Your only point is insulting me and make me look bad.Savagezion said:Look, guy, at the underlined phrase. Implying it makes more sense is stating it is superior. Even if you are going to claim "no it doesn't" like a prideful dumbass, it does hold merit to it being better to YOU. Someone out there might think Call of Duty's "makes more sense". That is just as subjective as "better" or "worse". What you were implying was "it's nonsense" (aka dumb). Subtext guy, google that too if you are going to try and debate.
So the medic is not supposed to kill?Savagezion said:The medic badges are earned by killing X people as a medic in one round. This would deter a medic player from healing players to get more kills to get the badge to achieve the next rank. Don't make shit up. I could list plenty of badges that do this.In BF2 all the "badges" you can earn are related to combat, capture or supporting your allies.
By doing them you are never letting your team down because you need to play like you are meant to.
Then why was he given the AK101, the M16, the L85A1 or the G36E?
Those are probably the best guns in the game, the G36 is a heck of a killing machine. 3 round burst with almost no recoil, and sniper-like accuracy.
Medics are the first to die in a confrontation, they are required to know how to defend themselves.
I thought this was about the design changes and how differently the games played, not capabilities inherent to the player's movement coding.Savagezion said:The environment changed, not player capabilities.
Don't change your original intention when you're making a point. You're nearly contradicting yourself.
And they do.Savagezion said:No, you specifically went out of your way to bring up how badges "make more sense".Well, as I said, BF2 features the same system. Rack X points, get to level Y.
Does it mean it stopped players from achieving higher ranks by playtime alone?
No.
They just took a lot longer.
The removal of that and addition of challenges could be seen as innovation of that considering it is not the same system.[/quote]It just implemented "skill levels" so that people can't level up unless they are willing to play with more proficiency.
It is the same system.
Different coding, same way of doing things and same results.
More insults.Savagezion said:intentional ignorance due to arrogance.
TF2 is a FPS.Savagezion said:That's because this is a FPS compared to an RPG, genius.
Eternal Silence is a FPS.
Aliens vs Predator is a FPS.
Natural Selection 2.
Tremulous.
Enemy Territory: Wolfenstein.
Enemy Territory: Quake Wars.
None of them are RPGs.
Watch that video imagining the Germans are dressed with modern military attires and the guns are also modern. That's the point.Savagezion said:act like I have some shortcoming than to admit you wandered into some simpleton logic.
Is that an excuse to justify your point?Savagezion said:Well, video games exist in reality.
In real life, the silencer used in games is a simple tube.
Apparently, you do.Savagezion said:You are so smart. Do you think Unreal 3 is a tiny little combustion engine on your CD?
Nice one. Again, you dropped your original point to come back at me with things I never said.Savagezion said:A device works because of the parts that make it work (aka mechanics). Air conditioning is considered a feature on a car. However, that feature has mechanics.
Another insult, and another attempt of dodging your own points.Savagezion said:you desperate guy
It is. But that doesn't mean we have to ditch the original meaning of a word and speak the dialect of "marketing".Savagezion said:usually the term feature is meant to describe large things that show the spirit behind a project.
That is true, but it's also pointless because I never said the opposite.Savagezion said:Putting "featuring silencers" on the cover of your game isn't going to mean squat to the consumer base as it doesn't tell you much about the game in its entirety. From that, you can't even tell what genre it is.
But it is not a mechanic of itself.Savagezion said:Depends on circumstance and still irrelevant. The fact is all features use mechanics.
Did you read the first post I talked about silencers?
Nope.Savagezion said:You mocked the idea hit detection in any form was a mechanic
I was merely telling it like it is.No. It is a impact detonating ballistic projectile (instead of a hitscan system) that basically works like a hand thrown grenade with higher initial velocity. Not a mechanic.
I said, GL is not a mechanic by itself. It makes use of gravity, which is already coded in the engine.Savagezion said:trying to dispute that grenade launchers don't use mechanics.
Like semtex. The grenade throwing "mechanic" is already there. It just sticks to whatever it hit, that is a feature unique to it.
The same way that recoil is coded to weapons, having a different pattern is a certain gun is not a mechanic. Balancing the weapons to create a combat system is a mechanic. That was present in every CoD in existence.
Again, every single line of code has to be called a "mechanic" if the changes of simple variables are "mechanics".Savagezion said:BTW, ghillie suits are an example of a feature that is merely the result of a mechanic that dresses the player according to primary weapon.