Pokemon Arceus - Pokemon Asseus

CriticalGaming

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Alright, so the good news is that the game is good. I can't deny that, it's a good game and actually it's honestly quite a nice evolution (no pun intended) of the pokemon formula.

The core of a Pokemon game is here still. You build a team and battle pokemon the same way you've done in ever game. You are still trying to complete the pokedex. You still battle trainers. All that normal Pokemon shit is still here. But what is different is the way it is all presented. In a way this open-world style Pokemon game is probably what people expected when they showed off the Wild Zone from Sword and Sheild.

Here you are in a zone based open world map, running around freely, looking for crafting materials and roaming pokemon. While a lot of people thought the game would be Monster Hunter-like that is really not the case. The wild pokemon can attack your character and knock you out of you don't dodge their attacks, you never actually fight them with your own hands. Instead if you throw one of your pokemon at them, you'll distract them into a standard pokemon battle.

Filling out the pokedex is the big difference here. Unlike other pokemon games where you just catch the thing and you're done. Arceus takes place in the distant past where people don't know shit about pokemon and in fact a lot of people are scared shitless of them. So just catching them isn't enough, you have to also see them do certain moves x-times, catch them in specific ways (like without being spotted), and catching several of the same kind. What is nice about this system is it builds upon other new mechanics for the pokemon. For example if you use a move like Quick Attack enough times, your pokemon will Master that move and that will allow them to add special buffs to the move like making it stronger, or making it faster. So when the pokedex wants Shinx to use Quick Attack 20 times, it also builds up on you mastering that move so it doesn't feel like a boring grind just to get your check mark.

This is a very cool take on the standard Pokemon game and I wish they had done this with the series earlier.

While the gameplay is great it does have problems. Frame rate issues, texture pop-in, and just some downright ugly graphics in places brings the game down. Still I suppose being a good game is enough, but for me I can't shake the feeling that Gamefreak could have done better. Maybe delaying this game another six months (considering we just got Diamond and Pearl remakes) to allow for polishing the overall look and feel would have been worth the delay.
 

Bob_McMillan

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The wild pokemon can attack your character and knock you out of you don't dodge their attacks, you never actually fight them with your own hands. Instead if you throw one of your pokemon at them, you'll distract them into a standard pokemon battle.
So is the combat automated then? How do you control your Pokémon's actions?
Arceus takes place in the distant past where people don't know shit about pokemon and in fact a lot of people are scared shitless of them.
This does actually sound pretty damn cool. Surprisingly creative take from them.
 

Silvanus

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So is the combat automated then? How do you control your Pokémon's actions?
Once you've actually sent a 'Mon out, you issue orders like in a classic turn-based battle. The enemy will shift their attention to your pokemon instead of the trainer and the battle proceeds in the more classic fashion. But until you've actually sent a pokemon out to fight (or after your pokemon are defeated) the enemies can target and harm the trainer.
 

Siyano

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The game is fine I guess, 7/10 with a 2h or so playtime

But, omg, i feel like there so many bad game design decisions.

1) no compass, in a open world, so you keep opening your map

2) Ridiculous small inventory for no real reason than requiring so much management and you can gather so much different items... (berries, stone, pokeball, potions, etc)

3) no quick way to see a wild pokemon lvl other than go in battle

4) grindy to be grindy, i understand some part are inherent to pokemon, but you can run around gather mats and craft poke balls and such or sell the mats for money and buy whatever.
I dont see the point..
Why does a thrown poke ball that you threw and did nothing (like missed throw) just disappear?

5) only 240 space for pokemon, but if you want to be a completionist you would need 10 that

Its a pokemon going a nice direction but oh my, feel like they had no experienced designers
 
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Siyano

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Give it more than 2 hours and the game might actually resolve some of those issues? I dunno, I haven't played the game. But 2 hours is first impressions level if you ask me
I will play more, but still, we had no inventory limit in previous game, why now?
Compass should be available right away if we unlock at some point
 
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Bob_McMillan

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Once you've actually sent a 'Mon out, you issue orders like in a classic turn-based battle. The enemy will shift their attention to your pokemon instead of the trainer and the battle proceeds in the more classic fashion. But until you've actually sent a pokemon out to fight (or after your pokemon are defeated) the enemies can target and harm the trainer.
Oh. So the mechanic then is just for having to run away from wild Pokémon essentially?
 

CriticalGaming

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The game is fine I guess, 7/10 with a 2h or so playtime

But, omg, i feel like there so many bad game design decisions.

1) no compass, in a open world, so you keep opening your map

2) Ridiculous small inventory for no real reason than requiring so much management and you can gather so much different items... (berries, stone, pokeball, potions, etc)

3) no quick way to see a wild pokemon lvl other than go in battle

4) grindy to be grindy, i understand some part are inherent to pokemon, but you can run around gather mats and craft poke balls and such or sell the mats for money and buy whatever.
I dont see the point..
Why does a thrown poke ball that you threw and did nothing (like missed throw) just disappear?

5) only 240 space for pokemon, but if you want to be a completionist you would need 10 that

Its a pokemon going a nice direction but oh my, feel like they had no experienced designers
Actually to add to this, now that I've put about 7 total hours into the game. Yeah there are a lot of really bad design choices in this game that are just baffling.

For example the random side quests that require you to catch a pokemon of a specific size. You can get lucky and get the right sized mon in a couple of tries or you can be like me and need 30-FUCKING POKEMON just to get the stupid fucking size the quest wants, only to be rewarded with 10 pokeballs. Fuck off with this.

To add to number 1, the really problem is that because the map is so fucking empty and generic, you really have no idea where you are at any given time. And there aren't really clearly defined "zones" in the open world to help the player navigate without the map. And there is no mini map, it's either full screen or nothing and it makes roaming around a pain in the ass.

The wild pokemon are also really fucking strong for no reason. I've had my level 10 pokemon one-shot by level 3 and 4 pokemon for no reason. It's brutally hard in that regard and it makes very little sense and really makes it hard to grind up your party without the ability to one-shot the enemy mon. I ended up using a Shinx to grind really high levels off of one-shotting Buziel's.

I'm all for more challenging, but the balancing makes no sense and is really against the player in a really annoying way. I dunno if maybe they really wanted to make sure the player was using their crafting items like potions. revives. and pokeballs, just to help with the limited inventory or what.

The more I play the game, the less i like the new ideas that it presents.
 
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CriticalGaming

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And i just want to add another small thought.

I think the game is really cool at first because you are playing a pokemon game that has finally changed itself from the basic pokemon formula. So it feels fresh and present interesting ideas into what a pokemon game can be.

However after a couple of hours you realize that none of these new ideas are any good. And while you were excited just to have something new at first, you gradually come to realize that none of the new aspects of the game are actually fun, and you start to get annoyed with why they would do things this way.

As each idea gets annoying you start to get mad because it's very obvious design problems that I feel like any budget game designer could fix in an afternoon. Instead I can't help but wonder if they made this game stupid and annoying so that people will stop asking them to make different games.
 
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laggyteabag

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And i just want to add another small thought.

I think the game is really cool at first because you are playing a pokemon game that has finally changed itself from the basic pokemon formula. So it feels fresh and present interesting ideas into what a pokemon game can be.

However after a couple of hours you realize that none of these new ideas are any good. And while you were excited just to have something new at first, you gradually come to realize that none of the new aspects of the game are actually fun, and you start to get annoyed with why they would do things this way.

As each idea gets annoying you start to get mad because it's very obvious design problems that I feel like any budget game designer could fix in an afternoon. Instead I can't help but wonder if they made this game stupid and annoying so that people will stop asking them to make different games.
Overall, would you say this is an improvement of the normal style - warts and all - or would you have preferred that they just made another normal Pokemon game?
 

CriticalGaming

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Overall, would you say this is an improvement of the normal style - warts and all - or would you have preferred that they just made another normal Pokemon game?
You know......I dunno. Because as i said, at first it was refreshing to be doing things in a different way. But the more you play these extra rng elements and grinds really feel...unnessecary and you kind of realize why they've never changed the formula really before this. This might be the reason, because when you change the formula you end up with kind of a messy game?

TBH I am glad they at least TRIED something different here and I'm sure people are going to like it in the end. Hell look at reviews at this point. I think if they refine this type of Pokemon game, they could end up with an incredible series in another game or two.

I'd actually like to find out how long Arceus actually is. Because perhaps the grinds required and RNG elements are there strictly for a padding element because they couldn't really make a fully decent length open world game.......ok I looked it up now and people say about 25 hours if you blitz through it, and that will vary because there is RNG elements required for story progression. And the begining of Pokemon games are always where people really get side tracked and try catching a bunch of stuff, then after a while people tend to just want to finish the shit and get to the end, so im sure that adds a few hours to the average playtime.

100% completion is estimated at 60 hours which isn't very long for a pokemon game, but that is due typically to annoying evolution mechanics and more pokemon in your average game at this point. Arceus has 242 which is about half the normal amount of pokemon available in your average main line game.
 
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Elvis Starburst

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As cool as the game sounded, I ultimately decided it probably wouldn't be worth picking up for full price (especially since I have too many games as is), and so I listened to a good chunk of the game's soundtrack online since that's the part I was mostly curious about. Gotta say, I didn't like the sound of most of it. A lot of the music seemed to just skitter around with no point, have really weird sounding samples and instruments, confusing direction... and it didn't lean into the Japanese-inspired musical style as much as I thought it would. The trainer and noble Pokemon battle themes especially come to mind as "What is going on with this music?" Some stuff sounds ok, but it's definitely not what I expected
 
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Fallen Soldier

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The game is fine I guess, 7/10 with a 2h or so playtime

But, omg, i feel like there so many bad game design decisions.

1) no compass, in a open world, so you keep opening your map

2) Ridiculous small inventory for no real reason than requiring so much management and you can gather so much different items... (berries, stone, pokeball, potions, etc)

3) no quick way to see a wild pokemon lvl other than go in battle

4) grindy to be grindy, i understand some part are inherent to pokemon, but you can run around gather mats and craft poke balls and such or sell the mats for money and buy whatever.
I dont see the point..
Why does a thrown poke ball that you threw and did nothing (like missed throw) just disappear?

5) only 240 space for pokemon, but if you want to be a completionist you would need 10 that

Its a pokemon going a nice direction but oh my, feel like they had no experienced designers
Don’t forget this, you have to go back to the village every time you wanna go somewhere else on the map.
 

Siyano

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oh well, after now 15h or so, I must say, this game is meh, 6/10
- graphic feel quite lackluster
- the "obligatory" grind feel unfun and uninteresting
- for a triple A the game feel uncooked and unfinished, feel like the designer were pretty beginner or such
 

Jarrito3002

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Lost track of how much I have been playing double digits......

My main issues are basically graphically that draw distance hurt and seeing a flying pokemon janky in the distance causes some minor winces.
While I love the difficulty a wild pokemon that is 10 lvls below you being able to wreck you is a bit much.
Some missions are better than others they are fine but some require so much rng its like buy.
Personally for me a lack of electric types or new forms with some electric traits. While I like the choices provided I still can have Raichu on the team my favorite type feels under represented.

With that said I keep coming back, the grind has not really hit me yet but I am mostly doing what I please and not focused on it.


So right now I am about 40hrs in not completed the game yet so with that it is doing something right for me and I want to give it a review but would like to complete it.
 
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Fallen Soldier

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Not a fan of the new turn based battle system. Pokémon being able to use two moves against you in a row is overkill and the game does poorly to explain its mechanics.
 
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