Poll: Fallout3 vs. Fallout:New Vegas

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HellenicWarrior

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May 14, 2011
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I found fallout 3 far more immersive, and the original sense of exploration when I exited the vault still sticks with me. Maybe it was New Vegas' use of the same engine, a lot of the same assets and a more barren setting but I definitely preferred Fallout 3
 

Pickles

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Mar 1, 2012
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Seems like fallout 3 with the New Vegas mechanics would be awesome (Im pretty sure theres a mod out there for it?)
It reminds me of KOTOR, they had a fantastic story with 1 but so much more cool stuff in 2.
 

samaugsch

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Fallout: NV, no questions asked. IMO, being able to make your own ammo was too damn awesome.
 

Soulfoodman

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Fallout 3 had a better atmosphere and setting, but New Vegas had much better gameplay, and story if you count the DLC. Which reminds me, the DLC was better in New Vegas.
 

Sectan

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Aug 7, 2011
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Fallout Vegas had really awesome gameplay and all of that and it was awesome. Fallout 3 just had a better sense of mood. New Vegas could easily be mistaken for an abandoned desert slum, while the Capitol Wasteland was a wasteland. It was deserted, everything looked ancient and you were almost completely alone in it.

So..I can't really choose. They excel at different things.
 

Deadyawn

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Both pretty good games but are also quite different. I generally prefer the kind of game that NV was so I like it a lot better.

I can admit that Fallout 3 wasn't the worst thing ever but the writing was really bad which just didn't seem apropriate in a fallout game where the writing is usually the best part.
 

Berithil

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Mar 19, 2009
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As has already been said, the mechanics in NV were better, but the environment (and the story for that matter) were better in FO3. FO3 gave off more of a survive amongst the ruins of a destroyed civilization thing, whereas new Vegas was more trying to fit in with one of the rising powers trying to control the land. FO3 was more about surviving, NV was more about rebuilding.

Now, I actually played NV before playing FO3. I enjoyed NV enough to go pick up Fallout 3. I almost instantly fell in love with Fallout 3. Still playing it now. So... Yeah, I prefer Fallout 3.


Now I hope they use the NV mechanics while sticking to the survival theme from FO3 for Fallout 4. I will be very happy.
 

Hargrimm

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Shanicus said:
Fallout 3 felt like an actual post-apocalyptic survival game - resources were scarce, cities were ruined and the few people you met were struggling to survive. It had fantastic atmosphere, but it fell a bit short with the limited gun range, slightly broken combat (i.e. Minigun + Power Armor = invincible) and dull NPC/quests. The difficulty was pretty steep though (with the whole 'piss all resources' thing) which I felt was good, as it made even small skirmishes with raiders or super mutants something I needed to plan, rather than just rushing in and firing every bullet ever.
I'm sorry for singling you out on this, but this keeps popping up and I just can't understand it.

Who in Fallout 3 is struggling to survive? NO ONE produces ANYTHING, but there are still settlements around, like Megaton, and they never mention where they get their resources from. Even the Beggars. While they complain about irradiated water, they never ask for rad away, just clean water(they say "I can#t keep drinking this irradiated shit" or something like that), so really, they just don't like the taste of dirty water instead of actually struggling to survive.

Or the hundreds of raiders. There are more raiders around than townspeople and such. Who are they raiding? How can such a big population of raiders be supported by like 3 or 4 settlements with less than 10 people each.

Also food and water is EVERYWHERE. The game says it has been 200 years since the war, but everywhere you go, there are unlooted fridges and first aid boxes whose contents have somehow not decayed in the last 200 years. (And the buildings they are in are also still standing).

Electricity is also everywhere, with 200 old computers still powered and functioning. (the most egregious example being the one at the police station near Bigtown, which just sits out in the open, exposed to the elements, and is still perfectly functional)

Slavery doesn't make any sense in this context either, and it's the lifeblood of paradise falls. Why would anyone in the capital wasteland BUY themselves another mouth to feed? Since no one is actually doing any work, that's pretty much all they would do.

Or the animals. How can such MASSIVE Predators like Daeathclaws and Yao Guai be around when there is basically no prey, since there ins't any flora that could support enough herbivores to feed on.

No matter how you slice it, Fallout 3 is just a bullshit fantasyland, and when people talk about the feeling of survival or post apocalypse or somesuch in Fallout 3, they are basically just LARPing, as far as I can see.
 

dancinginfernal

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evilneko said:
The Legion were comically evil and Caesar himself an idiot. I didn't spare them a second thought when considering which side my character would choose. Ashur presented a more difficult choice to my character--and a better case for his actions.
I'm inclined to disagree.

Caesar's ideal of replicating Rome and its empire was fantastic, and the allegory he places of the Empire conquering the former Roman Republic was sensible. Caesar was very well written, in my opinion. He's built up to be a savage, brutish, ignorant man with a power lust conquering innocent tribes and turning them into enslaved warriors, or executing them on the spot. In reality he's extremely intelligent and educated, and sees himself as civilizing the uncivilized by the method, through the very existence of the Legion, proving force is the most effective way of eliminating the foolish tribalism throughout the Western wastes. His views of the world are very Machiavellian in nature, and so are his methods.

The Latin and fake Latin he inserts into the Legion are a bit over-the-top, but they fit the general theme of Fallout which is serious, with a few spoonfuls of ridiculousness. Caesar justifies his actions by claiming that the NCR is dated for the very reason the "Old World" was destroyed. Corruption, representational disregard, and generally falling in step with the government of the old U.S. which was responsible in part for the Great War. I really like Caesar. I side with the NCR for the most part, but Caesar himself is very respectable and sensible after playing Legion once or twice. A shame that faction controls maybe 1/8th of the wasteland and the NCR controls at least half, meaning you get butt-raped most anywhere outside of the Camp. That and most companions refuse to ally with the Legion.

Oh well, such is the price for dedication to the cause.

OT: As is obvious, I enjoyed and got a lot more out of my New Vegas experience. As others have stated, the linearity of the start is a bit aggravating, but I enjoy the game overall much more than F3. In addition, the DLC's in F:NV tended to be more enjoyable. Lonesome Road, while not as refined as the other DLC's, had an atmosphere that was to die for. I adored that piece. The only real DLC I enjoyed in F3 was Point Lookout, the other 4 were pretty terrible.

Except Liberty Prime. Nobody hates Liberty Prime.

EDIT: Oh, hey. I hit 2,000 a few posts ago and didn't even notice!

Yay!
 

BehattedWanderer

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Jun 24, 2009
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Fallout New Vegas is Fallout 3, with a slightly shorter story with four distinct options instead of two, which compensates easily for the length, with a greater emphasis on characters and companions, to the point where even small seemingly unimportant side quests have a larger impact on the setting. The DLC is a little bit better (and very few titles in gaming have anything as amazing as Old World Blues), and all the endings are actually in the game, rather than being sold later as DLC because the game called you a ***** for asking your radiation immune friend to go into the radiation death chamber. Also, your faithful canine companion is now a cyberdog, and can even be replaced with a remarkably intelligent and perceptive Eyebot. While it doesn't quite have the "oooh, I'm practically visiting DC!" feel of Fallout 3, it does have all the same annoying problems of large game files starting to slug, lag, and stall out, so I'd call it a null point. Though, Fallout 3 totally whupped New Vegas in terms of soundtrack. I still want Three Dog in the Mojave.

And roaming the Mojave with a hard-drinking redhead with daddy issues and a psychotically aggressive cyberdog with a litter of Boston Terrifiers is infinitely more fun than wandering around deserted subway stations with a normal dog and a pretentious super mutant.
 

Cobalt180

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I'd have to say that in terms of the sake of the vision, Fallout 3 was far superior as a standalone title than Fallout: New Vegas was.

Fallout 3 had a plot where you had a father who was intrinsic to your story, and, while many people didn't like that, it's important to realize that any character you play as will have parents, and having them be visually represented in your game is not necessarily a bad thing. To be honest, the "Dad" in FO3 could have been "Dr. Joe" instead, and players would think he was great (or perhaps more fitting/better)

Environment-wise, F0:NV was terrible. The representation of New Vegas in the initial trailers left me thinking this was a vast, surviving, somewhat thriving community where the lights of teh city were something that contrasted with the emptiness around it. However, the New Vegas in the game had roughly 6 buildings to enter on the most important part of the city, and everywhere else was easily overlooked if you weren't focused on going there on your own. The desert, the actual desert, felt more abundant in life than Fallout 3 did. With growing plants and greenery in many different locations, with plants and consumables everywhere, it was hard to think that we were in a desert, and not just a particularly dry field of yellow dirt (one think I have to be petty about was how the 'sand' of New Vegas looked almost like banana pudding dripped over mountains). The sky was filled with clouds, it was very 'full' of locations, and you ended up exploring about 70% of the map by the time you even met Mr. House. Fallout 3, on the other hand, was quite more atmospheric. With broken ruined trees, no signs of plant life beyond brown-crusty looking bushes and cruddy dressers and wardrobes haphazardly discarded in the Capitol Wasteland, there was little sign of life, with purified water being more valuable than gold, there's a sense of 'realness' involved with the desolate landscape, that pure water is hard to come by, and it's needed by beggars who sound as though they are on their last legs, incredibly grateful that you'll give them water, and almost crying when you don't. With a pale green hue over the nearly empty skies, the sun leaving a sickly pink horizon line, with large mountains in the distance, you truly feel that this is a wasteland, even BEFORE you see the city so ruined that the subway tunnels are the easiest accessible routes, if you can navigate your way through them.

In terms of guns and ammo, I've got to give it to New Vegas, they did a real good job with that one. While Fallout 3 had all the important elements covered by the weapons spectrum, New Vegas jumped it by a long shot. With far more weapons, weapon customization, you became emotionally attached to the weapon, the time and caps you spent keeping it in good condition made it your own, and although there were many like it, it was yours. The different kinds of ammunition made the game more interesting as well. With armor piercing rounds making fighting what few robots were in New Vegas easier, as well as the inevitable scrambling to kill a charging Deathclaw that much easier. Fallout 3 didn't have those moments, and the fact that some enemies like Super Mutant Overlords did a guaranteed 40 damage to you BEFORE the damage from their tri-beam laser rifle was calcualted, makes New Vegas the clear winner in that respect.

In terms of actual SURVIVAL, this being a wasteland survival genre, Fallout 3 takes the prize there. With cheap, inefficient weapons, you were pressured to save every bullet, to take as few shots as you could, and even when you were in the mid-game, exploration was key to setting up a good armory, with vendors selling scrips and scraps of various itedm you could use to make your own weapons with, or maybe some 24 rounds for your Chinese Officer's Pistol, it was caps well spent (usually). New Vegas has a thriving economy, and it shows. With the cap for the Winterized T51-b armor from the Operation: Anchorage add-on usuall hitting the cap limit of 999, New Vegas laughs at that and gives you a Marksman Carbine for 5499 caps, which you eagerly throw away, since even pretending to save has netted me almost 200,000+ caps, 5 gold bars from the Sierra Madre, and large amounts of NCR dollars and Legion Denari(i?)(us's?). The economy was something that did not make the game feel like survival, in so much as an adventure. For an RPG, that's not bad, but for a wasteland survival RPG, that's not hitting the right mark.

While New Vegas has factions, it feels to organized, with the only real raider band being the Fiends, and the only other pseudo-bandit faction being the Great Khans, The story drove all the main faction choices, with so much that could be done with the factions (another entire monologue there), the world felt a lot smaller than Fallout 3, with bandits camping on a ruined overpass, using destroyed cars as cover as they took potshots at you with Hunting Rifles, and you're low on stimpacs. That's a more "wasteland survival" experience than running into prisoners who drop like flies FIGHTING flies (not cazadores, whole other experience there). Now, I've only played the console versions, so I've seen the base game, unedited, and unchanged apart from add-ons, and DLC's, so mods aside, I'll stay with Fallout 3, it was hard, tough, and challenging. It felt desolate, ruined, and there was enough in that seemingly empty wasteland that I felt like I was truly alone, working only at my whims to help or to hinder those around me.
 

Indecipherable

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Mar 21, 2010
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Both were fun for their own reasons but New Vegas was a significant improvement over Fallout 3.

Then again I am a massive Obsidian fanboy so take my advice with a grain of salt.
 

MahMahnator2992

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I was actually having this debate with a friend of mine a few days ago. I was advocating NV and he was advocating Fallout 3. I won handily on pretty much every point except music and bugs, and I was primed to win the discussion overall. That was until I remembered that Liam Neeson is in Fallout 3. I lost.
 

VespeneGass

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Jun 21, 2012
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Choosing between FO3 and FO:NV is a choice between post apocalyptic world and post post-apocalyptic world. I guess the fact (can I say that?) that both games excel at their own setting by different means is the reason why this is a difficult choice.

Personally, I prefer NV because the good/evil line is blur and which factions to side with is not a preference of want to be good or evil but depends on the players' own beliefs and philosophy. I think NV did it better than any games in the series.

The difficulty in both games also bothers me. In FO3 on very hard setting, a raider can take 30 bullets from a 10mm SMG and still standing breaks the immersion. While in FO:NV on v.hard you can breeze through the game without much effort and the whole survival aspect of the game is kind of absent for the most part.

To me, Bethesda games (NV included) has always been lazy on difficulty settings, they just slap a different damage multiplier on players and enemies and be done with it.
 

Nicolairigel

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May 6, 2011
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Yep, one of those though questions Ive been avoiding. I actually can't decided, I love both equally for different reasons. Fallout 3 has some of the best atmosphere, narrative through environment, soundtrack, and overall feel in gaming, but I must admit fallout: new vegas has better writing and plot. I would say fallout 3 if not for the Fallout NV DLCs, which are in my opinion the best dlcs in gaming. The story of the Courier and Uylessus really is probably one of my favorite plot points in any story ever.

Yep, I just can't decide, so i'm going to take the pussy route and just not vote.
 

War Penguin

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Jun 13, 2009
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Fallout 3 was superior to New Vegas.

*Sigh*

I have made this argument so many god damn times on this site. I have made essays and essays that would make all of my English professors proud. But they have almost never been worth it, for I make more enemies than I do friends. So please, if you have a problem with my opinion, that's okay. Let's just keep the hate to a minimum. Let's all be civil. Please!

Now before we get started, I BLOODY LOVED NEW VEGAS. Are we clear? Okay, let's get to work.

One of the main reasons why I think Fallout 3 is superior was because of the Wasteland.

Firstly, there was a certain emotional attachment to it with the help of the main story [small](which I'll get to later)[/small]. You literally grew up in a vault, knowing nearly nothing of what life is like outside. You've been cooped up there for so long that you finally get the ability to roam free. New Vegas barely had any attachment to the wasteland. If anything, it felt like you were supposed to know this already, that there was no attachment needed for roaming the land you're gonna aimlessly wander for the entire game.

Secondly, the Wasteland felt more alive, ironically enough, than New Vegas. Mostly because it seemed like the ruins you explored really had a history. I remember wandering around and suddenly picking up a radio transmission. I followed where it came from and it led me to a manhole cover. I decided to go in, and I found a dead irradiated chinese spy inside with a whole bunch of old food and a ham radio. Don't get me wrong, New Vegas had some of these moments, too, like the H&H Tool Factory and the Rep Conn headquarters, but they were few and far between compared to Fallout 3. Hell, there were moments where I found myself just sitting there and indulging in the scenery of two people holding each other in bed as they enjoy their final moments on earth. Also, the plunger room. For that matter, Fallout 3 had plenty of little nooks and crannies to explore and for plenty of "what the fuck" moments. New Vegas had almost none of that, which made exploring much too boring or engaging. The wasteland felt too dull in comparison.

Another thing that made New Vegas fall flat was the side quests. Not the main quest, mind you. I'll get to that in a bit. The side quests in Fallout 3 were much more grandiose and memorable. I remember shitting my pants when I first played Those! Or how about finding the Oasis and choosing to kill the suffering tree, Harold, or letting him live to save the rest of the people living there? Or what about rescuing Reilly's Rangers trapped on the Statesman Hotel? I could go on. I can't say New Vegas was completely lacking in quests like those, like Come Fly With Me or That Lucky Old Sun. But many others felt dull and were pretty much consisted of going to place one, talk to one guy, go to place two, talk to another. New Vegas may have had plenty more side quests than Fallout 3, but Fallout 3's side quests were much meatier than New Vegas's.

On a technical standpoint, New Vegas falls flat again. Most of the voice acting, with the exception of your companions, is just atrocious. Say what you want about most of the cast of Fallout 3 being too hammy, at least they were into it! What made it worse was that the worst acting were reused for the NPCs that you bump into all the damn time! And 99% of the game was copied and pasted from Fallout 3, which also explains why the Wasteland felt dull: I've been here before!

THAT BEING SAID, I think that New Vegas did things much better than Fallout 3.

For one, the companions really kept me going on until the end. I found that Boone was much more interesting than Mr. House or Benny, and Raul the Ghoul forever be up there as one of my favorite characters of all time. "Sure thing, boss. I'll stop using my rather effective gun and instead use... uh... this piece of metal tubing!" xD

Also, I wish to talk about the main story of both games. Both of them start off with a bang, with a search for the one who took care of you or the one who put a bullet in your skull. However, both of them kind of fall apart once you finally found them. Mostly Fallout 3. New Vegas also suffered from this, too, considering how I successfully killed Benny and didn't even think twice to choose a side afterwards. Hell, I got all of the side quests done before I even touched the main story after Benny. That being said, at least New Vegas gave you four completely different choices on how to finish the game, making it much less linear. That also being said, however, it felt like the game favored you to either choose NCR, House, or Yes Man. There were little to no benefits for choosing Caesar, considering how Legion territory is just a quarter of the map. I also felt that the game should have should have shown me a bit more clearly that the Legion weren't just maniacs and that they actually could bring some order to the Wasteland, other than being total dicks and killing everyone.

Also, DLC. Just... Dead Money. Brilliant. No, I don't care for Lonesome Road, or Old World Blues, or Honest Hearts. Dead Money was just too damn awesome to even consider the existence of the rest of the DLC.

That's all I can think of to say about Fallout 3 and New Vegas. There's probably more I wanted to say, but I'm tired now. So all you need to know right now is that I loved Fallout 3 more, but New Vegas still did some things right. I would really like to argue about this, but please keep the hate to a minimum.
 

ThePenguinKnight

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I personally feel as if I enjoyed Fallout 3 more than Fallout New Vegas simply because my OCD really hinders my experience with New Vegas. I have to pick up everything, play on the hardest difficulty, beat all the factions in one go, beat all the side quests in one go, and gather all the unique weapons which isn't even possible in a single run.
 

Hargrimm

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Shanicus said:
Hargrimm said:
Shanicus said:
snipped
well... yeah, it is a bullshit fantasy land. You can sit there with the computer focused on a character for an entire month (though knowing Fallout 3 it'd crash before then) and they'll never starve to death, just constantly complain about how the irradiated water tastes like shit.
Shanicus said:
Hell, pretty much everything about the Fallout world is complete bullshit - guns still work even after 200 years, ammunition that has been lying around in the open for centuries still fires perfectly fine, medicines and food found in run-down buildings aren't spoilt... you can even decapitate a man with a single 10mm bullet without any damage to the head. There is very, very, very little realism in the fallout games.
Not in Vegas and the old Fallouts. The Gun runners and Brotherhood of Steel manufacture guns and Ammunition in Fallout 1. In Fallout 2 the NCR and Vault City join the fold. Only Fallout 3 has no explanation for this.
Also, in the old Fallouts, the only stuff that you could loot was from dead enemies or in settlements. Pre war stuff was only available in military bases and bunkers, places that were specifically constructed to survive the War. And the only edible Food was stuff you bought or killed yourself.
Shanicus said:
In regards to the part you underlined - from the players perspective, these people are struggling to survive, with constant (though unseen) Super Mutant and Bandit attacks.
Who also have no way to support themselves.



Shanicus said:
The few people who do sell supplies like food and ammo are scroungers, people who go out and find areas (that you never visit) that do still have those supplies that were magically protected from the wear of 200 years.
except for the ones you do, which is all of them. Some even right next to settlements (like the super duper mart).
Shanicus said:
In New Vegas the citizens don't struggle to survive at all - many have farms or steady supply trains coming in due to the connection to the NCR and access to clean drinking water/Electricity from the Dam.
Which makes sense, since it has been over 200 years since the end of the war and people generally don't sit on their asses and do nothing for such a long time (especially when survival is at stake). They actually build communities, farm the land and produce what they want and need.
Shanicus said:
The supplies thing is also a note on the differences between New Vegas and 3 - New Vegas, as mentioned, has supply chains from the NCR bringing shit in. There are also locals who make their own medicine, the various farms dotted around the landscape and the Dam, all rich with supplies (Food, ammo and water are also really common loot drops from crates, objects and raiders) that render the whole 'struggling to survive' thing a bit meaningless.
Yes. It has been 200 years since the war. That the people in Fallout 3 haven't manged to get ANYWHERE in all that time just makes them look retarded.

Shanicus said:
Money is also really easy to come by in New Vegas, with a 1000 caps being chump change as opposed to a big deal. Fallout 3, on the other hand, has no farms or 'clean' water supplies, and caps are difficult to come across - even the rarest items sell for 2-400 caps, which makes the expensive medical supplies even more precious as they cost too much if bought in bulk.
Which brings up another question. Who backs the currency in Falllout 3?
In Fallout 1 it was backed by the Water Merchants, so people could use caps to trade, safe in the knowledge that they were actually worth something.
Fallout 2 had minted coins, probably made by the NCR.
New Vegas has NCR dollars, Legion denarii and House backing the caps.
Fallout 3 has nothing.

Shanicus said:
Food, Water, Medicine and ammo in 3 also have the disadvantage of being guarded by monsters - there are plenty of supplies in the abandoned hospital, but the sheer number of super mutants might make the trip there too costly.
Who also have no means to support themselves, except that little bit of what is in the building, which couldn't last a week for all of them. So there should be nothing to loot anymore and there shouldn't be monsters at all. Since anyone squatting in there would have to move on rather quickly.
It should be empty after 200 years

Shanicus said:
This is also one of the reasons for the whole 'post apocalyptic feel' - it's difficult for the player themselves to survive, as to get the necessary supplies you often have to use some of the supplies you have; I'm fairly good at the game and even I take some bullets in every fire fight.
Really? I never had any problems, even on very hard, and I was swimming in food, ammo and caps in no time.
Also using ammo and meds to get more ammo meds is not unique to Fallout 3 or post apocalypse games in general. Using resources to get more resources is in almost any game (like ammo and meds in most shooters or potions in rpgs). Fallout just has the post apocalypse backdrop.

Shanicus said:
New Vegas doesn't have the 'spend supplies to get supplies' approach, as everything is in such abundance - water is everywhere, food is rarely guarded and you basically trip over ammo wherever you go, so survival isn't a big deal.
Implying there wasn't stuff lying around everywhere in Fallout 3?
Yes, there weren't any plants you could harvest, but irradiated water was no problem since you didn't even have to drink at all. Vegas at least had hardcoree mode. In fact, the absence of hardcore mode calls the whole 'survival feeling' further into question, since you don't actually have to do anything to survive.
Also, I'm pretty sure sure most of the stuff you could pick up in Vegas was 'owned' by someone, which would make it stealing, or guarded by monsters.

Shanicus said:
Realistically speaking it is complete and utter bullshit - but when comparing the two in all their unrealistic glory, Fallout 3 is more about 'survival' while Fallout New Vegas is more 'Shoot all the guns!'. I don't know if anyone else here was making that point, but that was the general gist of what I was going for in terms of atmosphere and feeling.
The difference between Vegas and 3 is that Vegas actually explains where all that stuff you find and buy comes from, who produces it, who transports it, how communities survive, what they produce, where the gangs and raiders and mutants come from etc.
Fallout 3 doesn't explain any of that.
So that whole 'survival' feeling just sounds hollow when all of these communities and gangs shouldn't exist at all. How can you feel like there is any struggle for survival when, well, there is no struggle for survival? Everyone just magically has enough resources to live but still complains that they have to struggle to survive.
 

Gottesstrafe

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Alhazred said:
I've played through both games two times now, and I still can't decide which is better.

Fallout 3 is a typical Besthesda game; they prioritise making an expansive, atmospheric world for the player to explore, but they don't put as much effort into the NPCs. Conversely, New Vegas has an uglier, more plain world, but fills it with interesting characters.

I will argue that Fallout 3 had the better soundtrack though.
Couldn't agree more. What with the other Fallout games all having the same flat samey desert environment, it was genuinely a nice change of pace in Fallout 3 to focus on a more urban environment centered on exploring the city ruins (the DLC took that a step further with the aliens and the inbred swamp people, etc). Hell, many of the "new" additions to New Vegas like weapons modification, unarmed fighting moves, dynamic kill cam, Hardcore mode, and the NCR Ranger armor were just successful mods from Fallout 3 imported into the new vanilla game. Still, New Vegas has much better writing, characters, and a more complex faction system going for it.

IMO Fallout 3 did atmosphere better (and radio stations, Three Dog > Mr. New Vegas).