Poll: Damage vs attack speed

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Saladfork

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Jul 3, 2011
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I like sniping, or sneaking up on people and cutting them down with a single dagger thrust.

So I guess I count as slow and powerful, but not in the general huge bloody hammer sort of way.
 

kommando367

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Oct 9, 2008
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Like Combine Rustler said, it depends on several factors like whether the game uses a damage threshold system or a damage resistance system, whether the attacks can stagger or not, and whether or not attacks can be interrupted.
 

skywolfblue

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As an overall style, I like fast. Slow can be boring.

mitchell271 said:
Fast and weak. You can get in more attacks and slow ones get interrupted. With fast ones you're almost always guaranteed a hit.
In fighting games, I usually play faster characters too. I can get high combos and stun-lock them.
Also that. Every time I go to use a slow attack I always get stunned or Crowd Controlled.
 

krazykidd

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DugMachine said:
krazykidd said:
Speed . Always speed . If you get interrupted or miss it doesn't matter as much . Plus i feels like i'm getting shit done faster . In WoW i had my warrior dual wield daggers just for the lol's , it was pretty cool , people laughed , but i was still onthe top of my dps meter . Why the hell can't other classes put poison on daggers? Where the sense in that?
Maybe at lower levels but try do that at end game and you will surely be laughed out of town :p
I did get kicked out a few instances before they started , but i did manage to do level 1-80 with dual daggers ... Then it wasn't worth it anymore , but the. I didn't know how to play with proper warrior gear ... So i wuit my warrior .
 

Judgement101

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Mar 29, 2010
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I like Attack Speed in games like DotA and LoL but Damage in other games. LoL and DotA are attack speed because usually you have a special ability with it and damage in games like Ultima 7 because who the hell cares about attack speed in ultima?
 

MammothBlade

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Oct 12, 2011
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Well, if it's all number-crunching, then I prefer slow and massive lump-sum deductions rather than lots of small-figure calculations. That and pow, battleship cannons. I want to see how high my raw attack power can go. Has to be elegant, though.
 

Mirroga

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It actually depends for me. Is the damage pure (can it be blocked by armor)? Does the attack speed register me to have better dodge?

Although in all seriousness, it's all about the DPS which in my books is Damage/Attack Speed.
 

targren

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May 13, 2009
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It depends on the mechanics.

Given equal DPS, it depends on things like interrupts, critical hit chance, procs, etc...
 

JasonKaotic

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Mar 18, 2009
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Enemies can usually knock you down while you're in the middle of attacking if you're slow, but usually if you attack really quickly and are good at dodging you're pretty much invincible.
Unless you attack slow but have really long reach. Then you can usually kill stuff before it reaches you anyway. My Halberd on Dark Souls is the best friend a fictional guy could ask for.
 

Daveman

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Jan 8, 2009
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I like the massive attacks. It's oh so much more satisfying when you land a big hit. It takes precision to ensure it lands too and it tends to make you a bit more vulnerable.
 

infinity_turtles

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Apr 17, 2010
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Most games are poorly balanced between the two, making faster attack speed better. In well balanced games I usually prefer slow and powerful. In order to balance them, there's usually knockback/knockdown/stun chances associated with the slower attacks, and that better fits my playstyle.
 

Shakomaru

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May 18, 2011
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Well, Let's look at who I main when playing League of Legends.

Oh.

Well, since it looks like there's no fast and powerful option, I'll just go with fast and weak.
tl;dr, I need to kill fast and bullets too slow.
 

thejackyl

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Apr 16, 2008
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For games where certain gear sets are better(WoW and MMOs in general), whatever is better for the class I play.

For other RPGs, I tend to base my equipment selection on what the character starts with. For example in FF5 I started Bartz out as a knight, Reina as a mage, Faris as a thief, and Galuf as a monk. And once one of the plot twists happens, I make that person into my healer, while basically leveling everyone else as the improved version of their starting "class"

If it has anything to do with choice, in games where "any build can be viable", I usually choose fast hitting melee with some ranged power. (for example: In Demon's Souls, I have a one handed sword, and magic. Stab, block/roll, magic, repeat)

Overall I prefer fast attacking, it looks a lot better than the slow, heavy blows (though those can look downright painful)

Funnily enough, when I payed WoW I mained a Death Knight, while I normally enough rogue type characters. I couldn't stand them in WoW.
 

SuperSuperSuperGuy

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Speed over power, assuming the DPS and utility even out, of course. I like to take a more active role in battle and react to the situation fast, rather than sit around waiting for my big attacks to charge. If stunlock and interruption are factors, the faster character would have a distinct advantage. Things like crits and procs are a big factor, as well; the Heavy's Eviction Notice in TF2, for example, swings faster than his normal fists, but does less damage, has a far greater chance to crit over a period of time due to how many more times he punches.

If there was the option to, though, I'd choose a mobile keep-away type character who can GTFO and keep opponents at bay. I like Toon Link in Brawl, Nu/Lambda in BlazBlue and Naoto in P4: Arena, as well as more agile mage-type characters in RPGs, such as Richard in Tales of Graces. I guess that would count as "speed" in some respect, but they're mostly medium to medium-fast in attack speed.
 

aguspal

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It depends on the game and on other factors.

Does the fast but weak attacks inflict poison? Does the slow but powerfull attack stun the target? And so on...


In general I prefer the most balanced class/character thougt. If I HAD to choose... I guess I will go with fast but weak. BUT only because I am forced to go with one.
 

Kargathia

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DugMachine said:
krazykidd said:
Speed . Always speed . If you get interrupted or miss it doesn't matter as much . Plus i feels like i'm getting shit done faster . In WoW i had my warrior dual wield daggers just for the lol's , it was pretty cool , people laughed , but i was still onthe top of my dps meter . Why the hell can't other classes put poison on daggers? Where the sense in that?
Maybe at lower levels but try do that at end game and you will surely be laughed out of town :p
Indeed. In five-man dungeons anyone who isn't semi-afk has a good chance of doing most damage, but theorycrafting and min-maxing mattered in raiding for a reason - it worked.

I've raided for close on 4 years, and led raids for two, and in all those years I've never seen a viable dagger-wielding DPS warrior spec.

OT: I of course prefer whatever is best in the specific game, but in the case of it being balanced, I'll go with fast - versatility is a bonus in itself.
 

Signa

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Jul 16, 2008
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Simple maths say attack speed is far better.

Enemy has 350HP. You can deal 100 damage per hit, once per second, or 50 damage, every half-second.

Who kills the enemy faster?
 

SoranMBane

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May 24, 2009
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Fast attacks. I always prefer to play agile and sneaky characters in RPGs (thief, rogue, assassin, ranger, etc), either slashing away with swords and daggers or spamming arrows while I do my best to dodge the enemy's attacks. The only exception is in games with guns, where I prefer to use sniper rifles or shotguns.
 

TheSear

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In medieval/fantasy games I always play a sneaky assassin, however I always use a bow, which I believe would put me in slow but powerful. Speed however is never a factor, because the enemy doesn't even know I am taking aim until the arrow hits him and he dies :p.