blackdwarf said:
that is true. but pc is not really that interresting because you can't be sure that every pc onwer has one up tp spec and you also have the problems with piracy. most exclusives for the pc are indie games that are sold through steam.
Golan Trevize said:
Unfortunately it's not that simple, it's true that as you said, PCs are everywhere, it's also true that most PCs are far from what you can consider a gaming system or their owners are not interested in using them to play games. Besides not only my examples were far from the best

but as long as everybody is more interested in building walled gardens than open systems the amount of PCs present in every household is not very important. Maybe when and if cloud gaming becomes the norm exclusives will become a thing of the past. For now, buy what has the games you want to play.
Chances are that if you have a console (which is a substantial investment in itself) AND a PC (which everyone has anyways because you -need- one in this day and age) you can afford an upgrade to make your PC "up to spec" if you care about gaming.
The specifications for games are now sufficiently low enough in disparity to the released PC hardware, that the majority can run them on a 300$ Wallmart box. Most "gaming PCs" north of 800$ are hopelessly overpowered to run recent games. I own one for the aforementioned sum with a 9800GTX and can run Witcher 2 on Medium just fine (which still looks amazing).
My argument is that the marketing baffles me, obviously the market for PC games is huge because the hardware already exists in most of the households.
Inb4 PC games are buggy. The buggieness in recent games is mostly caused by being console-ports (excluding indie titles like STALKER which get a bigger leeway from me due to low budgets and inexperienced dev-teams).
If you look at the bug track-record of AAA titles like Rage, Skyrim, Fallout, Alpha Protocol, Borderlands, Battlefield 3, they all are console ports that work badly on PC.
Not to say that its the only cause, but a major cause. I am of the firm belief that PC games can be delivered bug-free or mostly bug-free, if effort is put into them like it should with AAA titles.
PS: Piracy is a term bandied around to support any argument. Piracy killed Trine, my cat and peed on the carpet. Except Trine 2 is still being made so it couldn't have been that bad.
Edit:
blackdwarf said:
RhombusHatesYou said:
blackdwarf said:
most exclusives for the pc are indie games that are sold through steam.
Actually a lot of PC exclusives are 'middle tier' (bigger than indie but not AAA) titles focused on genres that do not translate well or have just been left by the wayside as far as consoles go - strategy games (both turn-based and real time) and simulations being the biggest ones.
yeah, i forgot those. but those are genres that are almost impossible to play on consoles. some of those also work great on the DS.
To be fair there are also mid-tier games that are impossible for consoles to handle on the hardware level. STALKER wouldn't be what it is if you needed to instance the hell out of it like Borderlands because it needs around 1 gb ram or more.
The age is showing here.