Poll: GW2 or TOR?

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LawlessSquirrel

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EverythingIncredible said:
LawlessSquirrel said:
Guild Wars 2. TOR looks like it'd be fun, but similar to many other MMOs out there. Guild Wars, on the other hand, did an excellent job of breaking the mould the first time and seems to be outdoing that attempt this time. That and I really can't afford subscription fees and don't want to get bogged down trying to get my money's worth...with Guild Wars 2, I can buy it, play it, and take a break if I feel like it without worrying about losing money because of it.
Uhhh...

The first Guild Wars broke the mold last time?

How?
By making customization of your skills essential even from the first few levels, rather than offering an onslaught of X Damage in X Way abilities to fill the screen and make characters clones of their own class. It allowed/encouraged cross-class builds, also from early on.

It doesn't separate everyone into servers, so anyone can play with anyone else with the game (probably done before Guild Wars, but it was done well here). It also focuses on a story-based progression, the likes of which only hit WoW in the WOTLK (Death Knight starting area, basically). The world changes as you progress through it, and missions will adapt to your progress in quest chains accordingly. Basically, it builds itself up as a Cooperative-RPG with MMO aspects thrown in.

Of course, the clincher is that it has no subscription fees. I've not played it enough to say how it works at higher levels, but the impression I've gotten so far is that customization and playstyle is significantly more important than your level and gear. Most MMOs can't claim that, where a great player at level 50 will stand no chance against a level 60 in high-end gear.

I could go on, but the jist is that places priorities on very different things to most MMOs, and it shows in gameplay.
 

viranimus

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The way I am looking at it is that GW2 will do more to advance the MMO genre.

Before I say this... I am NOT saying this in a negative light.....

ToR is taking the WoW approach. Its taking an established format and structure, refining and polishing the hell out of those mechanics, and then adding its own spin to the genre. Exactly what WoW did to ever quest, FFXI, FQ2 and every other MMO that existed before it did.

For that.. I think when the dust settles.. ToR will end up being the bigger more popular game compared to GW2... however, much like GW.. GW2 is going to end up offering more innovation, and offer differences that go outside of the MMO norm.

So.. My vote would be GW2 (though unfortunately due to circumstance I will likely end up playing TOR even though I really dislike star wars mythos, and Not really all that interested in WoW-ish game mechanics) If your looking for a new MMO... If I had the ability I would jump into the one that does things differently rather than the one that just spit shines the brass off of the doorknob that is the industry standards. Because unless your moving to something dramatically different, whats the point to move to something eerily similar?
 

2xDouble

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Definitely Guild Wars 2. This game is awesome; play it and see for yourselves. I guarantee you've never played anything like it.

The Old Republic is cool, don't get me wrong. It looks like it will be a lot of fun, and is clearly a well-made game with heavy emphasis on story. If I were to play two MMO's I'd certainly play both. Only one sub definitely makes that possible.
 

Pedro The Hutt

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I probably shouldn't vote since I'm looking forward to both equally, and I'll be getting both. GW2 seems to have very great ideas in store in how to make an MMO fresh and fun. While TOR is going to deliver a very strong Star Wars storytelling experience like you'd expect from Bioware. And hopefully along with some cool gameplay mechanics, I am already liking the optional quests that you get automatically and the fact that you can let your companions gather resources and do crafting because, HEY, you're a hero, you don't have to craft if you're not an avid grease monkey.

So yeah, I'm looking forward to both equally and well, I'll see which one I play more when I have both. Depending on which game offers me the most fun, which to me often means which has the best roleplaying environment.
 

TheLoneBeet

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Old Republic most definitely. I didn't even like Guild Wars 1 so to be honest I didn't even know a second was being made.
 

Lenvoran

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Gonna go with Guild Wars 2.

Everything I've seen from The Old Republic just looks more and more like WoW, and I quit WoW because it eventually just got boring. I think I'll end up giving it the same response I gave Rift. "Yep. That [specific mechanic] was kinda cool, but I really wish it wasn't just another WoW."

Meanwhile, Guild Wars 2 is looking like it will do something new instead of just seeming to say, "Yeah. Uh. We're totally making new stuff!"
 

Jewrean

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The last Star Wars MMORPG failed miserably. This new one looks pretty yes but I don't think that Star Wars is the sort of Universe for an MMORPG with leveling and stuff like that. The only exception I would make for this is if one of the classes was 'Star Pilot' and spaceship battles and space travel was fully integrated into the game. Until then though I'm not interested in entering that universe.

Guild Wars 2 makes more sense and even though it's in the realm of the tried and true fantasy elements I still it looks far more polished and more fun.
 

ResonanceSD

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HumpinHop said:
TypeSD said:
EverythingIncredible said:
LawlessSquirrel said:
Guild Wars 2. TOR looks like it'd be fun, but similar to many other MMOs out there. Guild Wars, on the other hand, did an excellent job of breaking the mould the first time and seems to be outdoing that attempt this time. That and I really can't afford subscription fees and don't want to get bogged down trying to get my money's worth...with Guild Wars 2, I can buy it, play it, and take a break if I feel like it without worrying about losing money because of it.
Uhhh...

The first Guild Wars broke the mold last time?

How?
Low level cap, no stupid grinding the same shit over and over again, instanced everything, multiple tiers and forms of pvp, should I go on?
I'm playing Guild Wars now and I'm doing literally nothing but grinding. I've hit the level cap and gotten the 70 armor set, and I now have nothing to achieve except Hall of Monument points. I'm going through quests, which due to the restriction of going in groups, you get minimum xp and loot (the loot with which you can buy nothing of value). Yes, everything is instanced, cutting you off from the world entirely except when you're in hubs.

What do you mean by multiple tiers, and as far as PvP goes there's absolutely no learning curve in the arenas. I don't count the battlegrounds as PvP because the primary objective is killing NPCs.

/endrant

Basically, all of what you just described is optional and isn't necessary in any way to advance the main quest. HoM stuff is just bling for GW2, I should know, I'm at 45/50.

Oh yes, and the tiers of PvP in Guild Wars


Random Arena
Team Arena/Codex Arena
Heroes Ascent
Guild Versus Guild.
 

LawlessSquirrel

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EverythingIncredible said:
LawlessSquirrel said:
I never really understood the complaint about subscription fees.

15 dollars a month is pocket change. And I most likely make less money than you guys do(About 1500 a month). So 15 dollars a month to contribute to an already good game with great replay value is a paltry sum. So I never mind paying for it.

As for everything else, I guess my real complaint about Guild Wars was that it was already outdone by Phantasy Star Online five years ago. But whatever, two different games for two different purposes.

I guess you answered my question. For that, I thank you. :)
I'm more opposed to subscription fees than I suppose most people would be, since I currently don't have a source of income. I am, however, great at making money last...which is made difficult when paying a subscription. It isn't a large amount of money really, and if you can really get immersed in a game and commit to it, it's a worthwhile price, but it's an expense that can make or break a game for me at this point.

I never played Phantasy Star Online. I've heard good things though. My guess is almost everything (if not everything) done by Guild Wars was done before, but it's still an outlier in a market filled with clones. Whether or not it works for you is purely an opinion thing, of course.

Anyway, glad I could be of service :)
 

Vykrel

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im not getting either one, and i have never played Guild Wars or Star Wars: Galaxies... but i would choose The Old Republic, because i am a Star Wars fan. also, there doesnt seem to be many big MMO's that arent based on medieval fantasy.
 

octafish

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Depends which one offers pay per play rather than a monthly subscription or which one goes free to play first. I'm a cautiously interested in Arkham Impostors though as it seems a good return to silliness for Monolith. A silly Monolith is an entertaining Monolith.
 

Pedro The Hutt

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EverythingIncredible said:
LawlessSquirrel said:
I never really understood the complaint about subscription fees.

15 dollars a month is pocket change. And I most likely make less money than you guys do(About 1500 a month). So 15 dollars a month to contribute to an already good game with great replay value is a paltry sum. So I never mind paying for it.

As for everything else, I guess my real complaint about Guild Wars was that it was already outdone by Phantasy Star Online five years ago. But whatever, two different games for two different purposes.

I guess you answered my question. For that, I thank you. :)
I should point out that Phantasy Star Online originally came out on the Dreamcast in early 2001. :p Four years before the first Guild Wars was even released. (Oh, and it was F2P on the Dreamcast)
 

ResonanceSD

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Pedro The Hutt said:
EverythingIncredible said:
LawlessSquirrel said:
I never really understood the complaint about subscription fees.

15 dollars a month is pocket change. And I most likely make less money than you guys do(About 1500 a month). So 15 dollars a month to contribute to an already good game with great replay value is a paltry sum. So I never mind paying for it.

As for everything else, I guess my real complaint about Guild Wars was that it was already outdone by Phantasy Star Online five years ago. But whatever, two different games for two different purposes.

I guess you answered my question. For that, I thank you. :)
I should point out that Phantasy Star Online originally came out on the Dreamcast in early 2001. :p Four years before the first Guild Wars was even released. (Oh, and it was F2P on the Dreamcast)


And look where that fine, fine console is now.
 

mexicola

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Guild Wars 2 hands down. Although admittedly I didn't seek out to much info about ToR from the coverage it got on the Escapist literally nothing made me want to buy that game. GW2 devs on the other hand keep revealing things that I think are just amazing so I don't have to think for a second whether I'll buy it or not when it comes out.

...Unless I die of old age first.
 

Stall

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Why not both? GW2 isn't sub based: you just have to pay for the box. There's literally no reason you couldn't own both...get TOR one month and GW2 another month.
 

ResonanceSD

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Stall said:
Why not both? GW2 isn't sub based: you just have to pay for the box. There's literally no reason you couldn't own both...get TOR one month and GW2 another month.
Read somewhere on page 1. You can't commit fully to two MMO's and still, as noted earlier, be a human being.
 

Stall

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TypeSD said:
Read somewhere on page 1. You can't commit fully to two MMO's and still, as noted earlier, be a human being.
I've played two MMOs before, and still had friends, done well at school, and other things that would qualify me as a "human". That's just a silly argument, and indicative of someone who probably has only ever played WoW (and played it rather badly at that, for not believing that one can juggle more than one MMO).

Just play both for goodness sake. If you want to, you'll find time for them. It's not hard.
 

ResonanceSD

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Stall said:
TypeSD said:
Read somewhere on page 1. You can't commit fully to two MMO's and still, as noted earlier, be a human being.
I've played two MMOs before, and still had friends, done well at school, and other things that would qualify me as a "human". That's just a silly argument, and indicative of someone who probably has only ever played WoW (and played it rather badly at that, for not believing that one can juggle more than one MMO).

Just play both for goodness sake. If you want to, you'll find time for them. It's not hard.

So you have no idea where my avatar is from, do you? Hint: It isn't WOW, but it is a, wait for it, different MMO.

As stated in the OP, I'm asking people to make a choice, if you don't want to, feel free to not reply.
 

Stall

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TypeSD said:
As stated in the OP, I'm asking people to make a choice, if you don't want to, feel free to not reply.
But it's a frivolous, pointless, almost totally hypothetical choice, since you could very realistically play both. This is akin to console wars in terms of silliness... perhaps even more so, since it is much more feasible to play one P2P mmo and one that is effectively f2p than own more than one hundred plus dollar consoles. GW was a perfect go-to game, and I assume GW2 is going to be an equally as fun go-to game. I mean... it just boggles my mind.
 

Zakarath

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Guild wars 2. I really enjoyed the first, especially the strategy in selecting skills, and while TOR is cool and all, TBH I've had about enough of star wars by now, and GW2 seems to have a lot more that's new to offer than TOR. But I plan on at least trying both.