Poll: Dragon Age 2 was it that bad?

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Denamic

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People exaggerate a fuckton.
Sure, many complaints were based in reality, but it's nowhere near as bad as people said it was.
I'm willing to bet most of the people who were berating it the worst probably never even played it.
It wasn't amazing, but it certainly wasn't bad either.
 

Kahunaburger

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Denamic said:
I'm willing to bet most of the people who were berating it the worst probably never even played it.
I don't have to eat a shit sandwich to know I should stay away from a shit sandwich. Especially if said sandwich has reviews, reactions, let's plays, and a demo.
 

LordRoyal

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Sonic Doctor said:
1. I don't see how the combat is repetitive if they made it so the player has more control of what happens in combat. They gave the player control of the normal attack(which was a much needed change from the slow as tar auto normal attack in Origins), and they gave people the ability to effect the area in which the special attacks land. In Origins, if I did a shield bashing attack in an area in which two guys were standing, only the one targeted would get hit and fall. Now in DA2, whatever enemy is in the area/range of my shield when my character swings it around, will get knocked down.

2.
Sonic Doctor said:
It is only repetitive you make it repetitive. It is only hack and slash, if you sit there and all you do is press the normal attack button. But since didn't do that, and I interlaced the well placed normal attacks in between when and where I used my special attacks, it didn't feel like a hack and slash.
3.
Sonic Doctor said:
The characters were not cliche, the were very deep and complex. I enjoyed the characters far more then the ones from Origins. In Origins, you either have the characters that are closed off and take forever to get interesting and get important stuff out of, or the characters that are very open and willing to say things, but still take forever to get interesting and some how forever to get important info.
4.
Sonic Doctor said:
In DA2, characters can be both open at times and closed off at times, and you get fun and interesting information right from the start, and they evolve to become even more complex and fun.
5.
Sonic Doctor said:
Varric is the best comic character around, he has the air of the guy you want to have as your best friend, someone to share drinks with and swap hilarious stories.

Merrill is just adorable. Even more awesome, she her adorableness mixes awesomely with her naivety and the dark things in magic. As hot as Isabella is, I went for Merrill as the romance for my first character.

I could go on with other characters but I've already written a whole short story's worth of writing in this post.

6.
Sonic Doctor said:
Also, to let you know, Genlocks are in the new DLC.

7.
Sonic Doctor said:
On the replay thing, I haven't even gotten through one play through of Origins, because it is so slow and stale. But I have already beat DA2 and have started up Warrior and a Rogue, and have played a good deal on both.

8. People are going to remember DA2. I don't give a crap about the modding community of Origins. Seriously, if the game is as great as people claim it to be, people shouldn't have to mod it to be able to play it more. The image of a game stands on the original content, not on what players mess around with it after.


1. This answer I didn't particularly understand. How does giving the player more control of what happens in combat equal = Making the fighter rush into a battle, making the rogue jump stupidly in and out of skirmishes immediately secluding his role as just a striker or a ranged user and keeping the mage just as dominant as they were in Origins. I didn't find any strategy in the combat whatsoever, it was just run in, slash enemies, repeat for every single copy and pasted skirmish in the entire game. There was very little variety.


2. I don't particularly find it enjoyable if I have to have house rules in a game in order for me to enjoy it. Most games don't do this as they tend to spice their own gameplay up. Instead of just having the exact same copy and pasted battle over and over with waves of enemies appearing out of nowhere. It has zero strategy if you use the exact same strategy over and over. If the game teaches you to just run into a skirmish, click buttons, have the enemies die eventually. Then it's a hack and slash and a repetitive one at that. If running into a battle, slashing enemies mixed in with your random special attacks didn't feel like a hack and slash then good on you. You haven't played very many then.

I still remember Dragon Age Origins on Nightmare reminding me of drawing out encounters in Baldur's Gate and plotting my characters' paths. Or save scumming in Neverwinter Nights to get past a particularly hard objective. I remember flanking enemies and actually thinking about where I should place my characters. In 2, I just ran in, attacked enemies, had enemies attack me from out of nowhere, dead.


3. It's cliche of the characters don't develop as the story goes on. Merril stays the awkward annoying girl throughout the game for instance. Fenris stays the brooding "Badass" character throughout the game and never develops. Origins's characters actually developed and had complicated backstories. Alistair didn't for instance tell you he was a prince until much later in the story, nor did he mention his half sister. Morrigan didn't mention very much of her backstory until later. Sten barely even referenced he murdered children until you won his respect. I felt far more for Origins's characters because I felt I actually had to work for their favor.

Not to mention the writers for 2 tried way to hard to make the characters "realistic" aka giving them strange faults. I felt it was strange how Merril is a blood mage (which is apparently codeword for dark side of the force now) but suddenly doesn't become an abomination even though it's specifically stated even powerful wizards with no ambitions become them. Or how Anders is now an emo mage instead of the happy metrosexual companion who was a contrast to all the masochists you had in awakening. It didn't make any sense and all it did was just bluntly jar their characterization.


4. I don't particularly find casual sex with party members with zero actual development all that interesting. ME2 did this already and Bioware proved it couldn't pull the same thing out of it's hat twice and expect confetti.


5. Varric is cliche, he is a stereotypical "Han Solo" character. A suave ladies man who has a crossbow. There's very little depth in his character besides just being a rogue who makes snide quips every so often.

Origins had Zevran who on the surface was a metrosexual party animal. When you got to know him he tells you of his various assassinations before finally telling you he came to Ferelden out of self suicide because of his previous hit, and during your travels he learned to enjoy life again.

With regards to Merril she reminded me of girls I was interested in as a teenager. Awkward "smart" girls who just annoyed the crap out of me because they just drew attention to their faults all the time. Merril constantly gave off the impression it was Bioware's attempt at remaking Tali, only in Dragon Age. I also still couldn't get past how uncharacteristic she was compared to Origins.

Merril in Origins was the Keeper's second and gave off the "older sister" archetype. She sounded more experienced then the player. In 2 she was an awkward annoying girl who hit on the player and told other characters she was interested in Hawke, while he was listening. I don't particularly find awkwardness adorable, especially when it's forced to look adorable. Tali had awkward traits but it was more realistic since she is now falling for Shepard in ME2 and it showed a lot more development in her character.


6.I recall in Origins in the codex it said Genlocks were pretty much the bulk of the Darkspawn. Because of the dwarves inhabiting the deep roads there were a lot more Dwarven Broodmothers. It's like having Counter Strike with the AK-47 and the M4 as DLC. The most commonly used weapons. It made no sense that there were only Hurlocks and Ogres.


7.Origins had a lot of replayability with it's individual origins. How when you returned to your origin story everyone reacted extremely different.

My favorite examples being how if you were a human noble you had this conversation with Arl Howe where he explains his actions. It already became far more of a personal story in this regard. Another being if you were a Dwarven Commoner and how Leske betrays you. Etc. It already made the game worth playing several times over as different characters because it added roleplaying. With Dragon Age 2, every playthrough your Hawke. The only difference is if you choose a suave, nice or angry option. Your motivations and your story is the same every time.


8. Counter Strike Source would not be as replayed now 7 years after release, if it wasn't for the literally thousands of fanmade skins, models and maps. Origins has a few modules already providing more for the player. 2 has no map maker. Therefore Origins will stay around longer because it provides more content for the player besides just simplistic DLC.

Also you give very little reason why people would remember Dragon Age 2. It got pretty average reviews and sales. I don't foresee all that many people remembering Dragon Age 2 as "That epic hack and slash/rpg I played" 5 years from now.
 

Hawgh

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I enjoyed it. Can't really find much flaw with it beyond the obvious lack of polish. As a sidebar, I don't understand who these people are that consider the first Dragon Age some manner of holy grail of RPGs, it wasn't all that good. Above average, sure. But not stellar. I think Awakening is so far my favourite of the series, with DA2 slightly behind it and DA: Origins far behind that.
 

Logan Westbrook

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Feb 21, 2008
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I'm actually a much bigger fan of Dragon Age 2 than I am of Dragon Age Origins. DA2 definitely has its flaws - that cave got very boring, very quickly - but I felt it had better characters, a more interesting story, and more enjoyable combat. It would have been better with more development time, but I was very pleased with what I got.
 

derbt

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I enjoyed bits of it. The combat hurt me inside, though. Just... why? It's never a good sign when I skip half of the game's content out of sheer boredom. Go to the exact same caves to fight the exact same enemies in the exact same way, you say? No thank you.

I liked most of the characters, and some of the quests were very good. Some. But the plot just... meandered around. They hyped up the whole "Champion of Kirkwall" thing, but as it turns out Hawke was just in the wrong place at the wrong time, and swept up into things. I still don't see why they couldn't have had elvish and dwarvish character options, either. They could have found a suitable name for all three.

Had it been a standalone game, I would have liked it better, I think. But it followed Dragon Age: Origins and didn't live up to it at all. Origins was an epic. Dragon Age 2 is not. Still enjoyed parts of it, but I was disappointed.
 

devotedsniper

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If it wasn't made by Bioware and if it didn't have the name Dragon Age i probably would have given it an "alright" due to the repeating of zones and mob spawn places, otherwise it probably would have been better in my books. But because it's Bioware who are pretty much known for there impressive RPG's and the fact it was following such a strong first game (yes it had flaws but it worked well, and every game has flaws), it just gets completely knocked down in my eyes, if it was to be considered a dragon age it should have been an expansion like awakening in my opinion. It just felt really lazy and rushed to me (considering it was only in development for what? a year and a bit or something like that?).
 

zileas7

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I'll add myself to the side of liking that the story felt a lot more personal and character driven. The conversations between your companions felt very real overall, especially the ones with Isabella, which is odd given how one note her character is.

The real success of the game for me is Aveline. She was a strong female character that didn't have to go on about how she was as tough as the men, she just proved it. Then you got to see her struggling with a romance, with misinterpreted gestures, crippling shyness, fear of rejection, and awkward advances, that echoed fair chunks of high for me. I was truly impressed with how Bioware continues to slowly but surely advance the art of storytelling in video games.
 

world_of_dragons

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I'll say this. I enjoyed Dragon Age for what it was worth, but there isn't as much costumization and ability to flesh out characters as there was in Origins.

In origins my character is a dual-wielding spirit who learned to resist and suppress magic from Alistar and how to rage and fuck shit up from Ohgren. In origins there was a sense of being able to truly become whatever you want.

In two, you could only fit a certain model
 

Frenger

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At the very end of the game, I wanted to just walk away, sadly that a "third" option was not at hand. So it was basically a coin toss between me stabbing Anders in the face or going against the Templars. Like that would do shit all to the story or the ending anyway. If I ever pick up this title again, I will probably kill anyone if the chance of doing so presents itself, that worked like a charm in the first game, by the way ... and screw spoiler tags, I pretty much knew he would blow a fuse the first time I laid my eyes on him. Which is really what made me so disappointed. So many things they could have been improved from the first game. Instead they either removed them or made it worse in every way possible. Bioware seem to view streamlining and improving game mechanics like a personal trainer would see a butcher's cleaver instead of a diet and exercise. You might loose weight faster, but it won't look pretty and you'll probably end up missing those pieces in the end, even if they didn't seem important at the time.

When people complain that they turned Dragon Age 2 into "Mass Effect with swords", it isn't exactly without reason. They are were two very different games, and should stay that way. Who really want the same game with a different makeup? I really hope they take some of the feedback to heart when they make Dragon Age 3... not that they have much choice if we're to believe the EA comment a few weeks back.

As for the writing. It's both the best and the worst I've ever come across in a Bioware game. Ever had Anders in the group when you rat him out to Cullen? Don't. It is as if they don't edit what they write at all, and the voice actor just sits there and record it with a straight face. But it's probably the only Bioware game that made me laugh since KOTOR. I guess that's something.

There are a ton of glaring mistakes about this game that doesn't even touch the story or the reuse of dungeons, repetative combat and screwed up loot system (borrowed that one form Fable and Mass Effect, did ya'? Good call *cough*).

I have yet to play Legacy, and even after hearing how good, and even better, it is than the rest of the game, I probably won't bother with it unless they slash the price 50 proc. Guess I have to wait a year for that and perhaps we will know a bit more about the 3rd game by then. There are things not even a DLC can fix.
 

Catie Caraco

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Kahunaburger said:
Denamic said:
I'm willing to bet most of the people who were berating it the worst probably never even played it.
I don't have to eat a shit sandwich to know I should stay away from a shit sandwich. Especially if said sandwich has reviews, reactions, let's plays, and a demo.
You just made me smile. That comment he made really bothered me. I don't feel I exaggerated at all, I just feel really, really strongly about it.
 

StBishop

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Sonic Doctor said:
StBishop said:
I'm honestly a little sick of polls hey. They're never open enough, I did enjoy the game but not enjoying it doesn't mean you thought it was shit.

Shit is not opposite enjoyment.

Anyway, that's all I have to add. It was fine. Not amazing, it was a solid A/A- Dragon Age: Origins was probably an A. Neither were an A+ as both had slight annoyances.

Again, I don't really care to be asked "How could you possibly say it was an A?? It was a travesty!" I was asked, I answered.
What irks me from the people that would ask you that question, is that they think DA2 is a travesty because it isn't like DA:Origins. The problem is DA2 wasn't meant to be like DA:Origins. If they want DA:Origins, they can go play it again.
Or play Awakening. Both are options.

I'll be honest, playing 1 makes me not want to play the other. You know how playing some games will make you think "I'm over this now, I want something similar though." eg. Nothing much left to achieve in Saints Row series, why not play GTA: San Andreas?
Getting tired of grinding in Pokemon White, go back and visit ol' Charmander again.
 

Catie Caraco

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Hawgh said:
As a sidebar, I don't understand who these people are that consider the first Dragon Age some manner of holy grail of RPGs, it wasn't all that good. Above average, sure. But not stellar.
That is your opinion and I entirely disagree with it. Perhaps it's not the "holy grail", but it is certainly the best rpg I've ever played. True, for awhile I was stuck in the Final Fantasy camp, but trying other rpgs have never compared. I can't beat Fable or Fable 2, I lose interest real fast, and the excuse for romance in that game is pathetic. Tried Elder Scrolls IV, Oblivion, and got so overwhelmed by the size of the world and sidequests I forgot my main objective and stopped playing. A solo career is boring, too.

Origins had a decent character customization level which player made mods has greatly expanded. The different Origin stories and races provided a deep level of role play ability. My elven mage is nothing like my human mage and nothing like my city elf, who is nothing like my Dalish elf, and so on and so forth. I felt totally immersed in Ferelden. I love the companions, all of them, and have a fierce loyalty to Alistair. The character banter is just... some of the best writing I've ever come across. My parents became so engaged watching me play that I had to narrate my dialogue choices in case they couldn't see the screen. They cheered when I finally killed Loghain, and when I defeated the Archdemon. And they've never really enjoyed my playing video games in the living room or without headphones because it "sounds annoying".

So you know what? I take it back. Origins IS a Holy Grail to me, and I'd wager to dozens of other gamers. It led me to other great Bioware titles like Mass Effect, and boy was I shocked when I found out Jade Empire was made by them. For them to follow Fantastic with Mediocre is what bothers me. And every other Bioware title I've played has been at least Great.
 

KaWaiiTSuKI

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It's my personal favourite game I've played all year so far and I've played... pretty much every major release.
Maybe I just have simple tastes or I'm an idiot but... I loved it :3
 

Random Argument Man

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It could've been more, but it isn't the worst thing that came around.

In my opinion, the original Dragon Age wasn't that great. Getting every army seems a bit of a chore and every situation seemed like a "Well, we could help you, but you need to fix our crisis that just started recently first".

Note* Is it me or do you think that the other companions should've been people from other origins?
 

IkeGreil29

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Jul 25, 2010
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The biggest problem these days is Mob Mentality. We tend to not use our own sense of what's good and what's bad, we just go with whatever X or Y told us. And THEN we blow it out of proportion.
I've liked it so far. My brother liked it. We both liked DA:O. It does feel lackluster, but I wouldn't say I regret the purchase. What puzzles me about both of them is the insane amount of bugs (also in Awakening) that I actually ran into. It wasn't like other games where I never ran into them or maybe once in a million playthroughs. What you can notice though is EA's effect on poor old BioWare.
 

Sonic Doctor

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LordRoyal said:
I don't find a character that is who he is or is who she is to be cliche. I actually find that when a character changes (usually from random or really meaningless occurrences, and then oh boy they are different, ooh they saw the light and they worked through the problems entirely and softened up or became a man) that is really unrealistic and not that enjoyable in a character. The problem these days is that too many people love the whole redemption or turned one's life around thing.

The character development doesn't only come from a character changing who they are or what they are like. A character can develop without that. Development can come when the character is already out in the open and you know what they are. What DA2 does is the more subtle and much better job of developing a character from their past and showing you why they are like they are.

The changing ones character thing is very much a fictional thing. From what I have seen in my life, I have seen maybe one person change who they are entirely(like what you expect and what you said happens in Origins), and I have encountered and I've got to know hundreds of people and even if you don't know people you can see people in news stories and such, what they are like and even though they say they will change or do something different, they don't.

A people changing themselves mostly or completely from what they were isn't an everyday occurrence. That is why what happens in Origins is so off. That is why I find the so called "cliche" characters of Merrill and Varric so refreshing, they are what they are and I know the structure of their characters will stay strong and not unpredictably change.

I would have hated BioWare if they made Varric change, that at first he was the funny man and then over the course of the game he becomes some somber stick in the mud that finds no humor in life anymore instead stays silent hide how he feels instead of making jokes. BioWare knows what they are doing. They answered the question, why can't the funny man stay funny? Well the answer, he can and he will. And the naive girl can stay that way.

More on Merrill, I would say that BioWare didn't know they were going to give her a bigger part when they created her for Origins, but when they did find they would use her, they changed her because the change was better suited for what they wanted, but they couldn't create a new character for.

Also on the whole awkwardness and weird way she acts about Hawke. It is the ever present occurrence that when a person falls in love or has a crush on a person, they become a totally different person. It may sound cliche, but it happens all the time in real life. The smart sturdy man that has everything together and is usually fearless, becomes a blubbering idiot when he is near or around a girl he likes, same for the ladies. I believe it is really only the one thing that can change a person. Who knows, something might have happened to Merrill in between Origins and DA2, and she isn't like she was, and she changes more when Hawke comes along.