Phoenix_XIII said:
Well in the case of the Necro, if you had mana potions and your minions killed atleast SOMETHING, you never really ran out of minions. I see where you're coming from with that though. When I was fighting Andariel with my Druid she just cut my summons to pieces and then ran after me. It wasn't too fun.
The big problem I had really with non-Summoning classes was that if I was running low on health (especially in a boss fight and even in the beginning) I'd have to run away and heal myself. It didn't work too well in Boss fights because something would always be chasing me. A melee class was too hard for me to use in D2.
That's fair enough. Like I said, personal opinion. Everyone plays it how they prefer
I admit, as a melee player, I often had the same problem with bosses. Most often than not, life was the biggest bugger of them all. In D2, the Horodric Cube was your friend as you could warp back to previous levels and buy loads of small potions cheap and merge them to make them better. D3 is going to be different though. I'm not sure if potions are in this one, but there are healing drops from enemies that are automatically added to your HP/mana as you pick them up so you don't have to worry as much. In the case of bosses, if THEY send loads of minions out at you, you just need to cut them down and pick up said drops to constantly heal yourself in battle... but who knows?
Gonna be fun to play either way.
Can't wait to test out the Witch Doctor. Locust Swarms galore
Nothing like making skeletons of your foes...
Hm... Question though... How on earth out that work on actual skeletons? There's no flesh on them, so how would a swarm of locusts eat them to death?