Poll: EVE all flash no substance?

Caliostro

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Jan 23, 2008
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Singing Gremlin said:
No, what he said is true. MOST people can't get past the free trial. Which means that many would like it if they made an effort and properly got into it. Of course, it would still be boring as hell for many others. But it's not a strawman argument!

And people just don't understand the involvement of EvE, seriously. I get that you don't like it, and that's perfectly reasonable but a lot of what you're saying really isn't true, it's just how you see it. And it kinda starts to grate.
After the free trial, it's all more of the same, but in a bigger scale.

"Nobody can deny it has substance!" is a Straw man argument. It depends on what substance you're looking for. To me EVE has all the substance of water: It has 2 molecules. Except instead of 2 molecules of Hydrogen and 1 of Oxygen you get 2 molecules of Micromanagement and 1 of Grind. M2G.

a lot of what you're saying really isn't true, it's just how you see it.
See, this sentence is absurdly ironic because you imply that I'm wrong, because it's your opinion my opinion is wrong, and that makes you factually right.
 

anti_strunt

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Aug 26, 2008
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There is a whole lot of substance to EVE, the problem is that the substance is pretty boring...

Pretty much the opposite of a "all flash no substance" game.
 

protogenxl

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As somone who only plays eve I have to ask. In world of warcraft are you participating in massive raids during the trial period if you come into the game and know no other players?
 

Theo Samaritan

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corroded said:
-note-

I laughed at the latest EVE news. Please let us know if you're having a big fight, we'll move you onto a more powerful server.
more powerful node* there is no server swapping, but these damn alliances these days really do like to bring enough ships to crash their system =p

But yes it brings a smile to me to.
 

anti_strunt

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protogenxl said:
As somone who only plays eve I have to ask. In world of warcraft are you participating in massive raids during the trial period if you come into the game and know no other players?
I do believe the PvE/NPC quests are a whole lot more interesting. They certainly couldn't possibly be worse than the EVE instanced nullspace borefests...
 

onizero

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Dec 4, 2008
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thats right, because the core aspect of any MMO is the Grind, and CCP does a great job of letting you know what you might enjoy once you grind a little more isk and xp.

content packages kept me interested enough, and corp events always have a way of keeping you hoping that the next one might actually be fun. for the most part I was pretty successful and even enjoyed the wonder as i climbed aboard my first T2 ship, all the way up to my first capital ship.

CCPs greatest achievement in the end was making me wait until the game "got good", but that never happens. finally i was talked in to playing WoW for a day and had more fun in that day than i had in eve in months.

and dont through down the "well thats your opinion" argument because thats what all of this is. our opinions. there are certain quantifiable Factoids however that can be used to calibrate "flash" vs "Substance" and eve fails in most.

Pretty graphics engine 5
especially after the direct x 10 content expansion

interactive environment 1
environment practically means nothing, unless you consider bumper boats interactive.

context driven game play 1
the only context driven events of any worth were those set up by the subscriber base.

community interaction 3
the chats and channels were set up well. but the only value one get out of it after day 1 is trash talking in local. Most corps I meet with used TS and that doesnt say much for eve voice (which you had to pay extra for).

Game Physics 2
If you have played eve you will know what i mean by bumper boats. outside of the overly complicated signature resolution/ tracking speed/ targeting time system. the game physics can be rounded down to a bunch of invincible sprites that play some kind of under sea version of paint ball.

game mechanics 1
eve is a game of bigger makes better. bigger ships, bigger bombs, bigger blobs. with virtually no built in strategic piloting, and no sub targeting, what it really boils down to rock paper scissors, where the bigger rock always wins.

Content 5
I will give ccp one thing, like their recently betrothed RPG sister WhiteWolf, they sure can write a story, and there is plenty of to go around, although mostly out of the game and in novella form. i must admit i fell in love with the background stories as a hole. but in the end it doesn't really matter much in the pod.

Context 1
for a big galaxy the actual game play space is a little lacking. imagine if a game like wow only allowed you to interact with the environment at specified waypoints. and once you are at a waypoint most of the environment is not interactive just scenery

PVP 1
most proponents of eve say they are in it for the pvp. but quite honestly pvp does not make the game. i mean there's pvp in tic-tac-tow but that doesnt make it a good game. classic mabey but not good. and the fun of pvp is that as soon as i have gone kabluie i can jump back up respawn somewhere and do it again. eve is like paper rock scissors where you cut off the losers hand, and he has to spend a month growing it back before he will ever get a chance for a rematch.

That's 20/45 points by my book and since 10 of those points are decidedly "Flash" id put it at 10/35 for substance.

but that is my "opinion" after all.
 

Eipok Kruden

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corroded said:
I laughed at the latest EVE news. Please let us know if you're having a big fight, we'll move you onto a more powerful server.
There aren't multiple servers in EVE, it's all run off the same cluster, but many systems have their own node. All CCP is doing is redistributing blades to compensate for the massive fleet battles.
If a solar system doesn't get much traffic, the server doesn't use as much of the server cluster to run it. The blades are redistributed to handle much more active star systems which is why it lags so much when alliances have massive battles in the rarely used systems. Now, if they notify CCP that they're going to have a battle in a certain place, CCP can make sure that system and the surrounding systems are running off a powerful set of blades. If I got anything or everything wrong, I'm sure Theo can correct me and apologize for my lack of knowledge pertaining to the EVE server cluster.
 

Caliostro

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Jan 23, 2008
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Joshing said:
Whoever said, "Eve doesn't make me think, it makes my brain DIE." is getting quoted in my signature!
You must be new.

No signatures here.
 

Singing Gremlin

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Caliostro said:
Singing Gremlin said:
a lot of what you're saying really isn't true, it's just how you see it.
See, this sentence is absurdly ironic because you imply that I'm wrong, because it's your opinion my opinion is wrong, and that makes you factually right.
Oh, bollocks. I've been outmanoeuvred.
 

blindraven

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Dec 3, 2008
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Well... Time to give my two cents on Eve, so here goes... *steps onto soapbox*

Right off I'll say that Eve is a very 'niche' game to the people that will enjoy it. The most obvious one being that it requires patience, for it has a different approach than most games this age in that it is more delayed gratification, which is the exact opposite of what the vast majority of people nowadays want, hence the need of patience. Beyond that it is just breaking it down into the subcategories, such as pvp, mining, manufacturing, logistics, politics, and whatever else you can nail down.

As for myself, I have been heavy on the pvp front since my first weeks of play, getting into a corp(guild) after my trial and journeying into 0.0 with them the next day. Quite simply, for anyone to enjoy the game you need to find a corp that fits you, otherwise it becomes that much more diffucult, as well as beat the point in playing an mmo. (unless doing everything alone is your thing, which it is for some people.)

As for the substance to pvp, it can be lacking, but it can be great. First off, blob warfare - think someone else put it as bringing enough ships to crash the servers - is obviously gonna be a rock paper scissors of who brings the most and lags the least, obviously low substance, but beyond that is where it truly shines. You get into small fleet battles, roaming groups, all that, tactics do play a part, and unlike games where your gear simply takes damage, you will lose your stuff when you die, leaving a small wreck of a few remaining items that are free to grab by all, making it much more interesting. It's in these instances where the gang commander has to decide what actions the group takes, if a retreat is necessary, who to attack first, and how to distribute our attacks. I'll add a small engagement below to illustrate this...

It was a small gang, 9 of us all together, 6 cruisers, 2 interceptors, and a covert ops ship for cloaked scouting. 3 Cruisers had electronic warfare items(ecm), allowing them to jam enemy ships - 5 at most each if they got it timed right. We found a 19 man gang of mixed ships, none bigger than battlecruiser class, and the commander decided for a go at it. The ecm fitted cruisers went in first, soon followed by the rest, and the scout sitting in a neighboring system.

The ecm ships call over ts which ships they have jammed, and the commander organizes the attack order on the non-jammed ships, based on current distance from us. The fight goes on, we lose 1 inty who got stuck in an asteroid belt and swarmed by drones, but the enemy has lost 8 ships so far. Now the scout shouts that a hostile 30+ man gang has entered the neighboring system and is enroute to us. The commander orders us to loot what we can, blow up the hostile wrecks that we cant, and evac towards friendly space. While doing this he alerted our intel channel in game to warm our home system that we may have hostiles coming with us, who start to organize reinforcements.

So now we're fleeing, and several systems later we meet up with our own reinforcement group, just in time to set a quick trap for our chasing enemy. A moment later,our enemies jumped in their entire gang into our trap, having forgotten to send a scout in first. End result was the destruction of their whole fleet, with only two more losses on our side. Not what I'd call rock paper scissors.

Joshing said:
Whoever said, "Eve doesn't make me think, it makes my brain DIE." is getting quoted in my signature! That made my day, because its so true.

To all the people who claim you just have to "get it" or "understand Eve" or "wait 2 months" or "Eve has Depth"...

1st off, any game that you have to play for months and months to "get" is NOT designed well. Also if you need some philisophical "understanding" in order to "get it" before you can even have fun, thats also BAD design. 2nd off, depth and scope doesn't mean taking FOREVER to accomplish anything. Its called artifical depth, quite similar to what EQ had. Taking 24 hours to kill a mob because it only spawns once a day and you have to wait in line for a week, doesn't make the act of killing the mob have any more depth.

Much like trading and crafting in EVE doesn't have any more depth than WOW. The process is identical, only in WOW you gather the ingriedients and press the buttons and the game moves on along at a nice pace. No aritificial impediments thrown in to slow you down. In Eve, it can take a long time just to gather the components, buy this and that then wait while the game puts it together for you. The process does NOT have any more depth. It just takes forever to accomplish each step. Its not harder. It just takes a long time. People confuse taking a long time with depth. It ain't the same. Does flying from FL to LA have more depth than flying from NY to NJ? Nope. One just takes a lot longer.
Eh, well its not bad designing, it works for those that enjoy it, and I do believe that you have to understand a game to really be able to play it much less enjoy it. One could say that they just don't understand WoW or Halo, and would likely be told that they have to in order to like playing them, but it still means they won't play them because they don't understand it.

As for the depth and scope, it doesn't always mean taking forever, but Eve takes that approach, and there's nothing wrong with it, just different, not wrong, and every once in awhile I like having something to do that takes time, not something with great 'depth' that I can finish within a day, that just seems more hollow to me.

As for the claim against the Eve economy...well, yes by pure basic process it is just the same as WoW's economy, but breaking it down to such a point becomes near pointless as it can be compared to any game economy. But, it is how the system above that harvest-produce-sell-repeat that makes it what it is. The system follows a realistic fashion, ranging from buy order, sellers, contracts of varying types, stocks, you name it. It also includes artificial extension of taking time to do things. This itself does not make it deeper, but doesn't taking a long while to build a carrier while near instantly making ammo add the depth of realism, much less stabilize the market by preventing an instant flood of top end gear? It is not the delay in time itself that makes it deep, but the implemented effect of it. To this it creates a market that economists themselves compare to being a real world economy simulator - even CCP hired an economist to monitor and give reports on the in-game economy. And several econ students have used Eve as a topic and research point in their works for getting their doctorates. Now can this all seem somewhat pointless? Maybe, but the fact that such things are said and done about the eve economy - and no other game to date - speaks volumes of how truly it does have depth. In the end it still depends on your viewpoint and what you take into consideration, but nobody can truly say that the Eve economy is exactly like any other mmo's thus far.

Leading off of that, the realism in the game is plainly built in elsewhere as well, with the long skill train times, going from one place to another, undocking delay, reload times, actual death with only some gear remaining for anyone to grab, etc. Even in the ugly UI and the 'spreadsheets' that people complain about. Well, if its the future and your a spaceship pilot, do you want data listed for you in a straightforward manner, or adapt a wow-ish style, put all the sections into tabs, with a skill tree that has lines connecting skills to the prerequisites and random goofy colored images? In a matter of speaking such a setup would detract from the game as it would just stand out, and very badly. In short, Eve holds to its design style and is a rather realistic view of how things would be in the future, which just doesn't click well with most people.

In a last bit before I wrap this up, another complaint I hear is the lack of a decent story. It's true, CCP says they're working on it for the players that really want that, but for the most part, a great deal of the content in the game is the politics between corps and alliances, which one might be able to compare to the real world. Suffice it to say beyond the public stuff and any major spy actions I don't hear to much on it, but it still keeps the action going between the alliances. After all, following the realism that CCP goes with Eve, shouldn't a majority of the content and action in the game be created by the players? Not once have I heard someone grumble waiting on a GM event or somesuch to do something. Instead, we gather the grumblers and go out hunting.

...whew, a bit longer than I intended, and probably some holes... but I can return later if it sparks interest.

*steps off the soapbox*
 

Caliostro

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Jan 23, 2008
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blindraven said:
Right off I'll say that Eve is a very 'niche' game to the people that will enjoy it. The most obvious one being that it requires patience, for it has a different approach than most games this age in that it is more delayed gratification,
I stopped reading here for a simple reason: I think you're misunderstanding what my problem, and I'm guessing many others' like me, is. It's not about delayed gratification... Why would you have delayed gratification on a game, I have no idea, but that's another story. The problem is the ABSENCE there of gratification. There's no sense of accomplishment for people like me... It's all for it's own sake. The closest you get is if you manage to own a Titan class ship, just to see how enourmous it is next to the others granting a very temporary sense of a penis extension... But once the novelty wears off, there's nothing...

EVE is a niche game, I'll agree, but it's for a very "hardcore" niche of people that are fanatics for spreadsheets. It's for the kind of people that get genuine gratification from "having a bigger number than the other dude"... Because that's all it comes down to: Numbers. A lot of people mention "epic 4000 player battles" and such... To me it's depressing that you could jam all of those 4000 players and basically predict the whole combat. It's all about characters of different sizes shooting at each other till only one side is left standing.

There's no such a thing as "better piloting", or "better shooting", or anything... Side that brings the biggest guns and has a collective IQ of like, 40, to remember to shoot the bigger things first, wins. It's like an RTS where you don't control the whole army but instead you're a single piece of the whole army with nobody in particular in charge... On top of that you gotta deal with player run corporations, markets, micromanagement and deal with a U.I. designed by who I'm guessing was Satan himself...

I'm sure that to the "niche" of people I mentioned above this concept is terribly exciting maybe even to the point of state of arousal, but to people like me that sounds like watching paint dry on your deathbed.
 

Bulletinmybrain

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corroded said:
Largely my main gripe with Eve, and bear in mind i only played the 14 day trial is that it was boring, incredibly boring. The promise of future absolute greatness rarely pans out either, in my experience so there really wasn't anything to keep me going at all. When i worked out, even using some Eve Tool that it'd take me a minimum of 2 and a half months to get into an interceptor.

I mean, buying ship insurance, 6 week single skills and stuff like that. From what i understand, yeah battles do happen fairly regularly if you happen to get into a larger corporation but you'll be doing ***** work for a long time too.

-note-

I laughed at the latest EVE news. Please let us know if you're having a big fight, we'll move you onto a more powerful server.
You will utterly hate titan ships. Size of space stations and require a year just to get the skills to fly it.

Also to theo: Where is that report of why Eve is awesome? Educate the sheepies.

Tacticalness: Changed my railguns ammo to Lead charge so that it increased the range, I could keep a good distance and snipe a destoryer while I was in a beginner frigate.
 

blindraven

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Caliostro said:
blindraven said:
Right off I'll say that Eve is a very 'niche' game to the people that will enjoy it. The most obvious one being that it requires patience, for it has a different approach than most games this age in that it is more delayed gratification,
I stopped reading here for a simple reason: I think you're misunderstanding what my problem, and I'm guessing many others' like me, is. It's not about delayed gratification... Why would you have delayed gratification on a game, I have no idea, but that's another story. The problem is the ABSENCE there of gratification. There's no sense of accomplishment for people like me... It's all for it's own sake. The closest you get is if you manage to own a Titan class ship, just to see how enourmous it is next to the others granting a very temporary sense of a penis extension... But once the novelty wears off, there's nothing...

EVE is a niche game, I'll agree, but it's for a very "hardcore" niche of people that are fanatics for spreadsheets. It's for the kind of people that get genuine gratification from "having a bigger number than the other dude"... Because that's all it comes down to: Numbers. A lot of people mention "epic 4000 player battles" and such... To me it's depressing that you could jam all of those 4000 players and basically predict the whole combat. It's all about characters of different sizes shooting at each other till only one side is left standing.

There's no such a thing as "better piloting", or "better shooting", or anything... Side that brings the biggest guns and has a collective IQ of like, 40, to remember to shoot the bigger things first, wins. It's like an RTS where you don't control the whole army but instead you're a single piece of the whole army with nobody in particular in charge... On top of that you gotta deal with player run corporations, markets, micromanagement and deal with a U.I. designed by who I'm guessing was Satan himself...

I'm sure that to the "niche" of people I mentioned above this concept is terribly exciting maybe even to the point of state of arousal, but to people like me that sounds like watching paint dry on your deathbed.
Eh, well as it is the gratification comes in time, and as that we are all different, what we get gratification from varies from person to person, and guessing by your view it doesn't hold anything that you find fun. I myself find great satisfaction after fights, win or lose, and also a very tingly feeling when I finished constructing my own carrier single-handedly, albeit its not heavily used... ahh good times. But then again, that is why we are people and divide ourselves into our own little 'niche' groups of what we enjoy, all find our satisfaction somewhere, I just try to clear some haze for those on the ropes with a veteran's viewpoint - gotta have all sides view to decide, but getting off track...

*ahem* Overall it does take a lot of time investment to begin enjoying, for obviously not a lot of people finish even a day on the trial thinking "wow, that was totally badass, I can't wait to play again". It all comes in time, and there are those of us who like reaping benefits and gains in a delayed gratification system, as well as the loss that accompanies it when your brand new ship you saved up and trained for gets popped. But again, its obviously not everyone's cup of tea, nothing out there is.

But as for type of niche, I wouldn't call all of us 'hardcore' per se, otherwise any niche of players for a game can be called hardcore, like saying all halo/wow/etc players are hardcore because they play, not all are, just some, but then again it also depends on the definition of hardcore - and I covered the spreadsheet thing as well, but a bit more, we aren't fanatics for spreadsheets, it is merely how it is made and works, so we go with it. But I could adapt your view and call all other mmo gamers skilltree fanatics. In the end its just how it is, it doesn't make us fanatics for it - ... and I'll leave it at that...

Now... as for the 'epic 4000 man battles' i personally doubt its actually been that large in a system, for the largest I've seen was about 1500. Even then, many pvpers despise blob warfare, it is just necessary for major attacks and to take over enemy territory... and don't mean to sound an ass but if you did read my whole post, you'd see that I myself despise huge battles, preferring the smaller scale battles where there are tactics much higher than an IQ of 40, where it is also very often a BAD idea to attack the big guy first, as they likely have the biggest tank in small fights, better to kill 2 or 3 smaller ships in that time and reduce their damage output far more as well as their 'numbers'... but again, sorry if I come off as an ass, just hate it when people don't finish reading then state things that I've already shown to not always be so.

In closing, to add some food for thought. Last number I remember hearing was that only about 35% of those that play Eve are based in 0.0, and only 40-50% partake in pvp. The rest do everything else there could be in Eve within empire/lowsec, so there is more to it than just killing each other and the combat out in 0.0, although that's the majority of what you hear.

- sorry for any mixups n errors, no time to edit, gotta run for dinner.
 

Eipok Kruden

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Aug 29, 2008
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Singing Gremlin said:
...what he said.

I really suddenly like you.
I really really like you too. From this point on, I shall worship blindraven. Well, not really worship so much as revere and admire. I think this thread has come to an end. If anyone thinks EVE is shallow, just read blindraven's posts.