They're not all that powerful, and they'll be nerfing them as new patches are uploaded.
Hopefully a few more hero classes should come in too.
Hopefully a few more hero classes should come in too.
That's a simplistic view to say the least. The DK fixed a lot of long standing problems. DK's may seem OP to a lot of people but to be honest it is only OP to those who have had an easy ride for far too long (IE rogues). You can kill them if you are good as most classes, but there are some classes that no matter how good you are, assuming the DK is somewhat skilled, you're SOL. Gamers who have been around since release know the different classes that have been too strong at different points. I remember playing at 60 when a lock would do soul link BS and essentially have 12k hp and still had as much damage as a mage. All things come full circle. The only difference now is that rogues, which are 1/2 the guys in the game by my estimation, are feeling like the mage has felt for the past 5 years. GET OVER IT.Hamsterlad said:the DK isn't that bad there not that powerful also if you cant kill a simple death knight then you must be a noob.
Amen to that brother. but the new patch also reduced the damage penalty for def. stance which made my day.Kikyoo said:1: Stances vs Presences. Right now Warriors have to switch stances to use certain abilities, at no time do we ever have access to everything. We also suffer major penalties for being in different stances, AKA -10% damage done in defensive stance, and +10% damage taken in Berserk stance. Death knights suffer nothing from being in different presences, and no matter witch one they are in, they have access to every ability. Switching to frost presence is the same as a warrior putting a shield on and switching to defensive stance, but without suffering for it. Suffering from a loss of abilities needed in order to be viable in PvP, a loss of straight up damage, or survivability.