Come on, I remember the good old days you are talking about and I remember having to patch the crap out of some classic games. Master of Magic (1995), considered by many a strategy genre classic (myself included), had quite a few patches to fix up bugs and balance issues. Quest for Glory IV (1993) had a game killing bug that a lot of people encountered, back in 1993 having the internet at home wasn't common so even when they released the patch you might not be able to get it. I remember sneaking into the uni computer lab to download it because my home access was to slow. To give you an idea of how slow that was, I downloaded the patch onto a 3.5 inch floppy. Ultima VII (1992), another of my favourite games, had some very odd bugs that could crop up, generally requiring you to go back to an earlier save. That's just a brief few, I could go on. Games did have bugs. They often just didn't get fixed or if they did they weren't exactly what you would consider easily available. While I do agree that it's better if games aren't shipped with game crippling bugs, with high speed internet readily available, I don't have a problem with any that make it through being stomped as quickly as possible. The dream time you speak of where there were no such things as bugs in games never existed.DracoSuave said:Sorry, I can't hear your argument over the sound of my remembering when games were released without the necessity for release-date patches.
Remember those times? They were great and render whatever rhetoric you're saying to be incorrect and invalid. Your strawman does not interest me, because the fact that it is possible is already established through the simple course of 'It used to be different, and companies had better quality control in this regard.'
I completely agree with you - I hate day 1 patches. My game development career began back in the days of cartridges, so what you submitted was what people got to play. And, because of that, the development process was more cautious - there was no last minute scramble and pressure from the publisher to add pointless feature 'x' at the last minute that GTA 8 just shipped with.GAunderrated said:While you proved that it isn't due to laziness, I can't say that being incompetent is any better reason for why this practice is becoming common.DiamanteGeeza said:ShadowRatchet92 said:MoH: Warfighter, Silent Hill HD for PS3, and now ACIII have gotten day one patches. This is starting to get annoying now and strikes a sign of laziness on developers. "oh no, we forgot to fix something. oh well, we can just fix it when it comes out, and make gamers suffer through the long install times, especially on the PS3, even if it's for a game released more than a decade ago."
Why are they becoming so common? Various reasons: AAA games these days are HUGE and very complex, developers are notoriously bad at scheduling, AND publishers are increasingly trying to squeeze up their profit % by wanting the same content with a smaller team and in less time. That equation simply doesn't add up, but most developers are not in a position to day "no way, dude, we simply can't get all this done in time" because they need the money.
I kept hearing everyone say that consoles are plug and play. When they no longer are due to day 1 patches they make excuses for the developers and gloss over the fact that consoles were originally designed to plug and play. Install and wait was supposed to be a PC crutch. Irony is delicious.
Sadly, what you describe is a fantasy world. Real life doesn't work that way. Publishers don't give us adequate time to implement all of the features they want and, because most developers don't have a choice whether to accept the work or not, they end up getting shafted with too much work in too little time, and with a team that's too small. It usually goes something like this:Sangnz said:Day one patching is probably not due to being lazy it is however probably caused by poor project management, giving publishers unrealistic time frames and insufficient prep work and planning.
On a side not while games are a lot more complex now, the game being complex isn't an excuse, PLAN for it being complex allocate time accordingly, don't give time frames you cannot meet.
Captcha
Let it be
So I won't rant any further![]()
Programmers and designers work on a game for two to five years and because they make you wait one to ten minutes to patch problems they found after it went gold, you call them lazy?ShadowRatchet92 said:MoH: Warfighter, Silent Hill HD for PS3, and now ACIII have gotten day one patches. This is starting to get annoying now and strikes a sign of laziness on developers. "oh no, we forgot to fix something. oh well, we can just fix it when it comes out, and make gamers suffer through the long install times, especially on the PS3, even if it's for a game released more than a decade ago."
Yep, I'm really sick of them actually fixing a game the first day its out instead of a few weeks or months later. Laziness? You do realize that it takes time for the code to get on the disc, get mass produced, distributed, and sold to you, right? They do just take the code and magically get it to you in 30 seconds.ShadowRatchet92 said:MoH: Warfighter, Silent Hill HD for PS3, and now ACIII have gotten day one patches. This is starting to get annoying now and strikes a sign of laziness on developers. "oh no, we forgot to fix something. oh well, we can just fix it when it comes out, and make gamers suffer through the long install times, especially on the PS3, even if it's for a game released more than a decade ago."
I'm sorry if you took it as an insult but I am just calling it as I see it. I understand that making games is unpredictable and there are tons of unforeseen problems but when you put a hard date that means the product should be ready by that specific date. There should not be a required patch upon release to make the game playable.DiamanteGeeza said:I completely agree with you - I hate day 1 patches. My game development career began back in the days of cartridges, so what you submitted was what people got to play. And, because of that, the development process was more cautious - there was no last minute scramble and pressure from the publisher to add pointless feature 'x' at the last minute that GTA 8 just shipped with.GAunderrated said:While you proved that it isn't due to laziness, I can't say that being incompetent is any better reason for why this practice is becoming common.DiamanteGeeza said:ShadowRatchet92 said:MoH: Warfighter, Silent Hill HD for PS3, and now ACIII have gotten day one patches. This is starting to get annoying now and strikes a sign of laziness on developers. "oh no, we forgot to fix something. oh well, we can just fix it when it comes out, and make gamers suffer through the long install times, especially on the PS3, even if it's for a game released more than a decade ago."
Why are they becoming so common? Various reasons: AAA games these days are HUGE and very complex, developers are notoriously bad at scheduling, AND publishers are increasingly trying to squeeze up their profit % by wanting the same content with a smaller team and in less time. That equation simply doesn't add up, but most developers are not in a position to day "no way, dude, we simply can't get all this done in time" because they need the money.
I kept hearing everyone say that consoles are plug and play. When they no longer are due to day 1 patches they make excuses for the developers and gloss over the fact that consoles were originally designed to plug and play. Install and wait was supposed to be a PC crutch. Irony is delicious.
And, again with the insults - until you've tried to schedule the development of a game, please stay off your high horse. It isn't incompetence, it's just incredibly hard to accurately schedule a creative process such as making a video game. Especially bearing in mind that not only do you not know exactly how long each task will take, you also don't know whether you'll have to scrap your amazing gameplay idea 'y', that looked great on paper but turned out to be crap, and completely rework it. And then throw in the last minute features that the publisher is insisting on because their marketing department have decided it's crucial, and you have some idea of what I'm talking about.
Because publishers know they have this day 1 patch safety net now, they make sure they push the developer right to the wire - this is not the developer's doing. We want a nice 6-week beta period, where all features are locked and it purely bug fixing and polish, but that doesn't happen these days because publishers now see 'submission' as 'beta'. It's horrible.
Creating a video game with a team of 100 people is hard and unpredictable. Dismissing this as 'lazy' or 'incompetent' is incredibly insulting, and I truly hope you end up getting a job at a developer one day so you can experience just how difficult it is.