Not all grenades are fragmentation. The German "potato masher" grenade from WWII was an assault grenade, not a fragmentation grenade. It's thin metal shell was mostly evaporated by the explosion and it was meant to 'shock and awe' the enemy, allowing a fast attack against an entrenched position without having to hide behind cover yourself.Worgen said:Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.Versuvius said:Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Pretty much every grenade used by the US was a frag grenade though, plus there is a game that calculates every fragment and it came out like 10 years ago, the first pc alien vs predator had a frag grenade for the grenade launcher that shot a bunch of spikes everywhere, no one used it cause it was almost more likely to kill you then the enemy since your a person standing straight up trying to kill crouching aliens, and the best way to avoid shrapnel is to be crouching or laying down, and the worst way is to be standing up.BaronUberstein said:Not all grenades are fragmentation. The German "potato masher" grenade from WWII was an assault grenade, not a fragmentation grenade. It's thin metal shell was mostly evaporated by the explosion and it was meant to 'shock and awe' the enemy, allowing a fast attack against an entrenched position without having to hide behind cover yourself.Worgen said:Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.Versuvius said:Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Also, trying to calculate the random effect of fragmentation would probably be really hard to implement.
Indeed, US grenades tend to be fragmentation.Worgen said:Pretty much every grenade used by the US was a frag grenade though, plus there is a game that calculates every fragment and it came out like 10 years ago, the first pc alien vs predator had a frag grenade for the grenade launcher that shot a bunch of spikes everywhere, no one used it cause it was almost more likely to kill you then the enemy since your a person standing straight up trying to kill crouching aliens, and the best way to avoid shrapnel is to be crouching or laying down, and the worst way is to be standing up.BaronUberstein said:Not all grenades are fragmentation. The German "potato masher" grenade from WWII was an assault grenade, not a fragmentation grenade. It's thin metal shell was mostly evaporated by the explosion and it was meant to 'shock and awe' the enemy, allowing a fast attack against an entrenched position without having to hide behind cover yourself.Worgen said:Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.Versuvius said:Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Also, trying to calculate the random effect of fragmentation would probably be really hard to implement.
I couldn't answer that, they seemed random but its been years since I played that game and I almost never used them since they seemed more dangerous to the player then the enemies.BaronUberstein said:Indeed, US grenades tend to be fragmentation.Worgen said:Pretty much every grenade used by the US was a frag grenade though, plus there is a game that calculates every fragment and it came out like 10 years ago, the first pc alien vs predator had a frag grenade for the grenade launcher that shot a bunch of spikes everywhere, no one used it cause it was almost more likely to kill you then the enemy since your a person standing straight up trying to kill crouching aliens, and the best way to avoid shrapnel is to be crouching or laying down, and the worst way is to be standing up.BaronUberstein said:Not all grenades are fragmentation. The German "potato masher" grenade from WWII was an assault grenade, not a fragmentation grenade. It's thin metal shell was mostly evaporated by the explosion and it was meant to 'shock and awe' the enemy, allowing a fast attack against an entrenched position without having to hide behind cover yourself.Worgen said:Well really, in actual combat you don't use grenades anything like you do in a game, they are pretty much only for using in buildings or against an entrenched position since if you use them in the open, they are just as deadly to you as the enemy, I've only seen a hand full of games that actually showed grenades as the fragmentation devices they are.Versuvius said:Grenades are grenades. If you have a 'realistic' (ahahaha) shooter with modern day weapons or future-weapons, having grenades missing had better have a damn good explaination other than "some gimboid got fragged"
Also, trying to calculate the random effect of fragmentation would probably be really hard to implement.
My only question on that AvP grenade is, "were the fragments random or a conistant layer of spikes?" Because I figure it would be easy to make a big layer of spikes, but it would be more difficult to truely simulate how random fragmentation can be.