Poll: Do instant-kill knives/melee need to go?

Recommended Videos

Chris^^

New member
Mar 11, 2009
769
0
0
I think they're bloody ridiculous, I mean if a game is called a first person shooter you'd think it would be safe to assume that the emphasis is on shooting the enemy, but with most of the big name titles now the easiest way to get a kill is to punch/stab your opponent. Makes no sense to me..

[edit] although they need not be eliminated altogether they really should be a last resort, and much reduced in efficiency
 

No_Remainders

New member
Sep 11, 2009
1,871
0
0
Trippy Turtle said:
they should stay. they give an important element to gameplay and a real soldier would know where to stab for insta-kill knives in cod are a very fun thing to use and before knives are taken out i beleive snipers in that game are more unbalanced and if anyhting they should be taken out before knives.
This is just bullshit. I'm sorry, but I can't think of a fairer way to summarise your comment.

A real soldier? No, that wouldn't happen because a "real soldier" wouldn't sprint straight towards someone's face while holding an M60 and still be able to randomly pull a knife out of nowhere and stab the person without being shot.

The "realism" argument is poor on both sides, yes, they shouldn't be instakill for realism, but also you shouldn't be able to reload while moving, or have regenerating health, or perks, or buying guns, or respawns, etc.
 

northeast rower

New member
Dec 14, 2010
684
0
0
I like the games that give you a insta-kill only in certain conditions. IE, the assassinations in Halo: Reach, as opposed to meleeing someone from the front and only damaging them.
 

RobCoxxy

New member
Feb 22, 2009
2,034
0
0
Throwing knives I like, because they're hit and miss - getting a throwing knife-headshot-instakill is tough yet satisfying, worthy of an instakill.

Having some Marathon/Ninja Pro wanker sprinting around the map and cutting you to death after being shot with a fucking shotgun is fucking infuriating, however.
 

Au Naturel.

New member
Apr 4, 2010
439
0
0
I don't play any games where they are one hit kill. My primary shooter is Lost Planet 2 where it takes four smacks to down someone. It works pretty well. When you smack them, they go into a stun animation, which is a good opportunity to take them down. Even the gunsword takes a combo to kill someone (or at least the final hit of the combo).

I have played Modern Warfare, though not frequently, and I do like the OHK knife. It's really fun to run around knifing everyone. I think it's fair. For them to get that close to you and then knife you as a OHK makes sense seeing as you could take them down before they even reach you.
 

General Vagueness

New member
Feb 24, 2009
677
0
0
Phlakes said:
I think it would be best if it was a bit like Reach, where holding the melee button when you're behind them is an instant kill, but otherwise it takes a few hits.
actually the old back-smack is still there and it does get used, but I always figured it was kind of a substitution for something like an assassination/execution animation (namely snapping their neck) because a) the potential gruesomeness may have been undesired, b) it made for less stuff to handle in the first game-- at that point there wasn't even the standard of two melee animations for every weapon, and each material only had two sounds it could make when being hit-- and now c) as Reach has shown making it clear what's going on with an animation tends to slow down the gameplay a little bit
 

karloss01

New member
Jul 5, 2009
991
0
0
Tdc2182 said:
Bad Company 2 did it absolutely perfect.

It is nearly impossible to get a bumrush melee kill.
second, it wasn't like cod where the moment you pressed the button you got the kill it had a two to three second delay as your player prepared to drop the knife in them.

cod kinda made it cheap, exspecially when they started throwing the knives (or axes in BO's case)
 

Mandalore_15

New member
Aug 12, 2009
741
0
0
I think there should be a move towards more visceral, less "insta-kill" knifing. I think Halo: Reach started a good trend by making it so that if you knife someone in the back you get a death animation that takes a while to perform, leaving you vulnerable whilst you do it.

In my ideal system, I would have this kind of kill from behind, whereas if you attack with a knife in front the other player has a chance to defend, by pressing their melee button at the same time (kind of like defending against the dogs in CoD). You could then enter a struggle, and if the attacker wins he gets the kill, if he loses he gets shoved off and they have to start again. In this circumstance, there is still a lengthy animation, leaving both players vulnerable to being shot. In these circumstances, I think people would stick to close range firearms more and go for the knife more for the "cool factor" or the prestige once in a while.
 

Kungfu_Teddybear

Member
Legacy
Jan 17, 2010
2,712
0
1
Country
United Kingdom
Gender
Male
I think Instant melee kills is fine not only can it be considered a reward for being able to get close enough to your opponent but more often than not being stabbed/slashed in real life would kill you. Maybe not instantly you would most likely lay there bleeding to death for a bit but they aren't going to do that in a game. Take Call of Duty for example since that has instant melee kills. If you were just slashed across the throat/stabbed in the chest by someone on the enemy team it's not like the game is going to make you watch your character lay on the ground bleeding to death for a few minutes before respawning.

I probably could have said this in a way that's easier to understand but i hope people get the gist of what i'm trying to say.
 

SalamanderJoe

New member
Jun 28, 2010
1,378
0
0
I prefer the insta-kill knife from Bad Company 2 then say Call of Duty. In BC2, the knife was more a humliation tool against campers or snipers and had to do it on stationary enemies. Call of Duty however with insta-kill lunges whilst under fire is ridiculous. It's just as bad in Medal of Honour.
 

TheYellowCellPhone

New member
Sep 26, 2009
8,613
0
0
As annoying as it is, without it a lot of people probably wouldn't use melee, and I sometimes complain about it not being insta-kill. I like what Goldeneye 007 Wii and the Halo series did: Have it tons of damage, just not an insta-kill; and you hit them with your weapon, so you don't switch to another weapon.
 

ZippyDSMlee

New member
Sep 1, 2007
3,958
0
0
I like them but I like Turoks melee setup more, a very fast and simple QTE1-2 hit kills if you mess the QTE up its a 3 or 4 hit with some moderate damage.
 

Iron Mal

New member
Jun 4, 2008
2,749
0
0
In most modern shooter settings having a one-hit kill melee option seems very out of place and unnatural.

In MW2 you would get a lot of players running around like Khorne Berserkers instead of playing it like a shooting game (trust me when I say it gets really annoying to empty half a clip into a guy's torso only for him to run up and slit your throat Predator style) and in Black Ops I noticed some people who thought they were Riddick (waiting behind a dark corner to slice my kneecaps off is not cool or fair).

I liked how the original Unreal Tournament handled one-hit kill melee weapons.

First, you had to equip them seperately (no whipping a knife out while holding your sniper rifle steady).

Second, it was noisey as hell (no hiding around corners as a way of getting easy kills on unwary opponents).

Third, it had a charge up time (you had to make a concentrated effort to kill someone in melee, none of this 'tap the button once and forget' that knives have).

Overall, this meant that you were at a disadvantage by using the melee weapon, which is exactly how it should be, bringing a knife to a gun fight should not end well (the knife is a weapon of last resort, for when ammo is low and the situation is really dire).
 

Jamieson 90

New member
Mar 29, 2010
1,052
0
0
I think it needs to go. In older games getting a guantlet kill or knifing someone meant something because they did hardly any damage. It was really humilating to die to someones knife or similar melee weapon. Thankfully its still in some games like Enemy Territory Quake Wars. Knives do about 10damage and people have around 100-130HP. Very funny when you pull your knife out on a low hp player and gut him :)

Whats even better is watching the low hp player run around as the knifer chases him LOL.
 

subject_87

New member
Jul 2, 2010
1,426
0
0
Jfswift said:
I don't mind instant kills with knives although I feel that gun damage should be adjusted higher, to more realistic levels tbh.
Really? In CoD you already die if someone breathes on you wrong.

OT: If it makes sense in context, like the Backstab in TF2, then yes; otherwise, it's pretty absurd that this advanced power armor or what have you would have a critical weakness to a single sharp object at close range.
 

KissofKetchup

New member
May 26, 2008
702
0
0
gabe12301 said:
I personally don't think knives or melee attacks in general should ever instant kill because a pistol or shotgun should be the first thing you use in close quarters combat, not a knife.
Ehhhhhh..........not always. Sometimes even a silenced pistol is just too loud for the kill that you'd want, sometimes slicing your enemies throat is the best way to silently kill someone.

gabe12301 said:
If it were up to me, slicing people in arteries would be the only way to get knife instant kills and there would be no commando lunge.
I sort of agree with you there. Knifing someone from the front and getting an instant kill is pretty lame. But sneaking up on somebody and not being able to get an instant knife kill is pretty lame as well.
The problem with having to slice someone in a specific artery is that it's pretty hard to aim a knife.
 

PROXYCB

New member
Nov 18, 2009
6
0
0
man people seem to forget that yes on most games bullets are weaker than melee but they have RANGE a sniper rifle on most games can take you out from the other side of the map and someone suggested that bullet damage should be higher well why not play game modes like hardcore on COD or SWAT on reach where melee attacks are useless 90% of the time.

Also being too specific about what part of the body you can perform a melee insta kill could slow down the pace of the game and promote a heap load of camping.
 

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
2,393
0
41
subject_87 said:
Jfswift said:
I don't mind instant kills with knives although I feel that gun damage should be adjusted higher, to more realistic levels tbh.
Really? In CoD you already die if someone breathes on you wrong.

OT: If it makes sense in context, like the Backstab in TF2, then yes; otherwise, it's pretty absurd that this advanced power armor or what have you would have a critical weakness to a single sharp object at close range.
That's a good point actually. Maybe they should set it up like the Spies Knife where it instant kills from behind (my belief has always been if you allow someone to get that close then you probably deserve it at that point :p).