Very small game, from a very small studio targetting a rather niche audience. Not enough resources to release it on consoles and/or since it's niche, it is rather unlikely that sales would generate a significant profit, or even break even, for that matter.CaitSeith said:You'll have to elaborate how seal of approval kept it away from consoles.DoPo said:Yet I don't see Postmortem: One Must Die on consoles.
As far as I'm aware, releasing a game on consoles is an act that does require an investment. I'm not aware of the specifics, though but there've been mentions of developer costs associated with consoles [http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game]. At the very least, I am fairly sure that the seal does not work for free to certify games.
Can you very definitely 100% prove that good games won't be kept at bay by the barrier of entry for consoles?
Bloodbourne is an exclusive game that is not on Steam, nor on PC, nor on XBox, nor anywhere else because of contractual obligations, as opposed to limited developer resources. Postmortem: One Must Die, by contrast, is not an exclusive. I very, very sincerely doubt it platform limitations, either, seeing as I expect a toaster to be able to play the game, furthermore the control scheme consists of directions + "use" key, thus should also be able to fit a controller.CaitSeith said:Otherwise I'll just retort with another likewise arbitrary observation as I don't see Bloodborne on Steam either.
If I wanted to cherry-pick examples of PC exclusives or "exclusives" in vain attempt to prove...not sure what, exactly, I could have pointed at multiple shooters or strategy games available on the platform. I did not do that because this would only have shown that games that not really suited for outside of PC are *gasp* available on only on PC. This isn't about "console vs PC" but about a "centrally controlled markerplace vs not". My example was right on point - a game that got greenlit [https://steamcommunity.com/sharedfiles/filedetails/?id=159578647] and put on the Steam market yet hasn't been through a centralised selection process due to the high barrier associated with it. Your example was of a game confined to a single marketplace yet not because it was somehow inherently tied to curation methods but because it was not allowed to be submitted to any other marketplace.
If you are going to bring this up, you may as say something like "The XBox shade of green is pleasing, thus a central control over the available games is objectively superior". It has about the same relevance to the subject matter as whether a PlayStation exclusive game isn't on PC. Both of these contain keywords related to the subject at hand but aren't really about that.