HumpinHop said:
I've completed Prophecies and I'm halfway through Eye of the North, but nothing about either experience makes me want to complete the other three. Every quest in the storyline is killing NPC's and running around, but there's no reward at the end of it besides skill points. I've done the challenge missions and Hard Modes, but again there's no reward because gold has no point beyond cosmetics, and the only other reward is an achievement for doing so.
What new PvP games? I've done stuff like Jade Quarry and the other ones but as I addressed earlier I dislike them for focusing too much on killing or protecting NPC's; my team actually discourages me from killing players. I haven't gone out to experiment with builds because I detest the combat system. I could have the mathematically superior build but I don't like being stationary and only using 8 skills at a time, it makes every fight into a rotation.
I get annihilated if I try anything solo, and I'll often still die sometimes with a full hench/hero group. What would be the point or reward of soloing them though if it only means more gold/skill points?
TL;DR version: So far I don't see anything to achieve, only things to do, and the things to do are not fun.
Should I just not play it if I don't like the experience of it, or keep pressing on for the allure of HoM rewards?
Looks like you've identified several things to achieve that you haven't yet, simply because you got frustrated a few times. You haven't played Random or Team Arenas, nor have you done GvG (open up observer mode sometime and watch a match, it's very interesting). You haven't figured out any solo builds, or team builds. You haven't played any elite dungeons or challenge missions (most of them are in Factions). I think you'll enjoy carrying the dwarf or placing gears in Sorrow's Furnace, or avoiding the traps in The Deep, or playing their interesting version of Pac-Man in Remains of Salajah. (See if you can get a high score.)
I misspoke when I said new PvP games. Most of the PvP games have been retooled, making titles less frustrating and rewards improved. (seriously, have you seen the new Envoy weapons? those are wicked) They've also added the environmental effect Flux, which changes up how PvP plays every month without skill rebalancing.
Every area (except The Deep and Urgoz' Warren, which have multi-player puzzles) can be run solo with most professions, if you stay alert and plan ahead. Don't be afraid to be bold. Cover your bases and protect yourself. And don't be afraid to play with other players. The best guilds and players can teach you more than you can ever learn from a calculator, and even noob PUGs can teach you something about the game you didn't know (if only by showing you how spectacularly they can fail). In spite of the usual populations of noobs, jackasses, and morons, Guild Wars has an excellent community compared to many other games.
But if you really need "Achievement Unlocked", then yes. Titles and the Hall of Monuments are the only "achievement" systems in game... unless you get into the real Guild Tournament or Challenge Mission ladders. (Do you really need trinkets and prizes to know you had a good time?) If those don't appeal to you,
you're playing it wrong maybe GW1 isn't the game for you. There's no shame in that.
Maybe you should ask yourself, what exactly are you trying to achieve?
Regardless, Guild Wars 2 is different.