tippy2k2 said:
It's very easy to say "I just want to try this one out" and try it for a while...then you try it for a little while longer....then a little while longer....then you're done with the game and decide "You know, I didn't like it very much, I'm not going to buy it".
That's not a problem with piracy, that's a problem with the user. How is it piracy's fault if someone is too weak-willed to say, "Okay, I've tried the game. Do I like it enough to buy it, or is it time to stop playing?" If someone isn't strong enough to stop playing the game they pirated (in order to demo) that's THEIR fault; THEY are an asshole. It doesn't make piracy for this purpose wrong for everyone.
tippy2k2 said:
Again, I would be surprised if I didn't have the most dictatory view on piracy on this site but yes, PC gaming is an inherent risk that you take when you purchase a game. You can do all the research you want but there is still a chance that it won't work on your system due to your flux-capacitor not playing nicely with the coding and that is a risk that you have to take if you are going to be a PC gamer. If you are unwilling to risk the money, download a demo. If (like most PC games), there is no demo, you either take the risk with the money, research forums to see if there are problems people are having, or you wait until the amount drops to an acceptable risk. If a company takes your money and runs...well, you know what companies to hold off purchases for until their stuff has plummeted in price.
Why? Why go through all of that bullshit when you could just download it, try it for yourself and decide whether or not you're going to buy it, or stop playing?
If you don't have a lot of money for games, it's a little more punishing to spend $49 (let alone $60) on a game that turns out to be mediocre after 3 hours. And the demos (that not all games have) are usually just the right amount of the game; you'd be hard pressed NOT to enjoy a demo. A game like Civilization just doesn't demo well. Even if you're someone who doesn't enjoy Civilization (like me) you'd still probably enjoy playing it for an hour, and that's all a demo is going to give you. That's why the "Extended demos" are nice. If I had done that, I wouldn't have wasted $49 on Civ5. Unfortunately, I did. Fuck me.
tippy2k2 said:
If I purchase a console game and it doesn't work due to shitty coding, you don't get your money back on that (stores will swap it out for a new copy once it's opened but shitty code isn't going to get fixed with a new disc). Sure, there's less risk because all consoles are the same but that's still a risk that I accept when I purchase a game on my 360.
I take it you don't play many console games? This is NOT a problem for consoles. The only game that's had "Shitty coding" in recent memory is Skyrim for PS3. If you have a console, you can play whatever games are made for that console--no ifs ands or buts. And, if on the off chance there is some "Shitty coding," it's global--everyone's experiencing it, and the developer will do something about it, lest they suffer consumer backlash. With PCs, though, if you find that you're getting random crashes and can't advance, well, good luck figuring that out without completely uninstalling everything. As for the developer, they're not gonna to be able to release a patch for each and every person/hardware configuration, so you're SOL there too.
If it seems like I'm a console fanboy, I'm not. I'm just making the point that there isn't any risk in buying a console game other than you not liking it, and since that is a risk present in literally everything that you can imagine purchasing, it's really not at all comparable to buying a PC game.
You're not giving any reasons as to WHY you think it is wrong to pirate a game to test it out. I don't see anything wrong with it. It doesn't hurt anyone unless the person is an asshole, who WANTS to steal the game and hurt the developer.