The majority plays Farmville on Facebook, on their PC.Golan Trevize said:Well, yes. The logical choice would be to think that since most PCs are more powerful that current consoles (or they require an upgrade that anyone can do) and more numerous, they have to be the most popular platform, but, most people don't use their PCs to play video games. It comes to how the majority chooses to play rather than the potential that computers have to run them.adamtm said:Chances are that if you have a console (which is a substantial investment in itself) AND a PC (which everyone has anyways because you -need- one in this day and age) you can afford an upgrade to make your PC "up to spec" if you care about gaming.
The specifications for games are now sufficiently low enough in disparity to the released PC hardware, that the majority can run them on a 300$ Wallmart box. Most "gaming PCs" north of 800$ are hopelessly overpowered to run recent games. I own one for the aforementioned sum with a 9800GTX and can run Witcher 2 on Medium just fine (which still looks amazing).
My argument is that the marketing baffles me, obviously the market for PC games is huge because the hardware already exists in most of the households.
EDIT to expand my answer: I see the future market requiring no particular hardware, with the rise of WebGL or UNITY that can run in a browser with a plugin. These engines already deliver some very impressive graphics for browser games and can be played full-screen (Drakensang Online: http://www3.picturepush.com/photo/a/4445736/img/ttt/gggr.jpg )
This seems like the logical step forward for AAA. Its always-on DRM because you need a connection, the dev has constant control over the content and patching, the user can play with plug and play from any device capable of handling the game, there is no distribution, no licensing fees for the platform, no boxes to be shipped, no hardware-platform to be taken into account or ported.