Australian here. $750 for a 9th-gen console with a disc drive. If you want a game to go with that console, that's an extra $125 (up from $100 or $110 for 8th-gen games). And I liked all the Dark Souls games including Bloodborne and Sekiro, but Demon's Souls is not worth $875.
Isn’t your sales tax there 10%? Even at $70 U.S. that’s only 105.50 in Aussie money, unless I’m missing something?
Anyways, since one of my favorite games from last gen is Demon’s Souls, I’ll give my thoughts on the gameplay trailer -
Pro’s:
- They seem to have kept the classic opening.
- I like the aesthetics. It feels gloomy enough but with better color grading, and environmental details look pretty fantastic.
- Player Character (“PC” henceforth) animations look nice, and the frame rate helps sell the smoothness, like when he hurdles the fence and jumps down.
- The grunts and such are also a nice touch, as are the little struggles like removing his sword from an enemy.
- Enemy character models are wonderfully detailed
- It looks swifter than the original; more like DS3 in terms of speed and responsiveness.
Con’s:
- Enemies don’t seem rag-dolly enough even compared to the original. Not talking about the silly weightless crap once they’re dead, but they don’t seem to respond much to being hit beyond what looks like canned death animations.
- Some of the PC physics don’t seem right. Blue eyed demons hit the PC’s shield with full force and he doesn’t even flinch; like he’s a brick wall. Just a *tink* sound. Only a massive blow from the Vanguard demon causes him to lose poise. He also appears to cut down everyone else like they’re nothing but an afterthought. That leads to another major complaint:
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Next gen needs to have more dynamic damage models. There’s really little excuse for it anymore when they put so much detail into everything else. When you slice into a scrub we should see cloth tearing and visual flesh gashes. The Vanguard demon’s highly exposed gut should be showing physical signs of the PC hacking it with a sword over and over. Ideally with this attack method his entrails would eventually spill out. Or for a riskier tactic you could possibly bait him into stumbling forward leaving him open for a well-placed sword stab to the temple to finish him off quicker. Or you could douse him in oil and set him on fire with a torch. Ideas. Improvements. Just getting really tired of the binary alive/dead approach to boss design where you’re essentially fighting a health bar.
I’m hoping I’m wrong and this was all just early footage shown purely for demonstration, but it really feels like a rough draft in terms of combat. I know this is really early next gen but I feel like Demon’s Souls kinda seems a little off. From the footage I can get a sense of how it plays, and I like the little grunts and melee animations, but I think they could’ve dove a bit deeper. Maybe it’s expecting too much from essentially a port/remake developer, or I’m being too critical being a huge fan with hundreds of hours in the original and wanting this update to be perfect.