The last kiddie game I played that I enjoy, Super Solvers: Gizmos and Gadgets....but that was back in the day when educational games tended to be fun.
XDthiosk said:Animal Crossing was fun in the sort of way where if I sent my girlfriend a present in the game, she'd take her top off.
Positive reinforcement is all it takes to play any game.
Stole my answer.DrDeath3191 said:No. See Mario, Zelda, and pretty much any great platformer ever made.
Ten years ago, a lot of those weren't "kiddie games." They were just games. They ARE still just games. That's the point. Adults who played them before still buy them and still find the same sense of fun and enjoyment in them, except in the cases where the series has just been flushed down the tubes, as with Starfox and Donkey Kong post-N64. When they say "E for everyone" they mean it. They take their audience seriously and don't try to go out of their way to alienate or exclude. The developers didn't make them thinking "kiddie game," they didn't make them thinking "we really need to give Mario a cigar and have him swear like a sailor," as if that would be a magnet that attracted older audiences and repulsed younger audiences, they made them thinking "this is the idea, this is the artistic vision behind the project, let's make it." And if everybody were able to operate that way we'd live in a better world today.Julianking93 said:No. Usually it does, but...
Legend of Zelda
Megaman
Super Mario Brothers
Super Smash Brothers
Starfox
Donkey Kong
Okami
The Lego Series
Kirby
LittleBigPlanet
Ahh, Jumpstart. Those games were awesome. What was your favorite? Mine was 3rd Grade.PrototypeC said:There is one game I've played when I was younger, but I appreciate them more today. Anyone here heard of the Jumpstart series? Mrfft above said it best; educational games suck these days. No self-respecting kid would want to play them.
Jumpstart was different. Their philosophy was to make a fun game first, and an educational game second. Nowhere in their business plan did it say, "dumb this s**t down for kids".
What sticks with me today, the most, is how amazing the graphics were. For the time, the graphics were really stellar. The 3D mixed with the 2D 'hosts' worked really well, the locations and challenges were really interesting, and it made you feel like a million bucks every time you could up the difficulty and stay afloat.