Serving UpSmiles said:
Some people are not so keen on getting up a higher difficulty, because of the amount of times that you will die before you get used to it.
So escapist, ever been scared of the Veteren or Legendary or whatever difficulties?
Not scared per se, however since I'm not into high octane masochism it's only very specific games that I really, really, like that I master the skills in order to do something like that. It's also probably a big part of why I've never 1000/1000 or platinumed a game (well that and jumping around between a lot of games since I have trouble keeping focused).
I can typically do anything that I really want to do when it comes to games, even if I get there a bit slower than most people. It's just that few games motivate me in of themselves to where I think say having psychic AI, draonian resource limits, and/or incredibly durable monsters or whatever is going to actually entertain me.
A lot of people talk about the challenge inherant in "hard" difficulty modes, however I think a lot of them are poorly designed and don't really provide a challenge as much as make the game dependant on luck and persistance... something other players have noticed and occasionally commented on. In a hard mode for some games it doesn't seem like a test of aquired skill, because skill doesn't have anything to do with it. I mean if say the AI reacts to all attacks with computer speed and your basically playing for it to make a mistake or miss a block enough times to win (or whatever) that's not skill as much as bashing your head against the random number generator. A lot of people who brag about stuff like this are demonstrating persistance rather than game mastery. Some games have good "hard modes" that are a challenge, and a rare few games might have "broken" hard modes (as I see it) but are able to make the experience interesting enough where you don't mind the test of your patience.