Johnny Novgorod said:
Retrograde said:
By game features I'm going to go specific and mention an element of gameplay that's big in modern games, shooters in particular.
Two Guns.
I damn near threw my toys out the pram when I started playing Bioshock Infinite and it became apparent I was only allowed two fucking guns, never even mind the lack of multiple ammo types.
The two most core elements of the gameplay behind the entire franchise, offered up to the gods of Me Too.
Honestly I had more fun playing through Doom again then I did with that game. The story was brilliant(well, pretty good), the gameplay was very mediocre.
Two Fucking Guns...
This completely went over my head. "Two guns" is a thing now?
Only being allowed to carry two guns.
Assuming you don't play a lot of tooled up action games? It seems that in just about anything that has guns at it's core and isn't deliberately pulling some 'old school' schtick(see Painkiller), that you're limited to two guns. Gears lets you have 3 if memory serves, TR let you have 4, but for the most part, the days of sacrificing realism in the name of gameplay and letting players toddle about the place with an arsenal are long gone, and it seems these days that it's all about the primary weapon and the side arm, cod style.
Really wound me up in Bioshock though cause the series has a history of letting you roll with a huge collection of guns each with fire modes, but that game stripped that shit right out.