Baldr said:
There are plenty of legitimate ways to try a game before buying.
Lets take a look shall we?
Baldr said:
Far from all games have demos and the ones who have are often very misleading
Baldr said:
rentals(Redbox, BB, Gamefly)
If they happen to have that specific game you wanted sure. Around here, those stores rarely have more than the 100 newest games since the rest are sold off. And that only accounts for the AAA Boxed games - if the game doesnt have to be in a boxed edition or more than a few months old, that option is out.
Baldr said:
online streaming(OnLive).
Which doesnt answer the question: Does it run on my hardware configuration?
Baldr said:
The requirements are listed on the box. If you don't know, then don't buy it.
And what if my hardware configuration doesnt support it? Not specs just configeration - it happens a lot and good devs will try and root them out before launch but that is far from the standard unfortunately. For eksample, during the very early alpha builds of dota2 we had a ton of testing to do regarding which computers could and couldnt run it regardless of "high end" or "low end" pc´s. Some games have wierd bugs which doesnt work with specific components regardless of whether they should technically do so or not. Taking my previous example into considerration (and if you cant scroll up and read it you are at least as bad as the people you criticize for not having the time to go to 10 different stores to find the game they want to rent)
Baldr said:
I rather our company loose a sale than let someone pirate our game.
If you work at said company I would probably prefer not supporting them either.
Why should the industry not be held accountable for outright misleading demos? Why should the consumer be to blame if the producer of a game did not test it well enough on enough different hardware configurations? Why should the consumer be taking the risks in all of this? 60$ is a lot of money to many people and even if it was not, that should not be a blank permission slip to the game developers.
As I said before (but which has been conviniently ignored): You would not buy any other product for 60$+ without trying it first so why should games be exempt? Shirts, shoes, cars, houses, scarfs, CDs, glasses, speakers, phones, you name it and you have the option to try before you buy.
There is absolutely no reason why games should be different and the only reason it isn´t is because some shoddy game publishers want to be able to ship their faulty and badly testet crap and to make sure the customers are the ones paying the bill, they hype up piracy as an intrinsically bad thing.
Switzerland actually made a study (as the only country in the world) before they discussed the piracy laws - and as opposed to the studies paid off by the publishers, this one actually showed that piracy is a good thing for the business. (Source: http://www.forbes.com/sites/erikkain/2011/12/05/swiss-government-study-finds-internet-downloads-increase-sales/ )
So why again should people not be allowed to see if the thing actually works before they install it?