w9496 said:
But how many people can be expected to buy the game after they pirate it? I know all of us here at the Escapist are cherubs and would never pirate a game to get out of paying for it, but the rest of the world isn't that nice.
The main point: A lot of people aren't going to buy the game after they download it for free.
There is a logical fallacy in there. Of course, a number of pirates are freeloaders, but it is not the act of visiting Piratebay that turned them into freeloaders, but the very decision that they don't want to care about the industry, and their method of getting their games is just a consequence of that.
Let's look at it this way:
Person A buys one game every month, that he can afford. After he plays through them, he spends the rest of the month watching paint dry.
Person B pirates 3-4 games a month, then buys the one that he found the best, to reward it's creators.
Person C pirates 3-4 games a month, then happily that he spared money this way, spends it on various other luxories.
You are basically saying, that piracy itself is a temptation, and B will eventually turn into C, while A is safe because he has no addictive substance on his hard drive or in his browser memory.
I, on the other hand, say that A could just as easily turn into C as B could, the reason why neither of them does is because they have the same moral conviction, not because those bits of data being on your hard drive is so different from it being an arm's reach away on the Internet.
Besides, there are multiple studies suggesting that piarates ARE the biggest consumers of the legal media industry.
http://arstechnica.com/tech-policy/2010/05/file-sharers-are-content-industrys-largest-customers/
http://www.escapistmagazine.com/news/view/120147-Survey-Indicates-Music-Pirates-Are-Biggest-Music-Buyers
http://arstechnica.com/tech-policy/2009/04/study-pirates-buy-tons-more-music-than-average-folks/