Some of us like vanilla. Greyhawk had little besides essentials, granted, but I happened to like those essentials. It made it easier to impose the DM's will on the world without having to build one from scratch or deal with pre-detailed settings. I mean, I liked Forgotten Realms, as well, but there was kind of a feeling of being smothered by the history, at times.iron codpiece said:I like how you specifically explain you wanted the more flavorful campaigns then everyone whines that Greyhawk isn't there which while large was about the most basic campaign setting. Dark Sun really rules; oh my Pterran Fighter, How I miss you.
Planescape was a "campaign setting" for AD&D 2nd Edition. It didn't use the D20 system.iron codpiece said:I still don't think strictly speaking that planescape was D&D so much as it used the d20 system.
S'right ol barmy to rattle yer bonebox about dark a green's not knowin' the cant of. Addle-coved, and the mazes'll have ya for less, knight. Let a cutter tell the way of it, while you pay the music.ace_of_something said:Planescape existed almost exclusively out of dragon magazine; thus it didn't meet the 'lot of source material' requirement stated in the OP.ThaBenMan said:Where the hell is Planescape?!
Tell the informed about Planescape.
Never played PScape after reading that it doesn't sound like it was D&D so much as loosely D&D based.Alex_P said:Planescape was a "campaign setting" for AD&D 2nd Edition. It didn't use the D20 system.iron codpiece said:I still don't think strictly speaking that planescape was D&D so much as it used the d20 system.
The setting for Planescape is based very directly on D&D's cosmology. This cosmology was first brought together in detail in the 1st Edition AD&D's Manual of the Planes, but it was based on bits that long preceded that, such as Queen of the Demonweb Pits. The major change introduced by Planescape wasn't so much the physical setting as the attitude -- instead of being a playground for high-level adventurers from the Prime, the planes became home to their own mortal inhabitants, who tended to be snarky bastards that didn't think there was anything special about living in a place created by belief and divine power and laughed at all of those high-powered magic-item-covered visitors behind their backs. It was sort of a punked-up take on D&D.
-- Alex
Que? It had 9 box sets. Not to mention about 20-odd supplements, campaigns, and several more adventure modules. I've still got all of them. All up my Planescape collection occupies 2 shelves on my bookcase.ace_of_something said:Planescape existed almost exclusively out of dragon magazine; thus it didn't meet the 'lot of source material' requirement stated in the OP.
Tell the informed about Planescape.
Well, it was written to be D&D. The rules are pure D&D. The setting, for all its spark and charm, is still chock-full of D&D-isms: you are living in a world of fighters, clerics, mages, and thieves; you can find artifacts and gonzo magic items; you prepare spells, drink potions, and get resurrected when you die; you live in a world that worships Thor and Ilmater and Bahamut and the illithid brain-god thing; you can fight Demogorgon and wield Blackrazor and cast wish and stuff.iron codpiece said:Never played PScape after reading that it doesn't sound like it was D&D so much as loosely D&D based.
In se, there are no rules for Planescape. Above all it is a campaign setting that can be adapted to any ruleset.Alex_P said:Well, it was written to be D&D. The rules are pure D&D. The setting, for all its spark and charm, is still chock-full of D&D-isms: you are living in a world of fighters, clerics, mages, and thieves; you can find artifacts and gonzo magic items; you prepare spells, drink potions, and get resurrected when you die; you live in a world that worships Thor and Ilmater and Bahamut and the illithid brain-god thing; you can fight Demogorgon and wield Blackrazor and cast wish and stuff.iron codpiece said:Never played PScape after reading that it doesn't sound like it was D&D so much as loosely D&D based.
Is it a departure from vanilla D&D? Yes, but no more so than gothic-romance-mixed-with-survival-horror D&D or magic-spaceship D&D or mish-mash-New-World-adventure D&D were. I think it was just more effective at capturing and communicating its new tone than those other settings were.
-- Alex
I completely agree. It's been the default setting for a very long time, with its deities (Vecna!) and spells (Tenser's floating disc, Bigby's crushing hand, Mordenkainen's disjunction, ...) all finding a place in the Player's Handbook. Not to mention the global Living Greyhawk campaign that lasted for 8 years.Artemis923 said:I detest just about everything that has to do with 4th Edition, including what they've done to the Forgotten Realms.
As a side note...the lack of a Greyhawk option is just wrong. Poor ol' Gygax must be rolling in his grave right now.