Poll: God I miss Isometric

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veloper

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Isometic view is surveyable and fast, but a similar camera angle but with a real perspective draw is also good to me.
 

NathLines

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If someone asked me, I'd probably say that I hate isometric games. I've played way too many flash games. But I know that if I get my hands on a game, I'll probably like it even if it's isometric. Basically, I would like it if games weren't isometric if they can avoid it, but I won't say that a game is bad just because of the perspective being isometric.
 

Zantos

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There are some games that used it well and some that it annoyed the hell out of me, but on the whole I don't miss it. Not having some camera control is one of my pet hates though, so I may be a little biased.
 

lacktheknack

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Jan 19, 2009
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I love isometric, and am sad that it's mostly gone. Any strategy game or RPG that goes isometric gets instant points from me.

It's not just nostalgia, either. I grew up with bird's eye and third person games, and I only recently started playing X-COM, which I can agree is amazing.
 

lacktheknack

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Skoldpadda said:
You may have been having some obscure little joke, of course. Being ironic or something like that. In which case I still want to decapitate you. I just feel like decapitating. In an isometric perspective.
May I recommend Fallout 2, then?

:p
 

AdmiralCheez

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I think one of the big points here is that the isometric view helped a lot of the old RPG's because it was cheaper. The environment was essentially a painting, there were no faces that had to be animated to match speech, and lack of camera control meant that objects didn't need a backside to be drawn.

So, you can add more dialogue options just by typing them. And level design could take a mere few hours instead of months. All of these mean more creative things could be added without the worry of adding to the animation team's workload.

Yes, the isometric view severely limits your camera control and fancy graphics. But one thing it doesn't limit is your imagination!

...That may just be the cheesiest thing I've ever typed.
 

Bostur

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I never liked isometric. Turning the map 45 degrees to make it look prettier and harder to use seemed like a step backwards. I prefer either straight top down like in Civilization 1 or Wasteland, or third person 3D with good camera controls like Total War series or Jagged Alliance BIA.

Isometric view was an aesthetic hack to make 2D graphics look 3D'ish, and there was a time when it made sense.
 

boag

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Skoldpadda said:
boag said:
Fallout 2 and Baldurs Gate pretty much fucked themselves over with their endings, how would you go go about making decent sequels to clusterfucks like those, if you arent satisfied with what came from one of them?
Jesus Christ. I want to decapitate you.

How is having the balls to actually end your story instead of leaving the door open to tiresome cash-ins the same as clusterfucked?

The OP didn't even ask for literal sequels to specific games, just more games in the spirit of isometric games like those (and I agree with him).

You may have been having some obscure little joke, of course. Being ironic or something like that. In which case I still want to decapitate you. I just feel like decapitating. In an isometric perspective.
In Baldurs Gate you rampage across Dimensions fighting Demons and Demigods and at the end ascend to god hoood while your friends fuck off to nowheresville.

I consider that a clusterfuck ending, an Awesome Clusterfuck ending, but a clusterfuck ending nonetheless, I dont see why you would want to cause physical harm to someone, for having a different opinion than yours. Its a very irrational reaction.
 

Wolfram23

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Anyone else really like Nox? Or even play it? Or ever even heard of it?

That was one hilarious and awesome iso RPG.
 

Tayh

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endtherapture said:
Have you played Baldur's Gate 2?

It was set a few months after Baldur's Gate 1, in the neighbouring land, with the same player character. It also had appearances by loads of the NPCs in BG1, and continued the story of the Bhaalspawn.

I dont think you have a clue what you're on about if you think BG2 had nothing to do with BG1.
Heh.
I meant Baldur's Gate as in the *actual* Baldur's Gate. You know, the city.
In retrospect, I probably should have specified that...
 

Littaly

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I hope this outcry for isometric perspective games doesn't get too loud. Sure it was kind of neat in it's own way, but the reason those games were good had little to nothing to do with the isometric perspective. We don't need developers starting to cash in on our nostalgia by making lackluster lookalikes, if they're gonna cash in on our nostalgia they'd better do it properly! Not just by applying an old graphical style and calling it a day.
 

GlenTheFox

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Feb 2, 2010
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Final Fantasy Tactics was a great one. Tactical games like that just seem to fit better with an isometric view. You could still rotate the camera around too, but it kept that viewpoint.
 

endtherapture

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Tayh said:
endtherapture said:
Have you played Baldur's Gate 2?

It was set a few months after Baldur's Gate 1, in the neighbouring land, with the same player character. It also had appearances by loads of the NPCs in BG1, and continued the story of the Bhaalspawn.

I dont think you have a clue what you're on about if you think BG2 had nothing to do with BG1.
Heh.
I meant Baldur's Gate as in the *actual* Baldur's Gate. You know, the city.
In retrospect, I probably should have specified that...
Well it was a direct sequel which shared characters, and the subtitle was "Shadows of Amn" so it makes perfect sense.
 

Neonit

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Dec 24, 2008
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i loved isometric in some games. baldur's gate was awesome. recently however i was playing planescape torment, and seeing as the environment was quite alien, i couldnt tell what was door and what was crate. i think isometric works well when dealing with environment that is familiar, it can make game more beautiful than full 3d because you see it as a whole, and not just what is in your field of view. sometimes environment is fantastic, but you just look in the wrong way and miss it all.


so, it is great when it fits correctly, and bad when not. yeah, i know, its mindblowing.

as to missing it? i preferred isometric when 3d was new, because you could get incredible realistic 2d, or crappy blocky 3d. but nowadays, i think it could work in indie games, because i dont think you can justify 50/60$ tag on 2d game.
 

Verzin

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Lunncal said:
Cheap and beautiful, I definitely miss it, despite the fact that I wasn't actually gaming much when it was the standard. It's a lot easier to make a good looking game in a 2d isometric format than it is a full 3d one, so ideally it would either allow games of greater scale to be created for the same cost, or allow riskier games to be developed due to the lesser budget.
I agree completely. It's a excellent perspective that's relatively cheap to pull off well. We need more of this, rather than the ridiculous 'mega-HD' textures that bog down budgets nowdays. Graphics are good, but I'd be fine with letting them develop more slowly so we could do more with gameplay/story.
 

LookingGlass

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Jul 6, 2011
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Maybe this will ease the pain?

http://www.rockpapershotgun.com/2012/02/29/waving-a-flag-for-turn-based-combat-the-banner-saga/

Video[/youtube]

I don't think there's any gameplay in there, but it looks like it'll be a throwback to the isometric, turn-based combat era. From former Bioware staff.