear in mind these are essentially humans who have been spread rather thin by massive amounts of magic used regularly byy an entire race. As such they have an afinity for magic, and are physically weak but fast)

Appearance: Tall an slim, William stands at 6'5", with a mane of ginger-brown hair that floats as if ignorant of gravity. His face is serene and beautiful, but beautiful like a mask; it almost seems false, such is the calmness and surety he exudes. He walks as if he only happens to be touching the floor by coincidence.

Role: Immortal

Equipment: Will wears a loose top and trousers in an odd material, resilient but smooth and graceful. It has strips of metal sewn in, able to turn aside a slash, but not prevent a stab. For a weapon, he carries a cane which looks purely ornamental, but is weighted with lead and carries an surprising degree of weight when swung, easily enough to stove in a man's head. From the handle can be drawn an elegant sword, though it is more a tool of grace than a heavy duty broadsword
whats this? an original name? That's a sign of the apocalypse.
 

ThreeWords

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fanklok said:
ThreeWords said:
\

Name: William Arnup

Age: unknown

Race: Faerie (imagine a human, then make him thinner, taller, and with pointy ears. Give his hair a habit of defying gravity and his eyes a habit of changing colour. Give him and odd look in his eyes as if he's looking through you at somehting more real. Bear in mind these are essentially humans who have been spread rather thin by massive amounts of magic used regularly byy an entire race. As such they have an afinity for magic, and are physically weak but fast)

Appearance: Tall an slim, William stands at 6'5", with a mane of ginger-brown hair that floats as if ignorant of gravity. His face is serene and beautiful, but beautiful like a mask; it almost seems false, such is the calmness and surety he exudes. He walks as if he only happens to be touching the floor by coincidence.

Role: Immortal

Equipment: Will wears a loose top and trousers in an odd material, resilient but smooth and graceful. It has strips of metal sewn in, able to turn aside a slash, but not prevent a stab. For a weapon, he carries a cane which looks purely ornamental, but is weighted with lead and carries an surprising degree of weight when swung, easily enough to stove in a man's head. From the handle can be drawn an elegant sword, though it is more a tool of grace than a heavy duty broadsword
whats this? an original name? That's a sign of the apocalypse.
Yeah, doom is coming. but it's a doom with a different name...

Beware the GRUNCH!
 

Xero Scythe

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ThreeWords said:
fanklok said:
ThreeWords said:
\

Name: William Arnup

Age: unknown

Race: Faerie (imagine a human, then make him thinner, taller, and with pointy ears. Give his hair a habit of defying gravity and his eyes a habit of changing colour. Give him and odd look in his eyes as if he's looking through you at somehting more real. Bear in mind these are essentially humans who have been spread rather thin by massive amounts of magic used regularly byy an entire race. As such they have an afinity for magic, and are physically weak but fast)

Appearance: Tall an slim, William stands at 6'5", with a mane of ginger-brown hair that floats as if ignorant of gravity. His face is serene and beautiful, but beautiful like a mask; it almost seems false, such is the calmness and surety he exudes. He walks as if he only happens to be touching the floor by coincidence.

Role: Immortal

Equipment: Will wears a loose top and trousers in an odd material, resilient but smooth and graceful. It has strips of metal sewn in, able to turn aside a slash, but not prevent a stab. For a weapon, he carries a cane which looks purely ornamental, but is weighted with lead and carries an surprising degree of weight when swung, easily enough to stove in a man's head. From the handle can be drawn an elegant sword, though it is more a tool of grace than a heavy duty broadsword
whats this? an original name? That's a sign of the apocalypse.
Yeah, doom is coming. but it's a doom with a different name...

Beware the GRUNCH!
liar. :)
I remember that name from Ambiguity! it was King Jon's merchant name.
 

BloodyThoughts

EPIC PIRATE DANCE PARTY!
Jan 4, 2010
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fanklok said:
Snip snippity snip snap snip
Hmmm, this interests me., where do I sign up?

Name: Raisavoir Un'jaami

Age: 34

Race: Falaori, a race of Elf-like creatures, who have spiritual connections to Nature. They believe that Mother nature is the god of all that lives and it is the god of who they warship. Their appearance is a brownish tan color skin with long pointy ears, blackened or yellow glowing eyes who are naturally slim. Their children at taught how to cast nature spells at thr age of 5. They can learn how to control weather, and bend many plants to their will to defend, fight, or work. When their race first started, it was all about survival, they were nomads, constantly moving, killing animals to survive. Once their pack became to large, they learned to settle and build villages. Many advancements for their race came shortly after.

Appearance:Raisavoir is a slim, tall man who stands at 6'8', he has a long beard with hair that is many big locks. His hair is blue . He has long pointy ears and pitch black eyes. They only grow when something dangerous is near, and allows him to see into the dark. He has 6 canine teeth opposed to a humans 2 canine teeth.

Role: A druid like mage.

Euipment: Nature spirit's robe (a robe made of felt like leaves strung together by roots(cloth armor))it covers his whole body. It was enchanted by some of the finest mages in the village he grew up in. The enchant made it so that he could run faster than most races, normal everyday wooden sandals. He also wears a hood that shadows over his face.

his weapons include staff of the wicken (a staff carved directly out of a tree) thats stands at 7 feet tall and weighs a light weight of 3 pound. It was carved out of a tree and was carved to look like a long, very tough, tree branch. At the top of the staff is carved to twist and curve to hold a green gem at the. The staff gives him a natural armor spell that give him a defense bonus when casted, and a nature bolt spell.
 

fanklok

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Jul 17, 2009
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Xero Scythe said:
fanklok said:
Xero Scythe said:
Reserved. I call sword master!
Am I getting a sheet any time soon?
sorry, school keeps getting in the way. I'll have it up first thing when i get home from school (4:00). Sorry!
Relax, you just seemed really enthusiastic about getting that part (you used a damn exclamation point) so I was just checking that you were still going for it, currently only half the spaces are filled and we really can't start till we have all 6
 

ThreeWords

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Feb 27, 2009
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Xero Scythe said:
ThreeWords said:
fanklok said:
ThreeWords said:
\

Name: William Arnup

Age: unknown

Race: Faerie (imagine a human, then make him thinner, taller, and with pointy ears. Give his hair a habit of defying gravity and his eyes a habit of changing colour. Give him and odd look in his eyes as if he's looking through you at somehting more real. Bear in mind these are essentially humans who have been spread rather thin by massive amounts of magic used regularly byy an entire race. As such they have an afinity for magic, and are physically weak but fast)

Appearance: Tall an slim, William stands at 6'5", with a mane of ginger-brown hair that floats as if ignorant of gravity. His face is serene and beautiful, but beautiful like a mask; it almost seems false, such is the calmness and surety he exudes. He walks as if he only happens to be touching the floor by coincidence.

Role: Immortal

Equipment: Will wears a loose top and trousers in an odd material, resilient but smooth and graceful. It has strips of metal sewn in, able to turn aside a slash, but not prevent a stab. For a weapon, he carries a cane which looks purely ornamental, but is weighted with lead and carries an surprising degree of weight when swung, easily enough to stove in a man's head. From the handle can be drawn an elegant sword, though it is more a tool of grace than a heavy duty broadsword
whats this? an original name? That's a sign of the apocalypse.
Yeah, doom is coming. but it's a doom with a different name...

Beware the GRUNCH!
liar. :)
I remember that name from Ambiguity! it was King Jon's merchant name.
[sup]Shh! I almost had them...[/sup]

Damn, foiled again! I would have gotten away with it too if it wasn't for you meddling roleplayers...

The Grunch shall return!
 

ThreeWords

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fanklok said:
ThreeWords said:
\

Name: William Arnup

Age: unknown

Race: Faerie (imagine a human, then make him thinner, taller, and with pointy ears. Give his hair a habit of defying gravity and his eyes a habit of changing colour. Give him and odd look in his eyes as if he's looking through you at somehting more real. Bear in mind these are essentially humans who have been spread rather thin by massive amounts of magic used regularly byy an entire race. As such they have an afinity for magic, and are physically weak but fast)

Appearance: Tall an slim, William stands at 6'5", with a mane of ginger-brown hair that floats as if ignorant of gravity. His face is serene and beautiful, but beautiful like a mask; it almost seems false, such is the calmness and surety he exudes. He walks as if he only happens to be touching the floor by coincidence.

Role: Immortal

Equipment: Will wears a loose top and trousers in an odd material, resilient but smooth and graceful. It has strips of metal sewn in, able to turn aside a slash, but not prevent a stab. For a weapon, he carries a cane which looks purely ornamental, but is weighted with lead and carries an surprising degree of weight when swung, easily enough to stove in a man's head. From the handle can be drawn an elegant sword, though it is more a tool of grace than a heavy duty broadsword
whats this? an original name? That's a sign of the apocalypse.
Hey, can I add an extra weapon?

Will will also carry a double crossbow, inaccurate at long range, but deadly in close range. However, it takes time to reload, so only two shots will be available in a given skirmish, unless he can get to safety for a moment.