And have you played Doki Doki Literature Club? If not, then I don't see how you are in a position to talk.Phoenixmgs said:Yoshi has problems understanding concepts, what can you realistically expect from a dinosaur really?
And have you played Doki Doki Literature Club? If not, then I don't see how you are in a position to talk.Phoenixmgs said:Yoshi has problems understanding concepts, what can you realistically expect from a dinosaur really?
Yoshi was making a jab at others more than sincerely replying to you. You at least played the game so it's fine to nominate as your GOTY whereas Yoshi nominated Xenoblade 2 before it even released.Drathnoxis said:And have you played Doki Doki Literature Club? If not, then I don't see how you are in a position to talk.Phoenixmgs said:Yoshi has problems understanding concepts, what can you realistically expect from a dinosaur really?
That's your opinion. Obviously, a lot of people like the game to a considerable degree. So, it is fair to argue that it could be contender for Game of the Year.Dirty Hipsters said:That's why PUBG's game design is shitty.
Ezekiel said:In Battle Royale and The Hunger Games, the players are forced to move to different areas every few hours and the battlefield becomes progressively smaller. Does this game have anything like that? Are there footprints or anything that would make a mode like this interesting?
IIRC, there is also a rule in Battle Royale (book, manga and movie) that if 24 hours pass without any eliminations, then all explosive collars will detonate simultaneously and on one wins.Dirty Hipsters said:It does. The map gets smaller over time, which does force you into combat, however it doesn't promote and incentivize said combat. You're incentivized not to engage, and most of your deaths will be by snipers you never saw, you very rarely actually fight face to face.
They could highlight every player's position on the map until someone dies. That would force everyone to move immediately to find new hiding places and kill someone.Chimpzy said:Ezekiel said:In Battle Royale and The Hunger Games, the players are forced to move to different areas every few hours and the battlefield becomes progressively smaller. Does this game have anything like that? Are there footprints or anything that would make a mode like this interesting?IIRC, there is also a rule in Battle Royale (book, manga and movie) that if 24 hours pass without any eliminations, then all explosive collars will detonate simultaneously and on one wins.Dirty Hipsters said:It does. The map gets smaller over time, which does force you into combat, however it doesn't promote and incentivize said combat. You're incentivized not to engage, and most of your deaths will be by snipers you never saw, you very rarely actually fight face to face.
As far as I know, none of the battle royale type games have a mechanic like that. But perhaps they should. Maybe not the 'all players go boom' approach, because I can imagine everyone losing because by sheer coincidence no one ran into anyone else (however unlikely) would not go over well, and it would be hard to determine a correct timer for something like that. But some other way of disincentivizing passivity. Maybe have the safe zone shrink earlier and faster if a certain amount of time passes without any kills.
Everyone's sitting on their ass? Fine, the wall of death moves now instead of in 3 minutes, and twice as fast. Better move it.
Probably not a good solution, but all I can think of right now.
Most award shows tend to lock in their results at the beginning of December. So the December 2016 is included in their year's awards like Final Fantasy 15 for example.Aiddon said:Uh, the year still has an entire month left in it. A bit early to start this, ain't it? Furthermore, shouldn't there be more titles on this list? In fact, why is there a poll at all? This was a pretty dense year for games and it's not easy to pick stuff out. If I was going to take a guess, what's probably going to end up hitting GOTY on a lot of lists are either Zelda and Mario (not surprising) while everyone else fights for scraps. Those are the two games everyone has been talking about and they're by far the best-reviewed.
I think direction is supposed to acknowledge a broader sense of aesthetics, writing, cutscenes, setpieces, music, art style, etc.Johnny Novgorod said:Oh hey, The Game Awards 2017 are this Thursday.
Nominees for Best Game are Horizon Zero Dawn, Persona 5, PUBG, Mario Odyssey and Zelda BotW.
Nominees for Best Direction are the same, with RE7 and Wolfenstein II replacing Persona 5 and PUBG.
I've always wondered how they differentiate between Best Game and Best Direction in a videogame.
Horizon was snubbed as fuck! I was so upset. I figure HZD deserved at least beat action adventure, because frankly I knew Zelda was going to win GOTY because it was every major outlets GOTY.Johnny Novgorod said:Results from The Game Awards 2017: The Legend of Zelda: Beath of the Wild won both GOTY and Best Direction; Best Narrative went to What Remains of Edith Fitch, Best Art Direction went to Cuphead, Soundtrack went to NieR: Automata and Hellblade: Senua's Sacrifice got Best Audio Design, Best Performance and "Games for Impact", whatever that is.
Then there's a genre-by-genre GOTY list:
Best Action: Wolfenstein II: The New Colossus
Best Action-Adventure: The Legend of Zelda: Breath of the Wild
Best Family: Super Mario Odyssey
Best Fighting: Injustice 2
Best Multiplayer: PUBG
Best RPG: Persona 5
Best VR: Resident Evil VII
Etc.
I don't feel like looking up what the VGA considers to be in the "Best Action" category but for me (I assume from your post Horizon was in Best Action Adventure category), Horizon easily had the most exhilarating action this year as very few games really ever have succeeded in great combat against such large enemies and Horizon nailed that aspect that probably only the likes of Shadow of the Colossus and Dragon's Dogma have accomplished. Maybe Monster Hunter has but I've never played it because I hate grinding plus with it being on portables and consoles I don't own as well. I just finished Wolfenstein and while it was indeed a fun and deliciously pulpy romp, it has a lot of weird gameplay and design choices that do bring down the overall experience quite a bit. Errant Signal's video pretty much touches on it all, though it does have heavy story spoilers, and I couldn't agree more with his analysis.CritialGaming said:Horizon was snubbed as fuck!
I don't think I agree with Wolfenstein's award because it just isn't getting the reception that I thought it should be to be getting awards for anything.
Having played Monster Hunster in that beta this weekend. On the dinobot side, Horizon is essentially a clone of it. The way status effects work, the special ammos, even the system where you trade in enemy parts for weapons and armor. Even the general way things move and to an extent the dodge timing. With the turnaround being that Monster Hunter has a more melee focus in general, while Horizon has the stealth gameplay to it and more impactful weaknesses it seemed like.Phoenixmgs said:Horizon easily had the most exhilarating action this year as very few games really ever have succeeded in great combat against such large enemies and Horizon nailed that aspect that probably only the likes of Shadow of the Colossus and Dragon's Dogma have accomplished. Maybe Monster Hunter has but I've never played it because I hate grinding plus with it being on portables and consoles I don't own as well.
That would eliminate many of the best-made games. Anyways what I don?t like is that, besides these types of awards shows being generic popularity contests, the categories are almost like what you?d find for movies. There should be more game-centric categories that reward feats of excellence specific to the gaming medium.infohippie said:I really don't think any game that is exclusive to a single platform should even be up for consideration. So that would rule out Persona 5, Zelda, and Horizon Zero Dawn.
It was kind of a shame, considering it was a new IP, and it was one of the least bullshitty AAA games this year (no microtransactions, no on-disc DLC, no bullshots, no massive glitches or lack of gameplay due to a heavy emphasis on graphics). Overall it was the "nicest" AAA game this year.CritialGaming said:Horizon was snubbed as fuck! I was so upset. I figure HZD deserved at least beat action adventure, because frankly I knew Zelda was going to win GOTY because it was every major outlets GOTY.
Wouldn't that also rule out Super Mario Odyssey? That game can only be played on Switch; Zelda at least runs on Wii U as well. Persona 5 is also on PS3.infohippie said:I really don't think any game that is exclusive to a single platform should even be up for consideration. So that would rule out Persona 5, Zelda, and Horizon Zero Dawn.