TallanKhan said:
If you are going to charge full price for your product on launch day then it ought to be released in an acceptable state. I appreciate a game is a complex product and it isn't realistically feasable to catch every single bug post launch, but too many games are released these days in a state that quite frankly, the developers and publishers should be ashamed of.
Well, it's my understanding that publishers set release dates, and devs have to meet it. I doubt many developers actually WANT to rush an unfinished product out the door and cause a pile of ill will. Unless they need to release it ASAP to pay the bills...
TallanKhan said:
That's the one thing I do miss about the pre-online era, particularly for consoles; with occasional exceptions, if you wen't out and brought a game, you knew it would work (no guarantee of quality mind you, but it would do what it was supposed to). There was none of this: "We'll fix it later... but only if enough people notice... and then only if they complain loudly enough... and then only if we can be assed"
I agree with you there, but you have to remember that back in the good old days of the SNES you could have a team of 20 people and make a perfectly fine game. Nowadays you've got these monumental projects involving hundreds of people, thousands of man hours, million of dollars, and complex technology. The physics engine alone on most modern titles are probably far more intricate than the entire NES library. There's a lot more room for error, and it's more than likely a side-effect of games becoming more and more advanced. While this doesn't excuse releasing a shitty game that's gonna crash every 20 minutes, I'd like to think developers had no way of knowing that certain graphics cards or chipsets would cause trouble, for example. I imagine things just get exponentially worse once you go cross-platform... That said, I still think publishers should work more closely with devs to ensure the release date is realistic, and that the game is ready.
Windcaler said:
Patchs are kind of a mixed bag. Its always nice to see bugs and imbalances patched out but IMO its more harmful to a developers reputation and the game itself if they go with the release and then patch it mentality. For one most reviews they review the game as is and dont update it over time so when someone looks up a review 3 months down the road theyre reading a review of the game as it was at release, not neccessarily the game it is now. Secondly a developer that releases extremely buggy games tends to keep that reputation years after they no longer deserve it. Reputations a big thing in this industry.
That's a different issue, but still one worth talking about. Take Diablo 3, for example. It is currently a VERY different game than the one that launched. Or something like Minecraft. On some levels, I don't really like the idea of patching content, mechanics, and altering the core gameplay. I mean, if we can just patch a game into something else, who's to say when the game is "done", and when you should buy it?
At the same time, there is merit to the idea that features and options can be implemented later to accommodate players, or that gameplay can be tweaked and balanced to provide a better experience. All food for thought, I suppose.