Poll: God I miss Isometric

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Condiments

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Jul 8, 2010
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Vegosiux said:
boag said:
If you are pleased with the close lid endings, then why are you asking for sequels?
I'm not, actually. BG and PS:T are something I never, ever ever ever want anyone attempting a sequel to. Ever. And if BioWare are going to actually pull something like that with the recent rumors, well...

What I am saying is that I'm partial to isometric and wish for the return, even if only as a niche thing.
Technically you can still have sequels that don't follow the same storyline/characters. Like what was planned for Baldur's Gate 3: The Black Hound before Black Isle went under....*sigh*
 

Tanis

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Aug 30, 2010
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I'd love to see a modern take on it, though I guess it DOES exist in many a turn-based RPG.
 

StriderShinryu

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Dec 8, 2009
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I appreciated the view for the qualities it had, but it was a horried POV for many types of game. I wouldn't be against seeing it more, however, as long as it's used when and where it belongs.
 

BiggyShackleton

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Nov 15, 2008
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Apparently your wishes could have been answered.

http://www.metro.co.uk/tech/games/891702-bioware-veteran-teases-new-baldurs-gate-game

I'd say that if BG3 is in fact going to be made it would probably be isometric, just nicer looking (though I still think the originals aged incredibly well considering). If it isn't well, cue shitstorm from the hardcore.
 

evilneko

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Jun 16, 2011
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Anthraxus said:
Lunncal said:
Cheap and beautiful, I definitely miss it, despite the fact that I wasn't actually gaming much when it was the standard. It's a lot easier to make a good looking game in a 2d isometric format than it is a full 3d one, so ideally it would either allow games of greater scale to be created for the same cost, or allow riskier games to be developed due to the lesser budget.
Good post. Somebody understands the disadvantages of 'da new shit'.

-snip-
Except that perspective has nothing to do with that at all.
 

Cogwheel

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Apr 3, 2010
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Do give the Spiderweb games (Geneforge/Avernum) a try some time. They're rather excellent RPGs, especially Geneforge, and also all isometric. I think you might like them.
 

Helmholtz Watson

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Nov 7, 2011
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Doitpow said:
By all that is holy I miss isometric perspective.

Baldur's Gate, Red Alert 2, Age of Empires 2, Diablo 1 and 2, Fallout 1 and 2. Pretty much 90% of all decent PC gaming experiences used it back in the day. Man isometric perspective rocked.

Why does no one make isometric RPGs anymore? Even on handheld's they're super rare. The iPhone should have at least one decent one.
Why does every RTS need to be able to swing cameras around like crazy? They don't. It's stupid.

So yeah...Anyone with me?
miss isometric?
Want it back?
what were your favorite isometric games?
hey how could you forget the Tales! Great game btw
 

RagTagBand

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Jul 7, 2011
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I miss it about as much as I miss games with fixed cameras.

In other words BWAHAHAHA WHY THE FUCK WOULD I MISS THAT? Seriously, it was a cheap way to give the illusion of 3D, it was a top-down with a few smoke and mirrors thrown in. It's good for games where you need to see a lot, when individual units are not important, When you're a commander and not really a participant, RTS's for example...but not for anything else.

Modern RTS's (starcraft 2, for exmaple) work well with that kind of view for the above reasons, but RPG's...no. Not anymore.
 

Fai57

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Mar 14, 2011
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Isometric is okay in some circumstances, but there's nothing inherently better about it. All you people praising its glory just have nostalgia filters on. It's not bad, and it still works, and is even preferred for some genres (RTS), it's just not as amazing as some of you seem to think it is.
 

Furioso

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Jun 16, 2009
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Ultima 8 (at least I think that one counts as isometric) killed my love for isometric, my god the jumping puzzles, WHY!

But I still enjoyed them at the time, I don't really see them doing well in this day and age though
 

Twilight_guy

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Nov 24, 2008
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No. I will not sign the praises of an arbitrary design decision. It's pointless and dumb. A single design decision does not a good game make and I will fight to the death anyone who thinks otherwise. There is more to making good games then just one thing that in and of itself bears little weight and I don't support ideas that imply otherwise they trivialize and fragment gaming.
 

Smooth Operator

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Oct 5, 2010
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I'm actually really surprised most indie devs completely ignore it, the view offers such huge benefits over camera hassle.
Not saying every game should have it but there are a whole sea of platformers and puzzle games that try to cram in FPS/TPS and they just fail so miserably with that kind of gameplay.

Heck I would just prefer it as a choice to pull the camera out, that way everyone is happy.
 

Tayh

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Apr 6, 2009
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boag said:
Fallout 2 and Baldurs Gate pretty much fucked themselves over with their endings, how would you go go about making decent sequels to clusterfucks like those, if you arent satisfied with what came from one of them?
It doesn't have to have the same lead characters.
Similar game design and same enviroment/setting would do it for me.
I must admit I haven't finished Baldur's Gate 2 yet, so I don't know how that ends, but there's plenty of opportunity to create sequels from where Fallout 2 ended, it doesn't even have to be contained within NA.
 

Shoggoth2588

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Aug 31, 2009
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I only really played the first Diablo, Final Fantasy Tactics Advance and, Megaman Battle Network in Isometric. I played a little bit of the first 2 Fallout games too and I think it would be a good idea to bring it back. The last 3 console games I bought were all first person and the last 4 I played were as well. It's gotten really old at this point and while 3rd person is fine, a new isometric game could do what Symphony of the Night did (ie: utilize a dated perspective so as to load up the game with insane amounts of playable content instead of using that same disc space on making things look pretty).

Also played a lot of the original Star Craft: fun times, especially when using those Nukes.
 

Fishyash

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Dec 27, 2010
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Technically it's an inferior view.

I would rather prefer a complete birds eye view so we don't get the bullshit "blind spots". Oh how they pissed me off. But it was a very cheap way to bring in a 3rd dimension. I try and get either a top-down or isometric view when playing dragon age: origins for example, instead of the 3rd person view. If I had to pick between isometric and 3rd person for controlling multiple characters, I would pick isometric every time.
 

Deadyawn

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Jan 25, 2011
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I guess I do miss that type of isometric game. They're good. But I liked them for story/mechanical reasons, not because of they're viewpoint. That's not to say I don't like it, it's a perfectly functional system. It's just that developers had to use it if they wanted to make such expansive games. Now we have the technology to do that kind of stuff in a huge pretty open world but the actual RPG stuff has been cut back because it doesn't have widespread appeal and it doesn't make money for the publishers. So no one makes them. Which sucks. So if bringing back isometric would bring back that particular style of game I'm all for it.
 

Mordekaien

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Sep 3, 2010
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*cough* *cough* Eschalon *cough* *cough*

And I for one really like that perspective. Still I wanna see more games with top down perspective that aren't JRPGs.
 

endtherapture

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Nov 14, 2011
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I liked that Dragon Age Origins combined two view points.

When I was exploring I could go 3rd person and experience all the beautiful views and stuff from a normal perspective.

But when I got into a big battle I'd go into isometric viewpoint mode and I could have complete control over my party. It was awesome

Also one of my favourite RPGs ever so it definitely did something right.