If you consider 3 years not long enough then yes I haven't.Eggo said:I have this strange feeling you haven't played PC FPS's for too long.Vlane said:Especially in FPS's it's too unprecise. If you press W,A,S or D you move too fast, too far in one direction and this can be bad if you are behind something.Eggo said:For first person shooter games, could you explain how it is still too imprecise? It's not like you typically need anything more than binary digital inputs for gross movements in competitive online multiplayer games.Vlane said:Graphics are better okay but the thing about controls and in-depth are your opinion.Elim Garak said:PC FTW!!!! Graphics that are better than the best either console can offer, more in-depth games, a control scheme head, shoulders, breasts, hips, and thights above console crap? Yea, I will stick with that.
I don't know why PC fanboys think that their controls are the best. The mouse is the only thing which is a pro. WASD (or anything like it) is still too unprecise for most games.
Nah, just messing around. The reason I am saying this is because that's what I've seen in my (admittedly fairly limited) experience on a console. Also, because of a control scheme that is forced to be simpler. You can do way more with a mouse and a keyboard than with a controller - there is a reason why RTS doesn't translate well to the console. Or strategy games.Chickenlittle said:I call that slightly biased. I accept that PC games have much higher customization and graphics power, but the design and game depth doesn't depend on the platform. Please, please, don't turn into another fanboy.
Maybe his 'W' key was just broken?Eggo said:I'm just trying to recall any moments of frustration I had in terms of moving my characters around in the Unreal, Quake, Half Life (and mods), and Battlefield games.Vlane said:If you consider 3 years not long enough then yes I haven't.
seconded but i wouldnt join the cult.ihatefullmetalalchemist said:I usually here fans really support consoles. So I am just curious if a cult was formed for all the consoles, which console would be your messiah?
You can choose more than one or neither.
I would say Both X-box and PS3.
Mainly because they have pretty graphics and good games.
Ah. RTS is another matter entirely. I know of one game on the original X-Box which made it work Kingdom Under Fire, and that's it. Now, Halo Wars.Elim Garak said:Nah, just messing around. The reason I am saying this is because that's what I've seen in my (admittedly fairly limited) experience on a console. Also, because of a control scheme that is forced to be simpler. You can do way more with a mouse and a keyboard than with a controller - there is a reason why RTS doesn't translate well to the console. Or strategy games.Chickenlittle said:I call that slightly biased. I accept that PC games have much higher customization and graphics power, but the design and game depth doesn't depend on the platform. Please, please, don't turn into another fanboy.
Plus, many if not most games on the consoles seem to be aimed at the lowest common denominator. That does not usually result in a complex and in-depth game.
That's one of the problems - simpler controls. Simpler is usually not better. Usually it is worse - much worse. The term "consoletarded" appeared for a reason. Many a game/sequel has been dumbed down and destroyed by a port to a console - or a decision to develop purely a console game.Chickenlittle said:But the simpler controls makes everything more intuitive and less confusing. I for one still have trouble using a keyboard for everything in FPS. Depth, I'm not gonna bother arguing for. It's just perception.
As Half Life was created for the PC, Halo was turned to be released for the X-Box console. Far as I can tell, the majority of games are better on the platform they are released for. What Halo did was take most features in FPS, and do them right on a console. On top of that, the controls were simple and intuitive, which is what consoles need for FPS. In Half-life and other PC games, but you may have many more abilities because of a keyboard, but why do you really need them in many shooters? You have aiming with a thumb, you have moving in any direction with a thumb, you have all the necessary actions with your fingers. Like I said, I still confuse myself with keyboard FPS controls, even for Halo PC, because I need to set and remember them.Elim Garak said:That's one of the problems - simpler controls. Simpler is usually not better. Usually it is worse - much worse. The term "consoletarded" appeared for a reason. Many a game/sequel has been dumbed down and destroyed by a port to a console - or a decision to develop purely a console game.Chickenlittle said:But the simpler controls makes everything more intuitive and less confusing. I for one still have trouble using a keyboard for everything in FPS. Depth, I'm not gonna bother arguing for. It's just perception.
Simpler controls mean that there are fewer options, fewer possibilities. Joysticks are less accurate than a mouse - harder to aim. Games have to be modified to account for that. A keyboard provides far more possible actions that can be taken. More complex and interesting actions. Actions that lead to more complex consequences, opening new avenues and dimensions in the game.
For example, I played through Halo 1 on PC. It was at best mediocre. The story was only so-so, . Gameplay was in many ways sub-par. Weapons and accuracy - same thing. I played through Half-Life 1 (released three years earlier) 3-5 times, at least - and that used a far more primitive engine, graphics, etc. I don't have any desire to play Halo 1 at all. And yet Halo is considered the pinnacle of console gaming achievement. Why is that?
You know what else came out in 2001? Max Payne. Black and White. Civ 3. Baldur's Gate 2. Each of those is head and shoulders above Halo. I played through Max Payne alone 3-4 times.
Then why the massive crowds and hype when he leaves his home? You telling me hes not doing alright out of the whole pope thing?Indigo_Dingo said:Pretty sure he's not the one being worshipped there.bjj hero said:All of the money is in leading a cult, not in being a worshiper. Just ask the Pope
Umm... I don't see how this can be, frankly. The main difference is the controllers. The rest is just window dressing. Yes, they had to do a lot of work in porting Halo to PC in order to increase the textures to something acceptable - but that's the only difference.Chickenlittle said:As Half Life was created for the PC, Halo was turned to be released for the X-Box console. Far as I can tell, the majority of games are better on the platform they are released for.
I disagree. FPS is just a way of telling a story. A perspective on the world and the game. It is not the game itself. If it was, then Serious Sam would be considered the best game ever, since it was an excellent shooter, although with minimal level design and possibilities.What Halo did was take most features in FPS, and do them right on a console. On top of that, the controls were simple and intuitive, which is what consoles need for FPS. In Half-life and other PC games, but you may have many more abilities because of a keyboard, but why do you really need them in many shooters? You have aiming with a thumb, you have moving in any direction with a thumb, you have all the necessary actions with your fingers. Like I said, I still confuse myself with keyboard FPS controls, even for Halo PC, because I need to set and remember them.
Are you sure that what you perceive as intuitive controls is not simply a standardized control scheme that you are used to? To a person that is used to the Dvorak keyboard, a Querty would also seem unintuitive.Personally, I think that control intuitiveness is a big part of why it was successful. but like I've also said, most games are more enjoyable on the platform they are released on.
True, doesn't mean the catholic church isn't sitting on a LOT of cashIndigo_Dingo said:Pretty sure he's not the one being worshipped there.bjj hero said:All of the money is in leading a cult, not in being a worshiper. Just ask the Pope