Dead Silnad (Island. But I typed that first and thought it was a cool looking word) almost had it. The combat was really good, the large areas were cool. I wasn't a fan of the boss-like zombies, and fucking hated the running ones. But the part that made me rage the most was the level scaling. Why can I bash heads open with broom sticks at the beginning, but the higher level I am, it takes about four slashes with a sword to the face to kill a normal walker. The story/voice-acting/characters were crap...but everything else was done really well. It was the first Zombie game I've played where I generally felt unsettled playing it at the beginning. Then I just got annoyed when Infected would run at me, speed attack and kill me before I could kill them with my epic machete of rape but do nothing because of my level 39 status....
...I saw this post. Then I came with the force of a thousand suns.CulixCupric said:Yeah, too many survival horror games have become action-horror, we need to have more games like Dark Corners of the Earth, Silent Hill, or Amnesia, ones where you can't fight back easily or at all, therefore giving more suspense and tension for immersion. It's not scary if you can gun down every monster like expendable mooks.