VoidWanderer said:
This question is why demos should return.
There is another side to this, demos aren't as easy to create as you think. Developers can't just "cut out" a chunk of the game and package it into a functional program ready for playing, in most games the code & visuals are a horribly complicated interconnecting mesh, often being worked on by separate teams and then finally being assembled into one playable experience. In fact developers would have to do several beta tests of the DEMO itself to weed out all the bugs that may have popped up during the process of cutting-off the rest of the game. Then there's the additional costs of the release/launch cycle, along with advertising/promotion. Just for a freaking demo.
I don't know the intricate bits of it, but it's a lot more effort than what most people think and is one of the main reasons why demos have become so scarce.
Not only that, demos can actually result in a potential LOSS of sales. If someone thinks "oh god, I didn't like this demo one bit" there's a customer who is instantly lost because they judged the whole game based on the first 30 mins / first mission / whatever. If a demo wasn't available, there would've been a 50/50 chance of that person just taking a leap of faith and buying the whole game - in which case he would've given $60 to the developers and that would've been an instant win (for the developers/publishers I mean). See where I'm getting at?
I think the math-heads at EA/etc have probably calculated that packaging a demo is not worth the boost in sales it can potentially cause (or potential loss). Not true with every game though, looking at Mass Effect 3.
Personally I wish demos would come back (please?) but I can see the reasons why they have faded.
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