Shanicus said:
Hargrimm said:
well... yeah, it is a bullshit fantasy land. You can sit there with the computer focused on a character for an entire month (though knowing Fallout 3 it'd crash before then) and they'll never starve to death, just constantly complain about how the irradiated water tastes like shit.
Shanicus said:
Hell, pretty much everything about the Fallout world is complete bullshit - guns still work even after 200 years, ammunition that has been lying around in the open for centuries still fires perfectly fine, medicines and food found in run-down buildings aren't spoilt... you can even decapitate a man with a single 10mm bullet without any damage to the head. There is very, very, very little realism in the fallout games.
Not in Vegas and the old Fallouts. The Gun runners and Brotherhood of Steel manufacture guns and Ammunition in Fallout 1. In Fallout 2 the NCR and Vault City join the fold. Only Fallout 3 has no explanation for this.
Also, in the old Fallouts, the only stuff that you could loot was from dead enemies or in settlements. Pre war stuff was only available in military bases and bunkers, places that were specifically constructed to survive the War. And the only edible Food was stuff you bought or killed yourself.
Shanicus said:
In regards to the part you underlined - from the players perspective, these people are struggling to survive, with constant (though unseen) Super Mutant and Bandit attacks.
Who also have no way to support themselves.
Shanicus said:
The few people who do sell supplies like food and ammo are scroungers, people who go out and find areas (that you never visit) that do still have those supplies that were magically protected from the wear of 200 years.
except for the ones you do, which is all of them. Some even right next to settlements (like the super duper mart).
Shanicus said:
In New Vegas the citizens don't struggle to survive at all - many have farms or steady supply trains coming in due to the connection to the NCR and access to clean drinking water/Electricity from the Dam.
Which makes sense, since it has been over 200 years since the end of the war and people generally don't sit on their asses and do nothing for such a long time (especially when survival is at stake). They actually build communities, farm the land and produce what they want and need.
Shanicus said:
The supplies thing is also a note on the differences between New Vegas and 3 - New Vegas, as mentioned, has supply chains from the NCR bringing shit in. There are also locals who make their own medicine, the various farms dotted around the landscape and the Dam, all rich with supplies (Food, ammo and water are also really common loot drops from crates, objects and raiders) that render the whole 'struggling to survive' thing a bit meaningless.
Yes. It has been
200 years since the war. That the people in Fallout 3 haven't manged to get ANYWHERE in all that time just makes them look retarded.
Shanicus said:
Money is also really easy to come by in New Vegas, with a 1000 caps being chump change as opposed to a big deal. Fallout 3, on the other hand, has no farms or 'clean' water supplies, and caps are difficult to come across - even the rarest items sell for 2-400 caps, which makes the expensive medical supplies even more precious as they cost too much if bought in bulk.
Which brings up another question. Who backs the currency in Falllout 3?
In Fallout 1 it was backed by the Water Merchants, so people could use caps to trade, safe in the knowledge that they were actually worth something.
Fallout 2 had minted coins, probably made by the NCR.
New Vegas has NCR dollars, Legion denarii and House backing the caps.
Fallout 3 has nothing.
Shanicus said:
Food, Water, Medicine and ammo in 3 also have the disadvantage of being guarded by monsters - there are plenty of supplies in the abandoned hospital, but the sheer number of super mutants might make the trip there too costly.
Who also have no means to support themselves, except that little bit of what is in the building, which couldn't last a week for all of them. So there should be nothing to loot anymore and there shouldn't be monsters at all. Since anyone squatting in there would have to move on rather quickly.
It should be empty after 200 years
Shanicus said:
This is also one of the reasons for the whole 'post apocalyptic feel' - it's difficult for the player themselves to survive, as to get the necessary supplies you often have to use some of the supplies you have; I'm fairly good at the game and even I take some bullets in every fire fight.
Really? I never had any problems, even on very hard, and I was swimming in food, ammo and caps in no time.
Also using ammo and meds to get more ammo meds is not unique to Fallout 3 or post apocalypse games in general. Using resources to get more resources is in almost any game (like ammo and meds in most shooters or potions in rpgs). Fallout just has the post apocalypse backdrop.
Shanicus said:
New Vegas doesn't have the 'spend supplies to get supplies' approach, as everything is in such abundance - water is everywhere, food is rarely guarded and you basically trip over ammo wherever you go, so survival isn't a big deal.
Implying there wasn't stuff lying around everywhere in Fallout 3?
Yes, there weren't any plants you could harvest, but irradiated water was no problem since you didn't even have to drink at all. Vegas at least had hardcoree mode. In fact, the absence of hardcore mode calls the whole 'survival feeling' further into question, since you don't actually have to do anything to survive.
Also, I'm pretty sure sure most of the stuff you could pick up in Vegas was 'owned' by someone, which would make it stealing, or guarded by monsters.
Shanicus said:
Realistically speaking it is complete and utter bullshit - but when comparing the two in all their unrealistic glory, Fallout 3 is more about 'survival' while Fallout New Vegas is more 'Shoot all the guns!'. I don't know if anyone else here was making that point, but that was the general gist of what I was going for in terms of atmosphere and feeling.
The difference between Vegas and 3 is that Vegas actually explains where all that stuff you find and buy comes from, who produces it, who transports it, how communities survive, what they produce, where the gangs and raiders and mutants come from etc.
Fallout 3 doesn't explain any of that.
So that whole 'survival' feeling just sounds hollow when all of these communities and gangs shouldn't exist at all. How can you feel like there is any struggle for survival when, well, there is no struggle for survival? Everyone just magically has enough resources to live but still complains that they have to struggle to survive.