Yeah, It is really good, despite many glitches, like things rolling around for no reason, its very impressive, but it didn't really impact play all that much. Once you realise there is a really good physics engine, the few physics based puzzles are really simple. Although I guess it allows for some really great mods, but mods do not make a game good, just enhance it.Phlakes said:It made a huge difference back in 2004.The Last Nomad said:Everyone praises the physics engine, never have I heard anything good said about half-life without the word physics. And yes, this is true, but it generally has no impact on gameplay at all, once I used boxes to climb up an obstacle, but if it doesn't impact the fun, then it really makes no difference to how good a game it is.
That's the thing. Way back then, it really did deserve all the praise, but now what it had is basically standard.
Now that I'm not insanely sleep deprived, I'll elaborate.Swifty714 said:These are some things I have addressed in my posts. The physics engine is only good for rag-dolling, stacking things, and doing over the same seesaw puzzle again and again.The Last Nomad said:I played it for the first time a couple of months ago. And its a good game alright, maybe even a great game, but not for the reasons people seem to praise it for.
first of all, people always use it as an example of genius storytelling expertly mixed with gameplay. No, this is not true. I had no idea what the fuck was going on. Granted, I only ever got to the Ravenholm section, maybe it got explained after that, but that would still have left me with over 5 hours of not knowing what the fuck is going on.
Everyone praises the physics engine, never have I heard anything good said about half-life without the word physics. And yes, this is true, but it generally has no impact on gameplay at all, once I used boxes to climb up an obstacle, but if it doesn't impact the fun, then it really makes no difference to how good a game it is.
I'm way to tired to explain more than that, so quote me if you want me to explain more, tomorro, when I'm not insanely sleep deprived.
I however, would like to hear more of your opinion on the matter.
It felt like I was just walking around shooting whatever happened to pop up in my face and it was as dull as it could get, there was no freaking suspense and the puzzels were gimmicky and out of place. I actually feel like I'm actually doing things in more modern games, I find that cover systems actually work pretty well, and I actually like regenerating health, and I don't throw a fit over having to only use two weapons are, because I honestly don't see the problem with that, what is a game ruined if you can't carry an arsenal?...cover systems regenerating health and two guns seems to be a fall back argument against modern games that I simply don't get, I think that it works really well. I think that it's not a very good argument to say that a game is good if it doesn't age well. BTW calm down, I don't like a game that you think is a holy grail, the hell do you care. BTW again, there IS a game with regenerating health narrow hallways and a two gun limit that people continue to play years after it's release. It's called Halo Combat EvolvedSylveria said:Crappy cover systems, regenerating health, 2 gun limits, and even narrower hallways are more complex?erttheking said:I tried to play it, and while it was far from horrible, I just couldn't get into it...then again I didn't like Halo CEA either, so maybe it's a sign that video games have moved forward and become more advanced, building off of Half Life's ideas into the more complex things that we see today. I think that the praise it gets is a combination of nostalgia and people thinking that modern games are generic clones, something I highly disagree with, and it gets a pass because it was "first". I still don't get why some people that that it floats head and shoulders above the entire gaming industry though.
Besides that, this is another "I first played Final Fantasy 7 in 2008" issue. Yeah, the game was the greatest thing since Breaded Jesus in 1997, but if your first exposure to the game was 10 years later, you're not gonna get why it's such a big deal to so many people. Yes, now, compared to the 80000000000000000000000000000 360, PS3, and modern PC shooters that ripped off then dumbed down the good points of HL2 while slapping on some shinny next gen graphics, which let's face it that's all people care about these days, no it is not the glimmering God of games it was in 2004.
But ya know what? There's a lot of people that would go back and play HL2 one more time rather than touch all 700 of "Realistic war shooters" that were released in 2011. How many people are gonna be playing CODBLOPs 8 years from now?
clearly shows that you never played the game? Narrow Hallways? Yeah for like 3 or 2 levels, and for the most part it had pretty open environments.erttheking said:, there IS a game with regenerating health narrow hallways and a two gun limit that people continue to play years after it's release. It's called Halo Combat Evolved
Perhaps. After all, a lot of "great works" are divisive.Savber said:Haha to me... the fact that people are DEBATING over whether Half Life is overrated is a sign of an GREAT game...
I do recall being forced to walk through tight copy pasted rooms when I was escaping the dawn, rescuing Keyes, trying to find the silent cartographer, facing the flood for the first time and going back to the dawn, all in all, I say somewhere between 1/3 and 1/2 of the game was inside in tight quaters, the other half was wide open but then again I've played other games and they were never 110% hallways if that's what you meant. Yes it had medkits, but I never found them to be particular useful, it was mainly a differance of being able to take one or two extra shots after your shields went down...by the way your shields regenerate, that's what I meant and they were a Hell of a lot more durable.Korten12 said:clearly shows that you never played the game? Narrow Hallways? Yeah for like 3 or 2 levels, and for the most part it had pretty open environments.erttheking said:, there IS a game with regenerating health narrow hallways and a two gun limit that people continue to play years after it's release. It's called Halo Combat Evolved
Also regen health? Yeah you didn't play Halo: CE because it had medkits.
This seems to be another big argument for modern games vs Older shooters. Though this is more of an off-topic rant that is for another thread.erttheking said:cover systems regenerating health and two guns seems to be a fall back argument against modern games that I simply don't get