Poll: Bioshock Infinite: Two Weapon Restriction

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Lilani

Sometimes known as CaitieLou
May 27, 2009
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I actually found myself getting frustrated with all the weapons in the original Bioshock. There were just too many and too many damned types of ammo to keep track of, and I would often waste precious seconds in battle just fumbling around for the right weapon. Between that and choosing all the damned plasmids I sometimes felt like I was playing wheel of fortune more often than a FPS.

So while I sometimes was frustrated with having to choose in Infinite[footnote]Though over time the decision-making became easier as I favored certain weapons when upgrading. And when I got the hand cannon that became my default sidearm for the rest of the game, so from that point on it was just a matter of stocking the secondary weapon with more kick, like the RPG or machine gun.[/footnote], I liked it during battle because it was one choice made easier. Plus, as others have pointed out, it forces you to think about and rely upon the vigors more. You couldn't just unload all your special ammo in all your weapons to take down a big baddie like in Bioshock--you really had to think about what you were fighting, what its weaknesses were, and what plasmids AND attacks best suit the situation.

As for why they did it, I really don't think the "realism" argument holds water, considering you can run around eating everything you find like a madman and never suffer any consequences for it (except maybe if you ate something rotten). I think they did it to balance the battle system, again so that you're forced to think about the plasmids vigors more and use them all to your advantage.
 

Dryk

New member
Dec 4, 2011
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Lilani said:
As for why they did it, I really don't think the "realism" argument holds water, considering you can run around eating everything you find like a madman and never suffer any consequences for it (except maybe if you ate something rotten). I think they did it to balance the battle system, again so that you're forced to think about the plasmids more and use them all to your advantage.
The example that always sticks out to me is right at the beginning where you walk into someone's store and eat a giant cake.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Behold the power of thread necromancy! *checks the previous page* Looks like a new member brought this back from the dead from...wow, almost 4 months ago. Oh well, we're here anyways.

I think it had its pros and cons like pretty much anything. It makes the game more realistic in that you're not a walking arsenal pulling weapons from random bodily orifices, so that's nice in that it makes it a touch more "realistic". On the downside, it strongly encourages you to just find a pair of weapons "that works" for the way you play the game, making it more likely that you'll utterly neglect the rest of the weapons when you decide "shotgun for close up and sniper rifle for down range" is your favorite combo. Not saying that's the best combo, that's just what worked for me. My point is that people will find the combo that works for them and stick to it.