Poll: Game features you don't care for

Recommended Videos

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
20,132
4,819
118
Jolly Co-operator said:
Johnny Novgorod said:
Jolly Co-operator said:
Gargantuan bosses that look impressive in scope, but are beaten through very easy means, often times through a quick-time event.
Funnily enough this is how the final colossus from Shadow of the Colossus felt to me - a linear obstacle coursed, followed by a linear climbing course, during which you're in no particular danger of anything as Malus can't attack you. He's not even moving. It looks impressive the first time around but once you realize how you're supposed to take him down it's a little underwhelming (he just haves the one sigil, too).
I agree. I preferred the Colossi that were in more wide-open areas, with more freedom of movement. Not only did it make figuring out how to kill them more of a challenge, seeing them compared to plains and mountain ranges just made them seem more . . . well, colossal.

Despite the annoyances with the final colossus, I didn't mind it too much. The colossus I just can't stand is the tortoise-like one (the 9th). Maybe it was just a problem with the PS3 re-release, but getting the geysers to actually knock him over was such a finicky and unreliable process. It failed to work so many times that I thought I had the wrong method entirely, and had to check an FAQ just to be certain. It was enjoyable enough once I actually got to the climbing part, but getting to that point is such a pain, and for all the wrong reasons.
Actually the 9th colosssus (Basaran?) always felt a little tricky. Maybe I wasted too much time trying to pull it off while riding Agro before I realized I didn't have to.