I'm one of those guys who liked Bioshock 2, even thou the story wasn't as good as the first one.
If B3 happens i think you be a big sister
If B3 happens i think you be a big sister
Indeed, I had been corrected by this once already.CokeColaForTheWIn said:that is quite wrong sir, only one part of rapture got blown up. i dont think they can get that many TNT to blow up the entire place anyway.hazabaza1 said:No. while Bioshock 2 was good, it wasn't as good as the first.
And besides, by the end of the second game,pretty much all of Rapture has been blown up and wiped off of the ocean floor.
Thats going to get a tad silly though. Bad Daddy, Big Sister. There basicly the same thing and I persoanly don't think it works...sephiroth1991 said:If B3 happens i think you be a big sister
So what? Like a bioshock cronicals?Wolfram01 said:While I think there's plenty of room for new stories in Rapture, I don't think they should make an outright BioShock 3.
The biggest problem is that Bioshock thrived on its atmosphere more than anything else. It felt fresh, so it worked. The sequel merely copied the same atmosphere, only it doesn't feel so fresh the second time around.ArcWinter said:Ok, let me get this straight - because a sequel was bad, you want them to abandon a whole universe & series filled with awesome?
I think it's safe to say that 2K wherever isn't going to change up the formula that drastically seeing as how its the third (and most likely last) game in the franchise, which means they'll probably just shit out something more or less the same. I wouldn't expect anything different than the linear, first-person shooter with the art deco and other defining elements.Cowabungaa said:Yes, most definitely. But only when it's a prequel. I really really really want to see Rapture in all it's art deco glory and slowly see it crumble because of Atlas' gang and the following civil war.
A new BioShock game should revolve around those 2 things; the rise of Atlas and the civil war. I also propose a couple of gameplay changes:
- Give us back the free-roaming we had in BioShock 1, only now with an actual reason to go back to the previous areas.
- That reason would be a more open system. As you now work for Atlas' guerilla gang, you do missions for them. As Atlas rises, Rapture slowly degenerates, areas change and new missions unlock in every area.
- This also means that Rapture would be more alive than ever. Regular folks walking around, going around their daily business; the city would be truly alive. Of course, as the game progresses, things get worse; more and more people splice up, random splicer attacks, robberies, all that sort of thing.
- Missions should be doable any way you like; stealthy, explosions, just lots of guns, etc, but that choice should be made purely on personal preference.
- No more Little Sisters as morality choice, missions should have some.
- No more Little Sister farming for Adam. I'm cool with Adam, afterall you still need to splice up, (and thus you see not only Rapture go to hell, but yourself as well) but let it be a reward from those missions.
- Give us back the tinkering system from the first game, but now add some Fallout 3-ish plans for new tools and weapons. Give us more reasons to use certain weapons for certain situations.
- Your character should be a disgruntled worker-class guy (or girl I don't care) who came to Rapture with high hopes, only to have them shattered. He sees new hope in Atlas and joins up with his gang. Lots of characters we know from audiotapes could be woven in, think the police commissionaire, Diane McClintock (or something like that, Ryan's former mistress), all those people affiliated with Atlas. At one point you'll find out who Atlas really is and what his plans are and the choices you made in the game would decide if you would share the fate of McClintock or escape. Of course you won't be able to stop him outright, retcon's are meeh.
That's pretty much it in broad lines.