Poll: Anyone else getting tired of zombies?

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RJ 17

The Sound of Silence
Nov 27, 2011
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Personally I'm much more fed up with Vampires....or at least the absolute bastardization of vampires that modern-day writers have turned them into. I understand the link between vampires and romanticism...a tall, dark stranger appearing in the bedroom of a virgin, silently gliding across the floor to seduce said virgin. But here's what modern day writers of vampire stories have forgotten: they're fucking demons. They're unholy monsters of the most horrific nature who only use seduction as a manner to sedate their prey so there is no struggle when the vampire goes to feed. I've heard people say "Oh look at Dracula and Mina Harker. That's a dark romantic story about a vampire! The most famous of all vampires, in fact!" True, but what if Dracula had his way in that book, Mina would have become bound to him as another one of his unholy satanic prostitutes like the 3 women that Mina's fiance encounters in Dracula's castle...just an undead vammpiric concubine.

In short, I fucking hate Twilight. Twilight isn't about vampires, it's about human-sized pixies with super human strength. Getting all glittery and sparkly in the sunlight...I FIND THAT OFFENSIVE! Vampires are called "creatures of the night" for a reason.....THEY'RE FUCKING EVIL INCARNATE!

Say what you want about the Hellsing Ultimate anime series, at least the Dracula - though bound by a pact to serve Integra - depicted in that show acknowledges that he is a hellish monster and as such absolutely revels in vicious, bloody slaughter...THAT is what a vampire is supposed to be.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Vern5 said:
How is it possible to be tired of zombies? You would have to put some actual care into thinking about zombies to begin with. Zombies don't really strike me as villains or even antagonists of any kind (i'm talking about those brainless Romero Zombies not things like Las Plagas from RE4) because they cannot form opinions or ideas.

Zombies are more like environmental hazards than actual enemies.
In Romero-esque zombie flicks, The Horde is the antagonist, the source of conflict for the protagonists. But more specifically, they're meant to be a commentary on society in general...suggesting that when it comes right down to it, we're all just a buncha zombies wandering through the mall. :p
 

wurrble182

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Jul 20, 2010
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everything in moderation my friend. i just cant do the same thing over and over, so ive never over-watched zombie movies, over-played zombie games, there's always something else in between. im not even bored of blowing up nazis yet :D right now im playing dead island and it's one of the best games with zombies in it i've played and i cant wait to see what comes of "Dead World"

my advice? go do something that DOESNT involve zombies for like six months =P
 

Amberella

Super Sailor Moon
Jan 23, 2010
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I love zombies, so my answer is no. :p I grew up on Resident Evil and Zombies Ate My Neighbors. I just wish they'd actually make a proper survival horror game with zombies! So I definitely have my high hopes for Resident Evil 6! I hope it delivers just what I've been craving for a while now! :)
 

Fiad

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Apr 3, 2010
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Am I tired of Zombies? No. I love them. Am I tired of bad zombie games/movies/whatever? Yes.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Zombies work well enough for enemies. Take Dead Rising. You can get mindless zombie slaughtering and just enjoy it. Or you can play the original Resident Evil games and they work for horror. Then there's Killing Floor which is about action and high tension which works too.

I don't think zombie games are getting old because the genre isn't homogeneous. One of my most played games is Plants vs. Zombies and I would say that's a sort of zombie game.
 

LordFisheh

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Dec 31, 2008
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I never liked zombies even when they were new. Now they're so overused I somehow find them even more boring than I originally did. I just don't get it... a thousand variations on dead guy who eats you and passes on zombieness. It's not scary, and it's usually not written in a remotely interesting way. Just a cheap way of giving the heroes stuff to run from/kill while creating an apocalypse in one go. Sure they can be fun, say, in Nazi Zombies, but in anything more serious than that zombies just kill it for me.
 

Ziame

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Mar 29, 2011
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yeah, zombies are boring. id love l4d with aliens though. starship troopers? alien swarm is cool tho.
 

CharrHearted

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Aug 20, 2010
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http://www.youtube.com/watch?v=h2rendXsIH8

That pretty much sums my reaction, i love zombies, i could never get tired of them. ^^
 

StriderShinryu

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Dec 8, 2009
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Yes.. god yes. Enough with the bloody zombies already. They were overused years ago already and, at this point, actually turn me off of things. Anything that even sort of looks/acts like a zombie in a game will make me not want to know anything more about it, regardless of any other details.
 

Kapol

Watch the spinning tails...
May 2, 2010
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I'm fine with zombies as long as the quality of the media they're in is good. A good zombie game is fine by me, as is a good zombie movie. They're no more overused then, say, aliens which are a fairly standard sci-fi enemy. Really, the type of the enemy boils down to what they do. Zombies shamble/sprint towards you with the sole purpose of eating you with some special versions mixing up the formula a bit. A game focused on zombies wouldn't work the same with human enemies which can plan ahead and use tools to take you out.
 

Dystopia

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Jul 26, 2009
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Chairman Miaow said:
I'm tired of variant zombies. I want the good ol' shuffle squad back. All we get now is ouroboros monsters, running zombies, things like in dead space. I miss the good old shambling horde made of 500 bajillion enemies.
This right here is exactly how zombies are supposed to be.
 

Elvis Starburst

Unprofessional Rant Artist
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Aug 9, 2011
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They'd be much cooler if they weren't able to be gunned down so easily. The CoD, L4D, Dead Rising zombies, all of them. It's too damn easy. Amnesia and Silent Hill, they did zombies/undead well, cause you see them less, and you can barely defend yourself against them. They're SCARY because of it. But if you're able to mow them down like blades of grass on your lawn in the middle of summer, then it just sucks
 

Shadu

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Nov 10, 2010
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I've never been a big fan of zombies. I've never really liked zombie games or movies.

The only zombie thing I own, actually, is Shaun of the Dead, and that's mainly because it's a satire on the zombie genre...with a good conclusion and some really sad moments.
 

kouriichi

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Sep 5, 2010
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You know, i find zombies to be the "Every card".

There are very few times when zombies are "bad". They are about as basic as a villain can be. No dialogue, no moral alignment, no real end goal. your only options are to kill them, or escape them.

Zombies make things easy. Half the time, you dont even have to explain where they came from. All you need to know is, "Teeth Bad", and "Destroy Brain". Anything past that is getting in the way of your survival.

And while ive never cared for the fast "Runner" type zombies, they fit the medium well in certain situations. L4D had some of my favorite zombies, just because of the way they acted. Aimless creatures with no clear goal.... Until they see you. Then they become single minded killing machines, bent on destroying you, and everything youve ever cared for.

Zombies are great, because of the way they dictate the story. And alot of stories are best when kept simple.
 

JesterRaiin

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Apr 14, 2009
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CulixCupric said:
anyone else tired of zombies, or at least got any thoughts on monsters in horror games?
Hell no ! :)
For me, the Department of Undead is alive and thriving... erm... ahem...
However, i think that zombies and vampires are antagonists of to many works of fiction.
I don't remember the last time i saw a movie featuring Skeletons or Liches. :|
 

sky14kemea

Deus Ex-Mod
Jun 26, 2008
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I'm not tired of zombies, I can't get enough of them.

Having said that, I prefer it when they're done right. (As people have mentioned, action/survival horror isn't a great mix all the time).

I prefer the slow zombies to the fast ones too, and the special ones scare me D:
 

Lunar Templar

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Sep 20, 2009
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since i was never really into zombies to begin with, yes, tired of them as the main focus of a game.

they're cannon fodder, a low level enemy to be kicked a side as you move on to something bigger, and an actual threat.
 

Chairman Miaow

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Nov 18, 2009
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Dystopia said:
Chairman Miaow said:
I'm tired of variant zombies. I want the good ol' shuffle squad back. All we get now is ouroboros monsters, running zombies, things like in dead space. I miss the good old shambling horde made of 500 bajillion enemies.
This right here is exactly how zombies are supposed to be.
I'm glad you agree. I can't even remember the last game like that.

EDIT: I would also like to point out to the OP: YOU ARE NEVER EVER EVER THE ONLY ONE.
 

Melondrupe

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Jan 12, 2012
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No. There's much development that can happen with them still in games. Or that's to say there exists no game that has done them right by me.

Fort Zombie
The Good
[p]The only 3D game I know of that involves going throughout town to find supplies such as food, medicine, tools and such. A game where your ammo supply is dependent on you going in search of it and your ability to shoot is determined by the attributes of your character. The latter mechanic is great given one usually doesn't have difficulty aiming at an enemy's head in most games; it takes after Mass Effect's aiming.[br] It creates a dynamic difference in conflicts for characters specializing in firearms and those in other areas such as construction; well dynamic in that the character untrained in firearms needs to be close to the zombie to shoot them. The ability to find allies and bring as many as you want (Only taken eight at most, so I'm not sure of the limit) with you is also a great feature. It's also the only game of this sort to involve base defense.[/p]

[p]Another thing enjoyable about this game, is that skill improvement through use of ability was done well. Nothing feels as if it was made into a skill just to add a skill that ultimately is a waste of time putting development into. Requiring a return to base and rest also does well in preventing a player from grinding skills. The skills are perfectly structured around the twelve day limit one has to prepare the base before a zombie horde arrives in town. One who focuses upon the skills of their specialty will be much more proficient than one who tries to be a master of everything; so that means one must rely on one's allies in order to accomplish anything significant. The randomly generated levels keeps the environment from seeming to familiar, despite the fact that all the buildings will become very familiar after one twelve day scenario.[/p]

The Bad
[p]However, the game suffers from poor ally AI, that can't be trusted to retreat on its own and also gets stuck behind objects often; the only recourse one has is only follow streets and wide alleys, leaving one's allies outside of buildings while the player goes inside by themselves. Melee combat is horrible even if one has high skill in its use. Using the same method for determining weapon accuracy as they did for guns was a mistake that makes resorting on the only that makes little to no sound unattractive. This problem is worsen with the fact that zombies rarely react when hit. Speaking of the zombies their attempts at adding variety only created enemies that prove to be little to no different at all from the regular zombie or just a plain nuisance.[/p]

[p]The idea behind the special zombies is understood to extend from the learning zombies in the later Romero flims; those zombies that retained residual memories from their past life. One is suggesting here that the footballer, nurse, doctor, cop and soldier offer nothing more than the ability to say that the zombies in game do more than bash and gnash. The bat-swinging and axe-bearing baseballer and fireman feel more organic to the gameplay's typical combat, than the footballer's tackles, doctor's reanimating of corpses and the soldier's heavy arms.[/p]

[p]Another issue with this game, is that it explains little to nothing of the mechanics beyond the beginning tutorial. There are certain items in game that confer bonuses unto those bearing them, however one could easily mistake them for cluttery due to the items not having a highlight that explains their purpose. One can build traps in this game, however it usually is a much better use of time to just build barricades. Particularly one's first time through the game.[/p]

Dead Island
[p]Of all the zombies games I've played, it has taken the best liberties with zombies. Not making zombies die instantly from headshots along with humans was a pleasant surprise. I particularly like their combination of zombie types: walker,runner, thug and ram(which is basically a bound running thug). They all feel perfect in their behaviors, a slight to no threat alone and yet highly dangerous starting from pairs and up. The other three types just felt tacked on to add variety; those being the suicider, floater and butcher. The humans, gunners and fighters, were much better enemies than those last three. The base stamina for characters also felt perfectly balanced in comparison with Fort Zombie, even with skill point adjustment. How characters swung weapons and the sense weight of heavier weapons was a spectacular addition.[/p]

[p]My only problem with the game was the skill tree, particularly the first or most left skill which just felt like they believed more variety was needed. So that has been ignored through all my playthroughs. The lack of silent ranged weapon was disappointing, although inclusion of a taser as seen in one of the DLC screenshots might be a sign of change.[/p]

Rebuild 2
Focuses upon expanding the safe zone, while maintaining the food supply of your group while pursuing several goals. The sending of one's fellow survivors out on missions is of particular interest, one definitely couldn't complete the game with one character. The randomly generated levels possesses the similar flaws and positives as Fort Zombie.

Other Mentions
The Last Stand: Union City
Goal oriented game with decent combat and environment exploration.
Zombies Took My Daughter
Same as above.
Days 2 Die: The Other Side
Zombie Frontier
Although I don't enjoy online games nor most games with a top-down view, the collection of supplies and the city layout was of great interest to me when it released.

Not Yet Released

Dead State
Collection of supplies and grid-based combat similar to X-com and Tactics Ogre.
Class 3
From the videos released, the boarding of windows and housing oneself in decayed buildings is really interesting.

I guess I can say the major reason I'm not tried of zombies is that I know what I want inside a zombie game and will ignore games that don't seem to offer something that would be an improvement upon it. So any game where one is just killing waves of zombies will be an instant no for me.

My ideal zombie game would combine the humans, the four good zombies types and the melee of Dead Island with the gunnery of Fort Zombie. Have an option between the goal orientation of Fort Zombie and Rebuild 2. And many more things that'd add challenge and variation to the game.


For games such as Left 4 Dead and Dead Rising, they always struck me as the best at what they do because their the only ones doing it. Left 4 Dead is focused on competitive gameplay, leaving the single player to appear as nothing more than an useless option meant to check out levels and not play for enjoyment. This problem was similarly ignored in the sequel. Dead Rising's appeal always seemed to be massive hordes and being able to use any you for combat. Upon seeing the previews and later buying it for a discount, telling myself it'd be mindless fun. I found myself feeling bored, something I guess I should've expected when I saw the previews for the first wave of 360 games and told myself that it was one of the dullest of the bunch.

I find that I shall be avoiding any sequels to these franchises. Dead Rising just because the tedium which pervaded the first and seems apparent in the continuation of the series. Left 4 Dead due to me having good and competent alternatives and being more interested in playing Natural Selection 2 when it arrives than going back to the series. Maybe their sequels can make playing them worth it. For what I know and don't know, they no longer offer anything to satisfy and keep me longing after them when they would become nostalgia.

Resident Evil like Left 4 Dead was good for its time only because there were no interesting alternatives. The only thing I find appealing about it, is what the games' Japanese title implies about the games' context. There is cheering for the return of "zombies" in Resident Evil 6 and all I can think is so. They were the common enemy type that was more a threat due to the games' controls than them being a credible hazard.(No, I'm not talking of the Crimson Heads). In truth, the lickers, hunters, tyrants and what else were much more interesting than the zombies in the games pre-Resident Evil 4. (If they changed zombie tactics in Code Veronica, let me know as I haven't played it yet) I personally saw nothing wrong with voodoo/ mind-controlled zombies, just the choke points involving them and the arcade-like dropping of items I could've done without. The appeal of Resident Evil for me was just the accidents and schemes that bred zombies along with regenerators and giant crocodiles.

Dead Space, why would anyone include the undead creatures as zombies. They are more reminiscent of the creatures from Doom(or any other shooter such as Painkiller).


The simplest answer: When someone creates a great zombie game, then maybe I'll want them less.