I think that they should always be a kill, but give the stabbed player 5 seconds to live once stabbed.
Wait... what? That makes no sense. So if you stab someone in the neck or chest there is no possible way they would die of damage to nerves, shock, blood-loss, but if you shoot them "virtually anywhere" (food, leg, hand, arm, ear, etc.) they will? I think there would be more "shock" involved with someone coming right up to you and stabbing a metal, or other object, into your body. Not every game now follows "modern standards" either, or realism for that matter. The only thing that seems to come close is Red Orchestra.SteewpidZombie said:I believe they need to go, just because that they seem to have replaced firearms as the killing weapons. If I was to stab someone in the neck, let alone the chest or back, they would still be alive long enough to shoot me or even to make a full recovery in the hospital before coming back to the fight a couple months later. But if you shoot someone virtually anywhere, you're likely to kill them just from the shock and damage to the nerves or blood-loss, or the fact that their brains are on the wall behind them. Now knives have their uses in combat roles, but by modern standards, they are outdated. Honestly, the odds of actually ever employing a knife in ANY sort of combat situation would be your final resort after your puny pistol is out of ammo.
Easier said than done when playing on the COD servers. I've watched many a killcam where I didn't knife the guy, despite clearly doing it on my screen.Peteron said:. Just stab them before they stab you. Simple as that.
Ha ha, cool! We on the other hand made a pact to yell out 'NINJAED!' or 'I'M A JEDI!' at the top of our lungs every time we made a knife-kill.The Unworthy Gentleman said:Oh me and my mates used to do that all the time on MW2. It was hilarious to see two guys swap positions with simultaneous lunges and then one other to come in an take both out. If you managed to jump from the highest point of the map onto a guy and knife him you'd 'creeded' him. The fun we had was unreal.Raiyan 1.0 said:Anyone who thinks that insta-kill knives aren't fun AT ALL are missing the bigger picture...
When my friends and I play CoD 4 over the LAN, we always make time for a match in a really enclosed area where the only weapon allowed is the knife. Conventions breaks down, gameplay rhetorics are thrown out the window, hilarity ensues. The sight of armed elite military commandos running around playing tag evokes memories of checkpoint races in Midtown Madness...
Raiyan 1.0 said:Ha ha, cool! We on the other hand made a pact to yell out 'NINJAED!' or 'I'M A JEDI!' at the top of our lungs every time we made a knife-kill.
By the way, what's your view on AC2: Brotherhood's MP element? I haven't played the game, and I know it's not an FPS, but the stealth/knifing combat system sure piqued my interest...
Wow! That actually sounds rather novel... Thanks a heap for the info!The Unworthy Gentleman said:Raiyan 1.0 said:Ha ha, cool! We on the other hand made a pact to yell out 'NINJAED!' or 'I'M A JEDI!' at the top of our lungs every time we made a knife-kill.
By the way, what's your view on AC2: Brotherhood's MP element? I haven't played the game, and I know it's not an FPS, but the stealth/knifing combat system sure piqued my interest...If you like stealth you need to play the team deathmatch type mode dubbed 'Manhunt'. The free-for-all is literally running on rooftops trying to kill your guy before you get killed. The idea is that you should go for the stealthy kills which earn you more points but when you have to stay hidden and kill and run it gets pretty hard, especially when there are people who can use Templar Vision to pick you out of the crowd and will just run across the rooftops to get you.
Manhunt is more team based and you earn points in your round while being hunted for staying hidden from the assassins. The game is a lot more focused on stealthy kills and you're rewarded lot of points for a good kill, which can boost your teams score above the others and win you the game. Part of the fun is actually being hunted and working with your team to stay hidden. While most of it is based on what you can do at the time with little communication only using instinct to act, you also have to think about your team mates and how they may be affected by you stunning an enemy and how many points you could lose for them dying.
To make it simple, stealth is a key aspect if you want to win. The enemy earns 15 points for being hidden for a few seconds and for you killing the wrong person. That means you need to score as many points as you can in the hunting round so you can stay ahead in the hiding round. The stealth aspect of Manhunt is really good but it is atrocious in Wanted. I have yet to try Alliance to see how good that is for stealth though.
I gotta say, if you play a shotgun class certain ways, you can be really effective. I played Blops with the stakeout and grip for a good while and if an enemy saw me i would sprint in their direction but always keeping an object between us so, although he knew i was there, he couldn't shoot me until were both in range of each others guns. And usually i won because of the power of the shotgun. Also, while unrelated, aiming down the sights is actually more accurate with the shotty then hip firing. take it from experience.apsham said:It's not really the "you just suck" thing, and I know that a lot of people get the wrong idea from killcams about knifing - the first person view point is a tad off and yes, on someone elses cam you might catch the animation running a little slow but every time that I have noticed myself getting a knife kill - I have used it at the appropriate time.Hardcore_gamer said:Here we go again with the "You just suxors!" excuse some CD players use when people express their distaste towards the knifing.apsham said:It sure adds a hell of a lot to gameplay - when you pick what's right for you situation. I've never been knifed and thought that it was cheap, it was always because the other person saw me first. That's what multiplayer gaming is ESPECIALLY when it comes to first person shooting. And it's not like the knife isn't something that every single person has at the ready - it's an easy click of a button available to everyone and reaction time, sadly for those with worse, is a factor.Hardcore_gamer said:I don't agree. I have invested almost a dozen hours into the Black Ops MP and knifes are one of the more annoying aspects. If doesn't make any sense that knifes always result in a insta-kill regardless of the situation or where the knife strikes the player, and neither is it enjoyable.apsham said:You're talking about real life in relation to a video game - not exactly something that fits.gabe12301 said:I personally don't think knives or melee attacks in general should ever instant kill because a pistol or shotgun should be the first thing you use in close quarters combat, not a knife.
If it were up to me, slicing people in arteries would be the only way to get knife instant kills and there would be no commando lunge.
The amount of times that I get to knife someone in Call Of Duty (and really, let's face it - lots of games have the knife but it's synonymous with COD) is very rare compared to gun combat and whenever I get the chance to use it, it's fully justified. I agree that it isn't very realistic to be able to bust out the knife at any given time, but it makes sense within the confines of the game.
And in close quarters - at least as close as I am thinking - hand to hand is far more useful than a weapon.
(most) Guns don't insta-kill regardless of where on the body you strike, and knifes should be no different. Its annoying as fuck when you pick a shotgun to be at an advantage in close range and some asshole with a sniper riffle insta-kills you just the same because he saw you a second earlier then you did and got to press the almighty melee button first. Its cheap as all fuck and adds little to the gameplay.
If you're close enough to someone with a sniper rifle - and you have a shotgun, if you are a skilled player at all he killed you because you didn't see him. And that's because you weren't taking all the needed precautions. Anyone coming at you relying JUST on knife is going to get gunned down by any player who is competent.
No, its not just because he saw me first. Often if the map has lot of tight corridors or corners its possible to completely work around the ineffectiveness of long range weapons simply by holding downs the sprint key and pressing the knife button once a enemy pops up and you then score a kill even if your aim was shit because the hit detection for the knife is so horrible (I have seen people score knife kills even thought their targets were off-screen while the knifing animation played).
Then again - the effectiveness of a shotgun is really called into question in games like Black Ops. Chalk it up to MY own lack of skill or chalk it up to poor areas in most maps for usage, but I've never been able to do all that much with a shotgun class outside of specific situatins that MOSTLY include camping.