darkstone said:I want all of you to watch Freeman's Mind on youtube, that should answer your question.
though, link has the advantage of facial expressions.MaxTheReaper said:That was the exact same example I was going to use.Ago Iterum said:Does anybody need to talk... Think about that...
Yes. We do. Of course.
But Gordon needs to talk just about as much as link does. And that's not much.
"Does Link need to speak?"
No. He's a badass - he doesn't need words.
Firstly, Mario 64 had mirrors, so coding them shouldn't be a problem. Plus, Valve had managed to code the portal system, which is far more complicated than a reflective mirror (by HL2: Ep2 anyway).Unknower said:I don't think he needs to. That being said, I don't think the protagonist being silent improves that thing called "immersion." On the contrary, I think it makes a game less immersive. The muteness inevitably makes lots of situations just silly.
I have a feeling that mirrors being hard to code was a bigger reason. Also, there's no character model for Gordon in HL2. You'd just see a floating gun.Overlord_Dave said:They deliberately didn't put any mirrors in the game so that the player would feel like they were Gordon Freeman. If you add a voice it would completely ruin that effect.
Trust me, Episode three is not going to be the last one unless Valve (and I don't think they can do this) tie up every, if not most, lose ends in the story.Green Tentacle said:If Episode 3 will be the last Half Life game, I think at the end he say "Im Fine"
Have you played MGS4? They do well at tying it all up there.Overlord Moo said:Trust me, Episode three is not going to be the last one unless Valve (and I don't think they can do this) tie up every, if not most, lose ends in the story.Green Tentacle said:If Episode 3 will be the last Half Life game, I think at the end he say "Im Fine"
It's weird, I'd thought in similar terms, but it never occurred to me to think of it exactly like that. You're very right, actually.jboking said:though, link has the advantage of facial expressions.MaxTheReaper said:That was the exact same example I was going to use.Ago Iterum said:Does anybody need to talk... Think about that...
Yes. We do. Of course.
But Gordon needs to talk just about as much as link does. And that's not much.
"Does Link need to speak?"
No. He's a badass - he doesn't need words.
Gordon doesn't need to talk for a few reasons. One being immersion, if there was randomly a voice saying something witty with no one around to make the noise it would break the immersion factor. Another being that Gordon not speaking is representative of his role in the story. Gordon gave up his ability to choose at the end of HL1, now he is used. He has no voice in his actions. He is either in debt to the resistance or owned by G-man.
Yeah, but if Valve follows the Episode system, the next one's only going to be about 4-6 hrs long. Valve has a nice pace to the story, and craming all the rest of the story into about 5 hrs. of game play would ruin it. And from a business standpoint, the series is a cash cow.DChesebro1 said:Have you played MGS4? They do well at tying it all up there.Overlord Moo said:Trust me, Episode three is not going to be the last one unless Valve (and I don't think they can do this) tie up every, if not most, lose ends in the story.Green Tentacle said:If Episode 3 will be the last Half Life game, I think at the end he say "Im Fine"
I like to think of it like this: Ep3 will have Gordon and Alyx finding the Borealis and saving Mossman, the actual, honest-to-god Half Life 3 will be them staging an assault on the combine overworld, which I'm willing to bet is exactly what G-man has been angling for this whole time.DChesebro1 said:Have you played MGS4? They do well at tying it all up there.Overlord Moo said:Trust me, Episode three is not going to be the last one unless Valve (and I don't think they can do this) tie up every, if not most, lose ends in the story.Green Tentacle said:If Episode 3 will be the last Half Life game, I think at the end he say "Im Fine"