Swifty714 said:
Later on, in ravenhold, all I literally did was walk down a straight, narrow path, with zombies bathed in lights, alerting me to their presence from over 12 miles away with a hilariously badly recorded scream. I remmeber hearing critics say that that was the worst kind of horror!
Soon I found myself in yet another vehicle section, just following a path with the only real thing being done, was dodging mines and hopping out for the occasional road-block. A ruined city (No sarcasm needed from this, you get the idea by now) followed by a large bland, military complex, shooting the same enemy who was in endless supply.
You are the 'only freeman' who is able to save the world from an alien threat that has taken over the world. The human society has been crushed into just a resistance, their only allies being another alien race who believes that man should not be treated this way. However the aliens control-
....
You know what? I'll just stop there. The only thing 'unique' that Half-life plot brings to the table, is the 'Gman'. Which even then, is easily summed up with "He is an interstellar being, who can manipulate time and space, and uses mortals to do his biding."
I know that the story is presented well enough in the actual gameplay, but the story in question, and the gameplay, just are not as stellar, as so many critics claim them to be
You my friend, are incredibly picky.
1. Ravenholm, Half-life 2 is not a horror game, it is a FPS with a psuedo-horror section. It never tried to be horror, all it tried to do was create a more oppressive atmosphere then the rest of the game, using fear to create that oppression, and I would say it succeeded. It never actually tried to scare you.
2. The vehicle sections were hardly the samey vehicle sections that come shipped with every FPS these days.
*It let you drive and shoot at the same time, something which I haven't seen since Halo, and it did it in first person.
*There was total freedom, no linear pathways, no invisible walls, nobody to tell you where to go, just you, the open road, and a couple thousand antlions and zombies to shoot.
*The pit stops to clear road blocks were, in my book, a big plus. It wasn't just shooting guys to get them out of the way like in halo or COD, there was always an objective, and it was always exciting. Either hunt down some batteries to get something working again, or tiptoe across a dilapidated bridge. Not to mention, this is an excellent example of pacing out the driving sections between the rest of gameplay.
*Sit there and tell me that the vehicle section in EP2 wasn't one of the best ever. Besides Alyx being annoying.
3.I wouldn't call that an overused story, halo used something similar, unless you count the story as just having aliens in it halo is really the only one. Also, you do realize that half-life did it first right? Thats like saying that Elvis was unoriginal just because he did rock, sure a couple did it before him, but without a doubt he did it best. The story is delivered very well, and half life gets big points because it can do that without interrupting gameplay, and even more, weaving the gameplay in with the story.
4.The plain, military weapons, were part of the aesthetic, plus, the focus of half-life isn't the guns themselves, like say battlefield. They were plain, simple, and got the job don- well, except the crowbar, haven't seen one of those anywhere else. Oh and the crossbow was original, not to mention the bugbait and- wait a minute? You think the gravity gun was un-original? PLEASE tell me the last game you played, that had physics, and gave you a tool to mess around with the physics, THAT WAS ACTUALLY FUN. I'm not going even to ask you to tell me that sawing zombies in half with that thing isn't fun, because you can't.
More than anything it sounds to me like you've just gotten bored of it from playing it so many times, which is understandable, I love half-life 2, that doesn't mean I play it anymore. You don't read a book more than once, which means continued plays are only giving me gameplay, which is only half the game.